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Total Number of Rares per IP Address

So...I consider rares a "hot topic" and one of the ideas I've always had and liked which I'm sure has been brought up before and is nothing new is, a cap on the total number of rares per IP address.

If you want to have 3 or more level 50s that's fine, just don't have all of them decked, either have 2 of them decked our the 3 or more just somewhat decked.

I think same also goes for number of caballed characters. It's great if you have the time for more than 2 but perhaps don't so that people who only have time for their one character can fill up the slot.

This would be implemented through as I said total number of rares per IP so you can figure out how many rares you want each of your characters to hold. There's what 17 eq slots per character? (doing the counting in my head). So maybe 35-36 rares per IP. So you'd be able to have 3 chars with 11-12 rares a piece of two with a full suit.

I consider this IDEAS thread as more of a communication with the Immortals and not the bash an idea I don't like thread or I'd put it in the polls section.

So please,

  1. Stay on topic

  2. I like my butt as it is so don't rip me a new one if you don't like my idea.

Thinking outside the box.

I like it.

The only trouble I see, is:

Nameless hands my character a rare item on my third character. My first two are completely decked. The Item nameless' character handed me is elf only and I am an elf. The Item shocks my hand and falls to the ground. Suddenly the player nameless "knows" I have hit my rare limit. Suddenly Nameless realizes I must have two or more other characters who are decked. Suddenly I am nameless' new target. No offense to nameless, this is not a jab at him, or attempt to call him out. I am only using him as an example. Now if the exampled nameless has other avenues of speaking to FL players, I may find myself as the new public enemy number one. See the trouble?

That said, maybe those of you who are smarter than I could think of a fix.

On people having more than one cabaled character;

My thought has always been that this is fine provided they are in different cabals who are not at war with one another. This is tricky, as wars are player run and change over time. One should never have a cabaled char in two oposed cabals, those who are always at war. Example; warmaster savant, watcher tribunal, knight nexus. This causes two major problems. First the player will never be truely immersed in the role play of the war, they will slack off in the armies department, and often never build close relationships with their fellow cabal mates. Second is the larger trouble, and its OOC related, those in opposing cabals in the past have aided their would be allies in gaining gear. Unfortunately for these allies the player is only using them for a pack mule so they can return with their oposing cabaled character to loot the plunder. Many will cry foul at reading this, it has happened, denial will not change history.

Overall JK, I can see value in the Idea. Like a nice hunk of metal, lets shape it into a great tool.

Overall JK, I can see value in the Idea. Like a nice hunk of metal, lets shape it into a great tool.

You say, JK alot and it confuses me. I'm like Just kidding? what?

I think that example you gave of the person giving u a rare and seeing you've reached your limit is a bit of a stretch. Are you saying he'd target the char who can now not hold anymore rares? Or are you saying he'd go after your other characters? This 3rd char who cannot hold anymore rares would be ur second alt. And if you're that worried about that character it should be your primary, ditch a few rares with another one who is now your alt and your new primary is a bit better faring now.

i see no fault in this, whatsoever.

I agree with this as well. Solves the rare issue just fine

Are you saying he'd target the char who can now not hold anymore rares? Or are you saying he'd go after your other characters? A little of both really. He could start trying to get the rares now by seeking these other two out, or he may just wait, knowing that if you have two decked other characters you will eventually be decked as well. Maybe I am wrong. But knowledge is a dangerous weapon. And its very valuable to the right minds. I hate to give it away.

I say we get rid of the rare/unique scenario. Just make those leet items harder to get to, but always available. I mean buff gear up to where a party of 4 skilled players is gone.

NOW since everything is always available, we get more firepower, no rare whining, AND life insurance is gone

you have my vote, this is what i enjoyed about games like WoW as long as i put the effort in the gear was there to be had, i just had to go get it, and sometimes it was very hard.

Limiting people to only 2 suits of rares per IP is sick.

