Sanctuary...
"Shamans, healers, invokers, and paladins have the ability to grant sanctuary to himself and those around him. Healers, shamans, and paladins are able to do so by communing to their gods while invokers have learned this ability from their long time training with war spells. This spell grants divine protection upon those affected. It has been known that a person affected can take an extremely great amount of damage and leave barely scratched."
This spells is the most used in the game, and the most needed for PK. Although some classes are not meant to have easy access to Sanctuary, meaning that they should not walk around in Sanctuary 100% of the time, and that their supply should be finite, they should have what some would call an improved access to it.
Before any of you start screaming that I want to down Herbs/Glimmering, I will say that I am proposing no change to those. I'm just proposing a increase of access to Lower forms of Sanctuary.
In my opinion People who engage PK should have at least 3 vials at the start of PK. Why this, and not more? Because of Balance. A character access to easy sanctuary should be balanced with his opponent ability to strip it.
This is why Vials are great Balance wise (for easy access).
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They are Low level. This means that a Dispel will almost always remove them. Provided that you fail the saves vs dispel (mental).
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You cannot eat or smoke them in combat, UNLESS you sheath your weapon, and hold it. Even then, you will fail half the time. This means that you will need to make a successful flee and escape. This gives the opponent ample time to notice what happened and to react. A Warrior could bash, a zerk Haymaker forcing the drop and then Bodyslam. Some meeles could wait and charge him the moment they flee. They can even create a Ping Pong effect.
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They do not affect all of your group. This is important in Rangers or Necromancers.
Why I think that this is necessary?
Non Veteran players.
These poor SOBS do not know or have the skills to farm Vials.
They do not have the will/drive/awareness for such.
And like someone said, we play for fun, not as a Job.
I have already proposed some things in the past.
Like the linking of Sanctuary duration to the actual level of the Person. With this, for example we could make a Vial L15 sanctuary last an extra hour for each 5 or 10 level.
For example, L30 +1 hour, L40 +2 h, L50 +3 h.
Now I propose something different.
I propose that we create a Wand, akin to the Glimmering Staff. But very different.
It would have 3 charges of L15 Sanctuary, and would be able to put him inside a container. (like a rare item).
Anyone could use this Wand, and have like 3 vials.
This would be placed in a scenario container, like a corpse or a rock. In a somewhat easy acess area, like for example, Fal Dara.
OR
That we create a mob, that is balanced for a L30, and easy for a L40. And that he hold 3 vials in his inventory.
Or both.