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the full-loot conundrum

People get angry with full looting. People get angry with non-pk characters stacking up and hoarding pk gear, keeping it out of the hands of people that really need it to be competitive in cabal warfare, etc. Without full looting, people would get very, very angry when they finally manage to kill Jane or Joe Power Combo and can only take one or two things from the ultra-God set of EQ in the corpse in front of them. People also get angry with life insurance.

How about this: Somehow correlate the amount of time passed since last pdeath to the number of rare+ items that can be looted from a player corpse. Let the number of lootable items begin at some arbitrary non-zero number and increase exponentially, and thus essentially reach infinity (or enough for full loot) after some given threshold of time. Do away with life insurance altogether. IP ban any idiot that has one of her or his pals kill him before he goes into a real fight in order to game the system.

Similarly, implement a sort of mini-purge system that makes higher-end items disintegrate if the player carrying them hasn't fought X rounds of combat vs. a player over the last Y in-game (days, hours, whatever). Maybe have a sort of warning message in score or something a short time before it's going to happen.

Just brainstorming, wheeeeeeeeeeeeeeeeeeeee

Is this even possible? I know 0 about code and all of that.

I think it would take a wicked amount of coding looks over at zhokril but I do not think it is impossible. Also the theory behind this idea is very solid. It rewards you for not being a sissy, it rewards you for killing those leet players glares at mindflayer and offers a system to let chars who are learning keep some of that gear they work so hard for.

Some of you old players.

Tell me what a good suit was back in 1.0 and 2.0.??

red dragon/cloaks of dreamseeking/opal rings/titanium bracers were the standard re-equip set at 50 for evil melee's, and you could be pretty viable with that. that was before tainted valley, troll village, et all. red dragon was below val miran then too. sewers were magically relocated to miruvhor at some point.

winter gear was the ****. ice armor? crown of might? decked.

Don't forget that the Frostbrand sword was a premier weapon. ;-)

Here, let me help us get back on track.

People get angry with full looting. People get angry with non-pk characters stacking up and hoarding pk gear, keeping it out of the hands of people that really need it to be competitive in cabal warfare, etc. Without full looting, people would get very, very angry when they finally manage to kill Jane or Joe Power Combo and can only take one or two things from the ultra-God set of EQ in the corpse in front of them. People also get angry with life insurance.

How about this: Somehow correlate the amount of time passed since last pdeath to the number of rare+ items that can be looted from a player corpse. Let the number of lootable items begin at some arbitrary non-zero number and increase exponentially, and thus essentially reach infinity (or enough for full loot) after some given threshold of time. Do away with life insurance altogether. IP ban any idiot that has one of her or his pals kill him before he goes into a real fight in order to game the system.

Similarly, implement a sort of mini-purge system that makes higher-end items disintegrate if the player carrying them hasn't fought X rounds of combat vs. a player over the last Y in-game (days, hours, whatever). Maybe have a sort of warning message in score or something a short time before it's going to happen.

Just brainstorming, wheeeeeeeeeeeeeeeeeeeee

Is this even possible? I know 0 about code and all of that.

Cool.

Some of you old players.

Tell me what a good suit was back in 1.0 and 2.0.??

If you weren't naked, you considered it a good suit, and you liked it! You'd walk to school, uphill through Winter, both ways. And when the justices did a "jiggle" check to see if your shorts were the right size for ample growing room, you had to like that too... or face the gallows!

a-g

Here, let me help us get back on track.

copy/paste

Cool.

lol.

i don't think any big changes are required to fix this. get rid of life insurance, gimp the high end rares, and get rid of a majority of progs on equipment. if players can be viable with a basic set of non rares, especially with melees, then you'll see a big decrease in complaints about losing those awesome rares.

well you also need to factor in gimping equipment will put a curve towards mages also. Melee godsuit losing 10 hit/dam does not SOUND bad, but believe me it is. My crusader had a tough time landing hits with a 50/50 alot of the time. Casters are not half as EQ dependant, half the time with a cleric/shammy/invoker you can kill with only a shield (staff for invoker).

Every class is EQ dependent.

Every class needs saves to fight a Mage.

Mages need saves to fight rangers.

Mages need aff saves to fight Warriors.

Meele types can increase their offense with Hit/dam gear, but a mage has no way to do it, other than super rare Spell level eq. They can only get defence gear most of the time.

