I don't understand this thread.
Cabal trains aren't a problem to newbies. Newbies have access to Journeyman Perk to increase their HP and other bonus to aid them close the gap.
I also don't understand how cabal trains are an OOC secret, when I found out I could optimize my HP that way since I joined my first cabal.
If anything newbies will suffer more from lack of sanctuary. When I first joined, I refused to use sanctuary. Cumming from consumableless muds, I found preposterous that I had to consume a vial each time I was attacked. Several deaths latter I wised up, but I don't go around asking to remove sanctuary.
If anything, the fact that newbies need to allocate stats blindly and thus not choose to max CON/WIS/INT is a more concerning problem. I know I didn't do that, until I read one of the essays.
I'm sorry, but this thread to me looks like more something that Wade would propose because he dislikes having to play long lived characters. Which you need to get cabaled and fix your trains, than something out of newbie concern.
I make no secret that I dislike adventurers because it forces me to now rank twice to L50 because of the free practices. And I hate that everyone also does Adventurer for ranking instead of being Class X from L1. But I digress.
Still as the muffin gnome @Gifnab says, discussion should add something. What if Moderate Tier (smurfs) had all their stats Maxed at character creation?
This would raise the power floor of moderates, which in the current environment of no looting are simply not worth it.
Perhaps even give them the faster training of Hardcore characters and a XP bonus when ranking. Ideally free adventurous perk so they get free LORE as identify.
Perhaps then we could recommend moderates as first characters to new players.