at lvl 15, 30, 45
You get to pick a skill to be advanced to 100% by your guild master.
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Ahh Hello SoandSo, you have been very studious in our guild. I would like to give you additional training in the subject of your choice.
at lvl 15, 30, 45
You get to pick a skill to be advanced to 100% by your guild master.
![]()
Ahh Hello SoandSo, you have been very studious in our guild. I would like to give you additional training in the subject of your choice.
The only issue I have with the idea is that some skills are supposed to be extremely difficult to master... fourth attack, for instance.
Hmmm, I kinda like the idea.
Although, perhaps this should be a quest reward to the quest: reach rank 50. And of course it would be one skill alone. Perhaps it should be boosted to 101% too.
shrug
It's a charming idea imo, non the less.
The only issue I have with the idea is that some skills are supposed to be extremely difficult to master... fourth attack' date=' for instance.[/quote']
well that could be handled though, by exempting certain skills from selection.
that being said, you can always lvl fourth with CP. So whats the diff?
Hmmm, I kinda like the idea.
Although, perhaps this should be a quest reward to the quest: reach rank 50. And of course it would be one skill alone. Perhaps it should be boosted to 101% too.
shrug
It's a charming idea imo, non the less.
that is a good option.
Though my idea is to facilitate quicker training mid rank, thus letting people spend more time interacting.
If a person wants to interact, he will, no matter the rank ![]()
Also it's pretty obvious those free masteries will be used on skills so hard to master that people don't usually bother to.
If a person wants to interact, he will, no matter the rank
Also it's pretty obvious those free masteries will be used on skills so hard to master that people don't usually bother to.
people always vanish at certain ranks, lots of them turn on quiet mode, and train.
the idea is to help reduce the impact of training on the RP and lvling side of the game.
people always vanish at certain ranks, lots of them turn on quiet mode, and train.
the idea is to help reduce the impact of training on the RP and lvling side of the game.
+1
Yeah, but then you have to worry about the fraggles.
I have to agree that some skills are meant to br very hard to train. Train should stay as is imo
well that could be handled though, by exempting certain skills from selection.
that being said, you can always lvl fourth with CP. So whats the diff?
The difference is that CPs take time/risk to earn, and are a somewhat limited resource - using them to up skills that you know will go up on their own otherwise means you can't use them to, say, get cabal eq that can't be obtained without CPs. Granted, for plenty of chars cps aren't much of an issue, but those are the chars who don't need help with free masteries anyways.
Likewise, those certain skills that would be exempted... aren't those the exact skills we'd want something like this for? Why bother getting third attack to 100 for free, or hellstream, when that's something easy to train anyways? I can't think of many cases that are more middle-groundish... poison/plague for dks, perhaps?
...lots of them turn on quiet mode' date=' and train..[/quote']
Aren't we talking here about who want to interact with others?
Why turn on quiet mode if that's your purpose...
If you are putting on quiet mode, then your priority obviously doesn't lie in RP
I have to agree that some skills are meant to br very hard to train. Train should stay as is imo
Again with this point.
And again I say, no skill currently is not trainable with cabal points. So there is no imbalance here. I do it all the time with those impossible to conventionally train skills. The only difference is you would not have to wait till you are cabaled.
This would actually help equalize new and vet players. Since vet players are more likely to get cabaled and farm the cp.
Would have to make the extra training to 95% since everyone keeps comparing it to advancing with cp. I kinda like this idea. But I think maybe a handful of skills for each class would be an option to advance and I like the idea of the guild master giving a special quest to obtain this. Maybe 6 or so skills or spells would be an option with two or three different quests given out at certain ranks.
Again with this point.
And again I say, no skill currently is not trainable with cabal points. So there is no imbalance here. I do it all the time with those impossible to conventionally train skills. The only difference is you would not have to wait till you are cabaled.
This would actually help equalize new and vet players. Since vet players are more likely to get cabaled and farm the cp.
Vet players are ALWAYS going to have a way over the newbies, knowledge being the greatest factor- I just see this is another powergame play- yeah I understand you can use CP to train skills, but I still hold the belief skills should be trained the hard way, not through a guildmaster to %100 on the spot or even a quest the vets will be able to do blindfolded.
The only issue I have with the idea is that some skills are supposed to be extremely difficult to master... fourth attack' date=' for instance.[/quote']
I dont know where you've been but it was faster to master fourth attack then it was to master riposte on my last warrior - and yes, I did everything the best way to make riposte master fastest
Everything trains ridiculously fast.
I'd say this would benefit more for people with selectable skills... Want to master fletchery instantly? (Which I think shouldn't be allowed)
Same with blackjack, strangle and assassinate etc
EDIT: I notice people already mentioned skills should be exempt. Thats good.
There's always the educated perk.