Inventor – Gnome only Q-Class.
Skills:
1: Dagger, Mace, Scrolls, Staff, Staves, Wands
3: Defuse
7: Parry
8: Minor Invention, Construct
10: Meditation
15: Haggle
16: Minor Invention
17: Dodge
20: Trance
23: Spare Parts
24: Minor Invention, Overheat
25: Second Attack
30: Detonation Sequence
32: Major Invention
37: Fine Tuning
40: Major Invention, Improvised Explosives
48: Automation
50: The Big One
Spells:
3: Detect Traps
6: Shape Metal
Construct: The Inventor creates a mechanical minion to assist in combat. This minion can be improved via certain inventions. Requires Steel Plating, Mithril Casing, Coarse Stardust, Copper Wire (2), Nuts and Bolts (2)
Spare Parts: The Inventor can strip down his construct or an invention to create parts.
Overheat: The Inventor’s construct gains haste for 10 rounds. After this effect wears off, it shuts down, unable to attack for 5 rounds.
Improvised Explosives: The Inventor creates an explosive out of spare parts and lobs it at the enemy. The explosions deal damage and disrupt the balance of the enemy. Not only does this remove the “Balance” affect, but it also knocks the target to the ground, like trip. Requires Coarse Stardust, Copper Wire, Steel Plating.
Fine Tuning: Functions like Enchant Armor/Weapon, except it can also be used on the construct.
Shape Metal: Destroys a piece of metal to create Parts. Parts are used to create inventions and constructs.
Detonation Sequence: Causes the Inventor’s construct to detonate, dealing damage in an area.
The Big One: The Inventor creates a giant explosive. This bomb deals immense damage, but is unstable. Sometimes, it does not explode. Sometimes it does. Sometimes it explodes TOO well, and deals half damage to the Inventor. Requires Coarse Stardust (3), Steel Plating (3), Mithril Casing, Copper Wire (2)
**Parts: **
Different base metals are used to create different parts.
Mithril: Mithril Casing
**Starstone: **Coarse Stardust
Copper: Copper Wiring
Iron: Nuts and Bolts
Steel: Steel Plating.
Minor Inventions:
Targeting Goggles: Grants sense motion while worn. Face slot item, does not provide any armor bonuses. Requires Copper Wire (2) Nuts and Bolts (2), Shattered Glass, Mithril Casing
Precision Sensors: Construct upgrade. Increases hitroll of construct by 1 per 5 levels. Requires Copper Wire (2), Mithril Casing, Nuts and Bolts (2), Steel Plating
Saw Blade: Construct upgrade. Provides an extra slashing attack each round. Requires Steel Plating, Copper Wire, Nuts and Bolts, Mithril Casing (2)
Needle Deployment System: Construct upgrade. Provides an extra piercing attack each round. Requires Coarse Stardust, Copper Wire, Nuts and Bolts, Steel Plating
**Injection System: **Allows the Inventor to inject potions rather than hold and quaff them. Potions are used in the order that they are loaded. Max of 5 loaded potions. Requires Nuts and Bolts, Copper Wire, Mithril Casing
Focus Enhancers: Reduces effect of charm spells. Tinker’s Socket item. Requires Copper Wire, Coarse Stardust
Sensory Protection Apparatus: Head slot item. Provides svsmental and moderate AC. Has a Tinker Socket. Requires Steel Plating
Cranial Defense Bucket: Head slot item. Provides high AC and -5 svsaff. Contains a Tinker Socket. Requires Steel Plating
Tinker’s Microspanner: Mace. Has Tinker slot. Increases Fine Tuning proficiency by 25. Requires Steel Plating
Major Inventions:
Flamespitter: Construct upgrade. Periodically spouts fire as an area attack. Requires Steel Plating, Coarse Stardust (2), Copper Wire (4)
Explosive Caltrops: Construct Upgrade. Periodically drops explosives on the ground that explode if the enemy leaves the room. Enemies that trigger the explosion have their legs shredded by shrapnel, causing movement to deal small damage. Requires Coarse Stardust (4), Mithril Casing
**Rocket Fists: **Construct Upgrade. Provides a bludgeoning attack each round. Requires Steel Plating (2), Copper Wire (2), Nuts and Bolts (4)
Incendiary Grenade: Usable bomb. Explodes and lights the target on fire, which deals additional damage over time. Requires Coarse Stardust (4) Copper Wire, Mithril Casing
Flashbang: Usable bomb. Blinds in an area. Requires Coarse Stardust (4), Mithril Casing
Enervater: Tinker slot item. Increases mana, movement and hp gain. Requires Copper Wire (2), Coarse Stardust (2)
Emergency Stress Absorber: Tinker slot item. Provides burnproof. Requires Copper Wire, Mithril Casing, Nuts and Bolts (2)
Thermal Core: Tinker slot item. Converts all damage dealt to fire damage. Requires Copper Wire, Coarse Stardust (5)
Cryo Core: Tinker slot item. Converts all damage dealt to ice damage. Requires Mithril Casing, Coarse Stardust (5)
Automations:
**Grafted Defense System: **Chest armor. Has Tinker Slot. Requires Steel Plating(10), Copper Wire, Nuts and Bolts(6), Mithril Casing (2)
Grafted Demolition System: Gauntlets. Provides extra attack. Requires Steel Plating (6), Copper Wire (2), Nuts and Bolts (10), Mithril Casing (2)
**Self-Propelling Saucer: **Floating object. Provides flight. Requires Steel Plating (2), Nuts and Bolts, Coarse Stardust (10)
Automatic Field Repair Systems: Construct upgrade. Gives it the equivalent of regeneration. Requires Steel Plating(2), Copper Wire (5), Nuts and Bolts (5), Coarse Stardust (4)
Homing Missiles: Construct upgrade. Periodically fires a missile at the current target. This missile can’t be dodged. Requires Steel Plating, Copper Wire, Nuts and Bolts (10), Coarse Stardust (10)