Whats with the random bounties lately.
You see a list of people who ar ebountied one day, then the next the top 10 is full with all kinds of names all for cheap cp...
dont we require a reason to bounty someone equivilant to as if they are PKing them?
Bounties, just as pk, are dependant on align.
Neutral needs a reason to attack / bounty / steal from anyone.
Good needs a reason to do the same to any non-evil.
Evil does not require a justification, however if they just randomly pk without rp, they won't go far either.
K, considering Vibb (a neutral tribunal character) bountied quite a few characters (some of which he had never even met and weren't evil) right before he was denied, this coming from you is quite hypocritical.
On the other hand, I am tired of my characters being bountied EVERY SINGLE DAY and having to fight a DECKED trusted shaman, an undead thief, a vampire (and I won't even mention the rest) all that for no RP reason at all.
I am tired of the "It's business" explanation.
When my character dies every day, and on the other day is bountied AGAIN without even getting out of ghost form, without even being in the lands, this is annoying to say the least. And not just that, but it is OOC.
Syndicate is the only cabal out there that basicly allows you to completely ignore RP and kill people "because it's business".
I've been thinking about writing a thread like that for some time now, but I just don't know how to address this issue. This coupled with the fact that most of the characters currently in syndi are exceptionally classy simply didn't let me post something that could be taken as a shot at them.
But I play as well and I want to have fun as well. Not have to worry about all the people currently after my bounty, waiting for my cabal enemy to run out of the area so they can have a piece of me "without tagging", or study me while I fight them.
What bothers me most is that my character gets bountied every day. He dies every day. In the last couple of years all the characters I've played haven't passed 5 deaths and my current scored those in a week. All against syndicates. All because "it's business".

Hmm. Perhaps a longer waiting period after "recently collected" would solve the issue.
Anume, I don't know what would solve this issue, but if I, as a long time vet, get frustrated from dying over and over and over without even losing EQ, then I don't really wanna imagine how this would affect a newer person.
I've had to do some in game explanations to a character (that was obviously new) about why he is being bountied over and over again when he is so weak and harmless...
Hmm. Perhaps a longer waiting period after "recently collected" would solve the issue.
I was thinking only allow one or two bounties to be placed by a character at a time
active contracts = lvl /10 -3
I agree with Foxx, that it must be really rough for some players when everytime they login they get spy hunted. Which cannot even be escaped from by logging if the hunter is good.
Though...
Foxx, for the last blasted time. Vibbletick was supervised like EVERY SECOND he was online. If I had placed bounties without legitimate reason I would of been spoken too. Just like on my non-qclass neutral where I as whispered byu an imm to explain a bounty. Your consipriacy theories about my DELETED character are tiresome and really not right at all. Everyone Vib put a contract on was considered an enemy of the state, just not someone who had quite broken the law yet. Though I never never put out tons of random bounties, only one or two that were of such a cost that it put them in the top 3.
As a current Syndicate player, I was obliged to agree with Anume - however I think allowing players only a certain number of bounties as per Kyzarius' recommendation is also a good idea. Perhaps the two together would alleviate this problem? From the other end of things, I have been surprised at times to log in and see that somebody who was only collected quite recently is again bountied.
I'd also like to see the bounty-placer not receive any of the EQ from the victim. I don't understand why this happens.
Dey
Both of you, please keep pot shots at other chars and speculation about a chars reasoning out of the discussion. If you think a char bounties someone without a reason, let us know on Prayer and we will look into it. This has no place here.
I don't really think that would solve anything.
Syndicate simply needs an RP direction like all the other cabals. Not an excuse to kill. It's hard to have to fight a whole cabal without even being in war all by yourself when they all have a "good" reason to kill you.
Also, this:
I'd also like to see the bounty-placer not receive any of the EQ from the victim. I don't understand why this happens.
The thing is, Syndicate has an RP direction. It's what the players make of it that counts. Viewing bounty-taking and "it's business" as a cop-out RP excuse is like saying a Tribunal capturing criminals and saying "it's my work" or a Watcher killing an Undead and saying "it's my duty" is a cop-out. It's a statement that can be part of something much bigger. A Syndicate taking a bounty is no different from a Tribunal capping a Watcher or a Knight killing a Nexus. Like I said - it's up to the individual player to make sure they are roleplaying.
