Over the years of playing, some of the biggest issues people have with Herald isn't so much as how strong they are as to how much EQ they tend to be hording that could be better put to use, a phrase used by PK oriented players, because it only hinders them. In reality choosing something not rare can also hurt the ability of a character or class in general by not being nearly as effective, and the same can be said of Merchant. If you don't think so, you probably will only be pointing out some very specific items IG you can grab that aren't bad, but in a lot of cases they still do not compare. It can be the difference between killing something in 10 minutes and 20 minutes depending on the EQ you're seeking. I'm sure many people will say to cry them a river, but this would at least help with a lack of rares as it could easily eliminate the need for them to get any of it over time. I'm not saying give it away, so stick with me on it at least.
Church has proven we can have Cabal EQ enough to limit the rares needed to stay in the game, and Crusaders have proven that EQ still isn't game breaking mechanics either. There's always going to be the very few exceptions where someone will be able to maximize everything to the point they're unstoppable or at least very close, but you're talking about a non PK Cabal versus PK classes and other PK Cabals too. So I would like to propose Herald EQ be tweaked to better fit them so it not only benefits the character in that Cabal, but also everyone else. Instead of ranks to 'upgrade' armor like in Church, we start using RP points instead. This also means the RP Cabal has more uses for RP points as well. Some may point out the RP items you can apply for, but for such a steep price it also means most people may only make one or two personalized items at best, but the suggestion is to progress it in a way that it offers at the very least similar EQ as Rares/Uniques offer without the need to take them from someone else overall.
Proposal:
So lets make it so that Heralds can purchase their own EQ from their own Cabal with the exception of lets say rings, wrists, and necks. Each piece can be upgraded for 5-10RP points for a maximum of 7 points. The difference between this EQ and the ones you can purchase through Imms, it's not owner only, just Herald only and it'll have base stats for AC of -5 or -10 and it'll increase by -1 AC after each upgrade is applied. Each piece will cost you initially 25RP points which means for a full upgrade, you're looking at 60RP points to max it out, but no pretty color, no owner only, and decent stats that can be applied depending on which upgrade level of choosing. For kicks, add in 'socketable' as the final upgrade option so you can add in a non rare armor socket. For a full set that would be roughly 660 RP points (1045 RP points if it is 10 RP required to upgrade) which means in order for a person to be completely dependent upon their Herald EQ and no Rare EQ, they still will have to have some sort of RP enough that they'll actually get enough RP to purchase it all.
Each piece will be burnproof so it can't just go poof, which means no need to really replace them with something else, and since you're free to choose which upgrades apply, you can use them to boost any stats you wish based on the class you're playing. With a base AC of -5, maxed out it will be -12, or -17 depending on which base value is placed upon them. If it's wished to be made that only certain upgrades can be made based on your status in the Cabal, that's fine as well, but they should not be required to be Leader to get them all unless attaining Leader of Herald is actually viable since it's not often anyone is actually named a Leader. I believe the last one was Grebit which was like nearly 3 years ago now if I'm not mistaken. Add in weapons if you'd like as well. 50 RP points as a base, each with up to 5 upgrades at 20 RP per upgrade for different things, or a variable cost if purchasing upgrades for something specific like a proc. A weapon can only use one proc, and can have flags applied to it like noremove for a single upgrade.
This isn't something to make it so they are unkillable, but more so to make them the ideal travel companions more than they already can be, and by letting them not have to worry about being told they're wearing too many nice things so they have to either strip themselves or be stripped whether through Imm intervention or Bounties. It really just benefits players all around, and it could easily be made so that Heralds have a lower rare count limit than anyone else too so that they have to stick to wearing things that aren't rare. Limit their total to 6. Why 6? Because wrists, neck, and fingers are both two armor slots adding up to 6 in all. Since 3 of their artifacts that are a must are rare, that leaves them with 3 more they can use for whatever they wished. It gives them a little bit of a fresh breath in terms of change, it gives players more rares at their disposal, and forces the RP requirements of the game by having them use RP points to upgrade their wares. Sure it will be a slow going change since not everyone will have a ton of RP to spend in their first 100 hours of their characters life, but it will over time and generate further interest into the Cabal overall.
Thoughts?