Well I had some time away this month, and it allowed me to open my mind to other things. It seemed that one aspect of the mud in particular occupied most of my time away. Magic. I have heard others suggest in the past that perhaps we should path out the invoker or necromancer classes. While I am not against paths in any class, as I feel they add flavor to our characters, I would like to see a NEW class of magic user in Aabahran.
I considered the Idea of diviners, transmuters, and conjurers. Unable to come up with a complete spell list for all three, my mind decided to take a different track. I suggest that we create a new class of "Wizards". In this class we would create a base list of skills and spells allowed for all Wizards. Upon reaching a certain rank, much like a ranger, the Wizard will select one of the three schools of magic. Each of these schools will have spells unique to their aspect of magic.
While I have a few Ideas for spells for each school, I would like to hear some of your suggestions.
Edit.>
Thought I better define the three.
A transmuter can alter his physical reality by merely changing it to suit his needs. Spells of this school enable the caster to channel magical energies to cause a direct and specific change in an existing object, creature, or condition. Alterations can affect a subject's form (polymorph self), weight (feather fall), location (gate), or even his physical well-being (death fog/healing mist).
A diviner uses his ability to contact creatures on other planes of existance in order to give himself the advantages of Knowledge. This school involves spells that reveal information that would otherwise remain hidden or secret. Greater divination spells reveal the existance of specific items, creatures, or conditions(Legend), as well as information about the past, present, and future(Augury). This school also includes spells that contact creatures from other planes of existance, but do not induce direct action from those creatures.(Far Blessing, Divine Protection)
A Conjurer is a specialist who has learned only summoning spells sometimes calls himself a Summoner, but this is merely a matter of semantics and has no bearing on the specialist's abilities, restrictions, or effectiveness. This school includes two different types of magic, though both involve bringing in matter from another place. Conjuration spells produce various forms of non-living matter. Summoning spells entice or compel creatures to come to the caster, as well as allowing the caster to channel forces from other planes. Since the casting techniques and ability requirements are the same for both types of magic, conjuration and summoning are considered two parts of the same school.