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Professions.

Some type of profession side class would be cool I think; something similar to the system that is in World of Warcraft. Not on like a super-massive scale or anything (although that would be sweet, replayability is what keeps people...well... replaying.), but perhaps something like;

Blacksmith - They collect different combinations of non-rare items to forge into cool rare-items that they could sell. The forged items would be level-restricted and have a max number.

example:

I want to forge the horned breastplate of the minotaur. I can do this because I have 100% in blacksmithing. I have a list of "recipes" that I unlock based on my proficiency in blacksmithing and my level.

+recipes

You know how to forge:

1.Low level dump plate

2.Alright midlevel boots

  1. Alright dookie gloves

4.Cool helm

5.REAL cool helm

6.Horned plate of the minotaur

+recipe 6

Horned plate of the minotaur requires:

battered iron breastplate

fur cloak

rod of neutrality

shield of horns

+inv

Your inventory contains:

battered iron breastplate

fur cloak

rod of neutrality

shield of horns

+forge recipe 6

In a clamor, you deconstruct some items, to create something masterful!

(Hours similar to request pass, your hp,mana, and mv are lost)

You have created Horned Plate of the Minotaur!

+inv

Your inventory contains:

(humming)(glowing)Horned Plate of the Minotaur


Thats my idea. What do ya'll think? Do you like it? Do you have profession ideas?

Raise your voices, Aabahran.

The code is around if Crypt still has it as he started writing it for FL years ago.