This is a simple change. Instead of condeath at 60 deaths, you meet condeath at 3 deaths.
60 lives is too much, change it to 3
I can honestly say I'd be fine with 10. Makes that preservation idea a little bit more relevant.
Maybe make a 'tier' with 1-10 lives based on its bonuses. And give bonuses, like massively increased training speed, an more strength. Call it, INSANE mode.
You base stats are all increased by one. Training time is cut in three or more. Maybe eq is more available to them. As in if the rare limit is up, a ruthless or mod wouldn't be able to get the rare, but an INSANE character would?
Would be a super neat concept. The first mode of dissent would be OP OP OP. How OP can a character be for 10 or less lives? Makes it worth living on the edge for a little more. All cabal incentives would be exactly the same.
Less lives for ruthless. Same for moderate but may,need safeguards against vets abusing mechanics, as that is what we seem to do best.
Another MUD I dabbled in had samurais, which had only one life. As far as I understand, they were by application only, and were mean strong. Might be fun to do something similar.... and then remove all restrictions on ganging and tagging ![]()
I never knew we had seriously enforced rules against ganging and tagging. I gave up reporting gangs and just started killing them. Unless you post in depth logs, or an imm is watching, it is very hard to prove anyone outright ganged, and tandem attacks are, while annoying, and borderline, completely legal so long as they are not blatantly planned.
Im all for a tier with slight bonuses to stats and much less lives. Only problem I see is this is only going to make those already uber race/class combos even stronger
Outright gangs can be veryfied over shell without too much trouble. (As in if several people keep attacking you. Keep in mind this is only illegal for qraces/classes, the rest just should not make it a habit. What we always have disliked is unnecessary gangs as in a strong char ganging someone they could easily have taken out without it.)
I say drop the number of lives and bring back ressurection bonus. Miss having that, since now noone ever wants rezzed and its very benfical to rez people ![]()
As you restore the con in any case, resurrections are still very useful. If they'd rather spent cp or get some + con eq, that is their problem of course ![]()
I think there should be ressurection bonus of some sort, but then shamans should get to ressurect evils. I used to hate how there would always be two healer knights and the rest of the knights would NEVER die off bc they got ressurected every time....that and the healers used to just sit around and heal the praetorians all through the fights. I remember for the longest time if you didnt take down the healers first you would never kill the actual knights you were supposed to be fighting.
I really dont see how thats the case, even with out the same bonus as before very few if anyone con dies anyway. So whats it matter if they were rezzed?
You're right, very few do condition die, but when healers -could- restore the life, and not just the constition point, goods -never- condied. Now goods just get, less xp loss, the constition point, which saves them a train, or a signifigant amount of cp. Its always best to have maxed stats, they play a part. Taking a loss to any of your stats is a negative effect, in some way or another. Anyone refusing a resurrection, is just unneccessarily wasteful.
You're right' date=' very few do condition die, but when healers -could- restore the life, and not just the constition point, goods -never- condied. Now goods just get, less xp loss, the constition point, which saves them a train, or a signifigant amount of cp. Its always best to have maxed stats, they play a part. Taking a loss to any of your stats is a negative effect, in some way or another. Anyone refusing a resurrection, is just unneccessarily wasteful.[/quote']
Sometimes being calmed for a day, after spending a while waiting for the healer to arrive, is worse than losing a quarter of a con point - particularly during cabal warfare, which I'd bet is where the vast majority of pdeaths at 50 occur.
When was the last time we had a healer with any significant number of resurrections? How much of an issue was it before the change? Did we actually have a significant number of characters who were taking 70 or 80 deaths and sticking around because of how often they were resurrected?
I'd be keen.
Gimme 5 deaths if it means I dont have to spend 40 hours trying to get to 50.
I have no desire to play the mud because of the time investment.
Unfortunately thats just the way it is with full time commitments.
Both of my last two characters have gotten to 50 in ~25 hours and been fully trained. If you hate training, take the educated perk. If you hate leveling, take the adventurer perk. You'll be 50 before you know it and ready to roll.
Also, my last character was Elder in Savant at around 70 hours.
Evangelion, there is a vast difference between say myself and Aulian and yourself. Its called timezones. I never have anyone to group with.
I don't play at one set time, so that's not really a factor. The only time I don't play is ~3-6AM EST (GMT -5). And Kirstian leveled from 1 - 30 solo.
I wish there was a like button on this forum. Tot's first post was great. Condeath should be 15 tops IMO. Make people really value those lives.
Iyorvin, do you still play? It's been awhile..
somehow I doubt kirstian was pinned and trained in 25 hours while solo leveling to 30.
When quests where broken and gave HUGE exp I pinned a feral warrior in 19 hours and that was a bit of a stretch. Nothing but quest quest quest quest