Dey
restricting people to just a few bounties would remove the random bounties.
and though it is a bit of conjecture, I know who is probably doing them...and they login one two hours every few days, yet bounty the whole mud.
The thing is, Syndicate has an RP direction. It's what the players make of it that counts. Viewing bounty-taking and "it's business" as a cop-out RP excuse is like saying a Tribunal capturing criminals and saying "it's my work" or a Watcher killing an Undead and saying "it's my duty" is a cop-out. It's a statement that can be part of something much bigger. A Syndicate taking a bounty is no different from a Tribunal capping a Watcher or a Knight killing a Nexus. Like I said - it's up to the individual player to make sure they are roleplaying.
Dey
Yes Dey,
But...
A watcher chooses himself to be such.
A tribunal chooses himself to be such.
A syndicate chooses himself to be such.
An undead/avatar not only chooses himself to be such, but goes through a long process in the meantime too.
With all the examples you gave, a player accepts certain pros and cons of certain scenario.
And on the other hand you can do nothing against being bountied. There are no pros. Not just that, but there is a mentality that if you are bountied you are a free kill. No matter what you are doing, no matter who you are fighting.
Let me tell you something f0xx, when I spoke to you personally you said that Syndicate is the stupidest and weakest of all cabals.Now you get killed by syndicates all over again and complain that there is no RP reason behind it.The people you mentioned the shaman the thief and the vampire are playing in Syndicate, you have to thank god they are not playing nexus, cause nexus gives them a lot of more bonuses.You can always RP with them so they cannot come after you, be their spy or something I do not know what.But I have RP'ed with syndicates before to make them not come after me.Offer them gold if you want.
And on the other hand you can do nothing against being bountied. There are no pros.
That's not anything to do with the roleplay of a Syndicate however. That may or may not be a problem with the bounty system, but I don't see the correlation between being unable to do anything about being bountied and Syndicate not having a roleplay direction, which was your original concern.
Not just that, but there is a mentality that if you are bountied you are a free kill. No matter what you are doing, no matter who you are fighting.
That's something that I'd expect to be dealt with just like any normal cabal scenario. I don't subscribe to that mentality.
Dey
edited. Please do not discuss cabal skills in detail.
The problem here is someone doesnt even need to be online at the same time as you, they just need a list of names.
Maybe make it so you can only place a bounty if the character is online at that given time.
but either way, this bountying of every single person whose name you can think of sucks.
Ganging / tagging etc rules do not change bc you have a bounty.
oh sorry, I thought we were good up to T.
Re read the rule. You may mention the skill and not edit it out of logs but don't go into details of what it does.
Dey, you are taking a defensive stance. Can you please tell me what is Syndi's cause right now?
Because I can surely tell you what are the causes of all the other cabals. Killing someone for no RP reason (because the person who placed the bounty has no RP reason, other than to give job to the syndicate) is not a cause.
A Warmaster fights a Savant because their system of beliefs is threatened. A Syndicate fights bountied people because they are being paid to do so, and it will profit their organisation. That IS a cause. Motivated by material wealth - gold. Gold is a very legitimate motivator for being a bounty hunter.
There you have a shell that can be built upon - just like with any cabal. It's up to the player to turn that shell into something solid and viable, so that there is MORE there than just "It's business" as you say. Just like it's upto a Watcher to have something more concrete and solid than "I don't like Demons and that's why I'm killing you". I don't understand how you don't see that it is a legitimate cause.
Noone in real life will neither hire a killer to kill someone who is not a major pain nor a hired killer will accept a job as cheap as some of the current bounties.
Looking at it from another angle, some contract killers may feel it was an easy task and a 'quick payout' and take the job accordingly. Someone with a lot of money may not want the hassle of having to go out of their way to kill somebody, major pain or not - and place a bounty accordingly. You can't generalise the motives of people...
Dey