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Idea: Evil quest line...actually good xp for Evils!

My suggestion is to redo the evil starting quest line to actually hunt XP beneficial mobs. Why do we send our red aura sportin heroes after red aura sportin creatures, isnt that kind of counterproductive? Shouldnt Xavier want to kill something like a "group of witchunters" or "a troupe of paladins"??

Lol K...

whenever I roll anything new, I try and make suggestions at each 10 lvl bracket.