FL changes. AC check (the blue miss meele attack due to high oponents AC) mechanics appears to have changed in the recent years.
In the old days, you would hardly miss with insane Hitroll, but now you have a small chance to miss no matter your hitroll. Probably a d20 as in natural 20 or natural 1, akin to D&D.
But something appears to have stayed the same.
Classes hit differently through AC.
A Warrior will have a easier time bypassing AC than a Cleric. A relic of THAC0, D&D 2.
I think that his is detrimental to the game.
AC miss should be based only on Hitroll (and perhaps luck). Not Class.
It makes little mechanical sense. The classes versus which you would need to relly more on AC due extreme melee output are the ones that you cannot relly on AC.
Changing this would allow players to have the option to dress in AC. Something that is mostly reserved to ranking when you are a low defenses class. Halflings and BMG's.
AC suits although very weak, are somewhat balanced.
High Bash/Pierce/Slash values have low Magic AC values, and vice verse. Introducing player skill factor by choosing the right weapon damage type.
To resume, can we please remove Class from the AC hit/miss equation?