I haven't said anything, because frankly until now I had nothing positive to add to this change. Still don't know if I have.
Giving zerks the ability to "break" burnproofs is ****ing glorious. While I still stand by the fact this is an unneeded change' date=' I feel absolutely sorry for the first of you I get ahold of after rolling my FG fury Reaver.[/quote']
I will say that is well beyond ****ing glorious, at least for the zerker.
Once you realize what this change really brings, you will be paralyzed like a deer in front of a high speed car headlights rushing you to your pit.
In the beginning Zerkers in were a bit underwhelming. Few really knew how to play them, and the introduction of auto-arrows really killed them vs most melees.
Then they got a path revamp. That was further revamped.
This brought great potential to the class, but still few know how to really play a berzerker. Just like Shamans, zerk strategy is just alien when compared with other classes.
That was really the problem of with zerks, not lack of class power.
This change will just catapult Zerks from a powerful hard to master class to one of the best combos in the game.
A Devastation zerk will only have to rage and spam cleave to totally dominate a encounter.
What is his opponent do after his third rare weapon has been cleaved? Start pulling avg 16 dam hunting axes from his backpack by the dozen?
I imagine that crusaders are going to have the worst of this. Limited to 2 handed weapons, the moment he misses a rush, he is going to eat 3 rounds of combat vs a raged zerk with no weapon. I doubt most will pass the 2 rounds.
DK's can totally forget risking their malform on a zerk. In fact, if I was a DK I would never fight one unless there was a contract on his head.
Invokers charging their staff is going to disappear. Most of them will most likely wield a mace and a stave, if they are smart.
Non illithid necros ... become an even greater joke.
And werebeast, get another reason to not be chosen as a zerk race.
Did zerks really need this change? Against whom? Mages? Meeles?
Because you could just make broken weapons deal 0 damage and still allow defense. Just like when you wield a weapon you have no proficiency in.
Why penalize players double by removing their offense and their defense.
Hey The-Nameless want to know who comes out of this mostly unaffected?
Monks who don't use weapons, and Clerics
who can Holy hands most Zerks.
Also, why go reaver, Just roll a Stone dev zerk, store up those nasty vuln maces and join Watcher. The moment your pet bashes, cleave and spam bodyslam... easy cp's.