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sky launchers

I would like to see them get fixed so someone cant use it to escape death so ez.

"death" is kinda broad. I think they're a viable option for escape like a recall or teleport. What are you proposing exactly?

As it stands. U can use it when in jail. When cursed indoors. U can use it in norecall areas. It always takes u to same spot. Oh yea...u can use it when ensnared. I propose making it more hazardous and unable to work when ensnared. Say if u use it indoors u take damage when u crash jnto ceiling. Make guards throw nets at u when u try it ensnared. Having one makes it all too easy to cheat death.

never quite understood why it was able to work "indoors" without causing significant damage, myself... never mind the landing... lol I can see how it could be used in norecall areas, but not when ensnared because of how ensnare functions. (without going into detail) shrug

lol I can see how it could be used in norecall areas' date=' but not when ensnared because of how ensnare functions. (without going into detail) shrug[/quote']

Thats the way I felt. That one item, as it stands, completely negates a cabal skill. Sky Launchers are a safety net that most all vets are carrying these days to get out of tight spots with ease. Too much ease.

Say you are a Shaman. You have your foe cursed and mal'd to **** somewhere in the Chasm. You are sure you have him but bam he vanishes, sky launches to Tarandue, heals mals at the healer before you can even make it to Banor.

Or say u are a criminal who gets caught and sentenced to execution. Use a sky launcher and ur home free.

In a norecall/noteleport room say in Gear? no problem just bypass the reason for the norecall/notele room and just sky launch out.

Thats the way I felt. That one item, as it stands, completely negates a cabal skill. Sky Launchers are a safety net that most all vets are carrying these days to get out of tight spots with ease. Too much ease.

**Say you are a Shaman. You have your foe cursed and mal'd to **** somewhere in the Chasm. You are sure you have him but bam he vanishes, sky launches to Tarandue, heals mals at the healer before you can even make it to Banor. **

Or say u are a criminal who gets caught and sentenced to execution. Use a sky launcher and ur home free.

In a norecall/noteleport room say in Gear? no problem just bypass the reason for the norecall/notele room and just sky launch out.

Then carry a sky launcher yourself. Shaman and the mal'ed guy "disappears"? They don't disappear without a trace. Use your own and chase. Same applies with the ensnare scenario.

The sky launcher is a quest item. You can't get them often, nor are they that easy to obtain, even when you're grinding for em. Especially note that choosing the sky launcher prevents you from getting the other cool contraptions. Depending on the class, sky launcher is not the most useful so not everyone will have one.

UNless the issue is you don't know how to make it, don't take the time, or have already precluded yourself from using it because of other choices (Which is honestly more what your gripe sounds like). In which case, none of those merits a code change.

HOWEVER:

I DO agree using it to get out of jail is annoying, but since you get eq at capture and not execution I dont see a major issue since at 60 lives you aren't aiming to condeath them anyway. (Question is does this keep the capture off your roll call record? If so thats dumb)

I DO like the idea of taking some good damage if used indoors. I don't think it should kill you if you go hp negative, but have the standard stun/wounded timer at making the user easy prey for the chaser if the user isnt careful.

Disclaimer: I use the sky launcher and enjoy it. Could stand some tweaks. Disagree it needs an overhaul though. Difficult enough to get/keep and anyone can loot and use it, so it isnt as big of a deal. Its a nice novelty to use when you have it.

The sky launcher stays on the ground yeah? Go use theirs. Jail makes no sense to me.. maybe the 1st time someone tried... but what kind of jail consistently lets someone get out in the same fashion over and over again (overpowering guards being an exception because well.. duh.. nothing you can do if all your guards die).

Sky launcher being used to escape jail will only work so many times. Once you hit outlaw status your full looted everytime. You have no mana and almost no hp when your in the jail. If you suspect your criminal has a sky launcher cap them then wait in Tarandue. I dont really see the complaint for the jail as if they were capped in the first place, they've lost items which reduces their combat effectiveness and you should have no problem capping them and gaining even more cps.

Not to mention when the sky launcher is used, its left behind, sacced, or taken by another player. Not the easiest thing to learn how to make, but once you know how to do it then you know. Its a privileged item and I dont see that it needs to be changed in any way.

Some changes have already been made to the Sky Launchers so this doesn't occur as frequently.

I believe that's how it used to work but now there's a re charge timer. Can only use roughly once a day or so. That means to chase you gotta have your own launcher.

I agree jail should be out. But No recall rooms should still be allowed I mo. Otherwise, What's the point in the quest item?

I'm still thinking about ensnare. I mean, just like sky launcher negates offensive peeks of ensnare, ensnare also destroys any ability to chase. I think sky launcher is a good workaround. I can't count how many times a tribbie has ensnared me when theyre at nasty/pretty hurt only to run off and taunt me that I cant chase.

There is nothing about a sky launcher that i think is overpowering because both sides can get em if they want. They ARE a pain however when your prey escapes. Maybe increase the timer to build or the cooldown timer.

Some changes have already been made to the Sky Launchers so this doesn't occur as frequently.

Changes made since this section of the forum opened or in recent months?

Before this forum opened.

I'm still thinking about ensnare. I mean, just like sky launcher negates offensive peeks of ensnare, ensnare also destroys any ability to chase. I think sky launcher is a good workaround. I can't count how many times a tribbie has ensnared me when theyre at nasty/pretty hurt only to run off and taunt me that I cant chase.

Pretty sure when I played Arthryn, and was dealing with Xylth all the time if he left the area that I was ensared in I was free to go as well.

Didn't experience that recently when wanted, made the tribbie recall but was still stuck in the area (I thought). Seems I don't have a log to verify though. Could be wrong...

You cannot sky launch out of an ensnare. (anymore)

If your ensnared and the Tribbie leaves the area, you must wait an hour or so for the ensnare to actually fail from the Tribbie being gone from the area. So yes, they can ensnare you and get a head start on running.

Have none of you newbs left a skylauncher on the ground just to make them THINK you went to Tarandue? Thats like the greatest trick ever. Drop one, then run off to the next zone, and cackle madly.

I will definitively take note of that trick.

And get an eraser for my Cleric tactic of ensnaring at the Crusaders guild and healing outside.