An idea like this gets thrown up every now and then and gets shot down. It's not because the idea is horrible' date=' just that it's horrible here. What you'd end up with is this:[/quote']
I think its horrible, if you do not think so that syour opinion.
Players sit there to sleep peacefully and regen, buff up go pk and then run back to sit peacefully.
Cabal's and guild halls offer some peace for such things to occur in relative saftey. Guild guards yell when attacked, and thiefs can only sneak in to one at a time with a chance to fail, and it takes several tics to change guilds.
Players never leave it so they don't risk loosing equipment, plus they can log in and leave the comp with triggers to put in required hours for a character.
This is what wil happen, you will also get people who pk someone, loot, then go sit in the safe zone to gloat.
I get it, sure you could join Herald if you want, but what's the fun in sitting in town by yourself? Want my opinion? The Heralds should be able to make a room no-pk.
Anothe rbad idea. This would quickly become a service that heralds can offer to help someone avoid PK, ooc abuse could be disasterous. Imagine you get pk'ed looted, then the herald protects his buddy from your revenge.
See this fixes everyone's problems. Heralds can be safe to interview/rp, people will be safe to actually sit and talk to them in town and if a rp group shows up fine. You don't end up with a permanent rp area, and if the Herald thinks you're using him to just to avoid a fight all he has to do is take one step west because it's not his job to use his ability to save your life. Heralds abusing it could be punished severly.
As far as sacrifice, it is to me exactly what it is. I find this rare piece of equipment, weapon, whatever and I sacrifice it to my god to please him/her.
this creats way more problems, and there is in truth no problem to fix. PK IS RP. it is a FACT that in FL you can be killed by another person, this is a truth that is mostly universal. It defines our interactions, it keeps it real between good and evil aligns. This is a PK and RP Enforced mud. If you are RPing in FL under the ruse that you CANNOT be killed then you are NOT RPING in FL.
This is why I do not like the diplomacy flag at all. Give them 5 mobs to guard them, give them an entourage of charmies. But allowing them to be immune to pk just puts a crack in the otherwise fully immersable environment that is FL.
If someone in FL wants to RP they are all powerful, they have to back it up with some skills, this should never change.