Some of us do not work. Some of us can play when they want, all the time they want, except for sleep.

Limiting them to 2 characters is... sick.

I would prefer a Login Player account with character limitation to this.

Limiting people to only 2 suits of rares per IP is sick.

Some of us do not work. Some of us can play when they want, all the time they want, except for sleep.

Limiting them to 2 characters is... sick.

I would prefer a Login Player account with character limitation to this.

i don't find this unreasonable tbh. some people have like 5 alts, thats a lot of shelved rares.

Problem, wouldn't most people just change their IP address? This would only help those that fully abide by the rules. I'd offer a fix to this if I could think of one, I just think the rare problem would be fixed by having a formula that goes off of the # of characters, # of IP's that log in, and maybe a few other things. If there's a low number then rares lower but as more chars come in more equipment shows up.

Problem' date=' wouldn't most people just change their IP address? This would only help those that fully abide by the rules.[/quote']

imm's can see if your doing this. its audited.

I've never seen rares so unavailable as they are now and I've been here since it opened. I've taken breaks for a year here and there, but still.

If the playerbase is as small as everyone says it is then that can only mean one thing:

MYA HAS 20 ALTS AND HAS ALL THE RARES IN THE GAME!

JUST KIDDING <---- I will point out jokes from now on.

But really, everyone must have a ton of alts or something, especially if the rare count was boosted as the imms said it was. I myself have only 1 char thats semi-decked right now, yet I have 4 chars, 2 at 50. I think if my two 50s were both decked that would be plenty for me. And I don't work. Although I do other stuff besides eat, sleep and mud. I know that doesn't go for some of you <-JOKE.

I actually chuckled at your new joking Jekyll.

I like the idea on paper, putting it into application however might be tricky.

The account system would be the logical step. I still think that two suits of rares is plenty no matter how much time you have to kill/how many characters you have. Run them around in Mithril or whatever for the time being.

This is just IMO, and not directed at anyone, but if you have more than two characters that you are playing enough to have them decked all the time, you aren't doing your characters justice. Then again, I don't exclusively play FL (no matter how much I love you guys, Starcraft 2 lets me blow stuff up in technicolor), so I guess if FL is the ONLY thing you do, then maybe you are being fair to your characters.

This would be a difficult system due to people playing from multiple locations or having an ISP with a dynamic IP assignment. Yes, I know, that's rare in these days but certainly not non-existent, especially in non-US countries which we have a large percentage of our population coming from.

I, for one, log in from my current home (changing locations once a year due to my field of work), from my main office, from my second office, and from another house where I spend 4-5 months each year. Depending on my willingness to break hard-to-enforce rules I could arguably still have eight sets of rares.

This doesn't take into account for VPN connections, proxy servers, etc. Thus I think a rule like this limits those who already abide by the rules while offering benefits to those willing to break them.

I do love the out of the box thinking!

This would be a difficult system due to people playing from multiple locations or having an ISP with a dynamic IP assignment. Yes, I know, that's rare in these days but certainly not non-existent, especially in non-US countries which we have a large percentage of our population coming from.

I, for one, log in from my current home (changing locations once a year due to my field of work), from my main office, from my second office, and from another house where I spend 4-5 months each year. Depending on my willingness to break hard-to-enforce rules I could arguably still have eight sets of rares.

This doesn't take into account for VPN connections, proxy servers, etc. Thus I think a rule like this limits those who already abide by the rules while offering benefits to those willing to break them.

I do love the out of the box thinking!

most muds have an account system that seems to work, perhaps asking some of the coders on TMS could help you with this. I work in network security i'll ask some of the coders at work how to make this work in a practical way, im sure they'd all have ideas.

i've even seen muds that you have to submit your description, ur characters rp and everything else before you can even roll. Every character had to be approved and quality checked. <- not recommending this, just saying i've seen it.

i played quite a few muds before this one this is the first i've played without such a system.