"Similarly, implement a sort of mini-purge system that makes higher-end items disintegrate if the player carrying them hasn't fought X rounds of combat vs. a player over the last Y in-game (days, hours, whatever). Maybe have a sort of warning message in score or something a short time before it's going to happen."

I don't understand this sort of mentality of, "I cannot get XYZ item, so that guy that never dies should lose them because i need them."

You guys want that eq, kill them for it. That is the beauty of FL.

If you are playing a good, roll a evil. Problem solved.

I don't understand this sort of mentality of, "I cannot get XYZ item, so that guy that never dies should lose them because i need them."

You guys want that eq, kill them for it. That is the beauty of FL.

If you are playing a good, roll a evil. Problem solved.

You're right, you are missing the point by a wide margin.

Here, let me help. I was referring to high-end uniques like prog eq, spell level eq, resist eq, etc, ending up with chars that avoid fights like the plague and prefer not to fight, RP chars, or (worst of all) pk-immune sitters. The suggestion has nil to do with whatever kind of sour-grapes "mentality" you're ranting about, so shove it in a burlap sack and throw it off a bridge. ESL is good. <3

The point of that particular suggestion is that an awful lot of the eq in this game is quite obviously made for combat, and it should be used.

Anyway, the real focus of my OP was the idea for looting, as it seems to be such an issue forumside lately.

red dragon/cloaks of dreamseeking/opal rings/titanium bracers were the standard re-equip set at 50 for evil melee's, and you could be pretty viable with that. that was before tainted valley, troll village, et all. red dragon was below val miran then too. sewers were magically relocated to miruvhor at some point.

winter gear was the ****. ice armor? crown of might? decked.

This is my point.

In those days, people were HARDCORE, they full looted,

The part we are missing is it was those SETS Inscribed said above. They were back in the PK mix ( important part, PK VIABLE) in hours, they didnt need uber suits to compete. Show me one Melee character who runs around in mithril or red dragon at 50 and can compete.

You are not PK viable as a melee in those suits mentioned above anymore. You have to go through factions, have a couple of IG friends to get any of the things that you have to have.

It is different.

When I grew up in the 70's I was able to go down the block as 6 years old and play in front of the Ma Bell Facility.

Its the 2000s now, and I wouldnt let a 6 year old out of my site. Why, ask anyone with a kid and especially Emp with one coming. The world is different. We had to dress up in our Sunday finest to go out to dinner and told to keep our mouths shut. Now, kid friendly, kid screaming, kid throwing up restaurants that are there specifically for kids. Its just different.

Times change. We change with it and figure out how to play in todays marketplace or die off like beta and VHS

I don't understand this sort of mentality of, "I cannot get XYZ item, so that guy that never dies should lose them because i need them."

You guys want that eq, kill them for it. That is the beauty of FL.

If you are playing a good, roll a evil. Problem solved.

I agree, hence why I am 100% opposed to life-insurance. Sure, I use it at the moment but that's because it's there, and I'm not going to disadvantage myself when every cat and their dog uses it, but I still think it should be scrapped wholeheartedly, and some cheap basic cabal suits should exist to replace what life-insurance SHOULD exist for - keeping outnumbered people in the fight, not letting the top dogs who die rarely keep their EQ when they DO die.

With that in mind, I have completely no problem with full-looting or being full-looted, BUT am not opposed to a 'solution' to the 'problem'.

Dey

Mages need saves to fight rangers.

Mages need aff saves to fight Warriors.

That makes a lot of sense.

Every class is EQ dependent.

Every class needs saves to fight a Mage.

Mages need saves to fight rangers.

Mages need aff saves to fight Warriors.

Meele types can increase their offense with Hit/dam gear, but a mage has no way to do it, other than super rare Spell level eq. They can only get defence gear most of the time.

"Similarly, implement a sort of mini-purge system that makes higher-end items disintegrate if the player carrying them hasn't fought X rounds of combat vs. a player over the last Y in-game (days, hours, whatever). Maybe have a sort of warning message in score or something a short time before it's going to happen."

I don't understand this sort of mentality of, "I cannot get XYZ item, so that guy that never dies should lose them because i need them."

You guys want that eq, kill them for it. That is the beauty of FL.

If you are playing a good, roll a evil. Problem solved.

Mages do not need affl saves to fight warriors.

Mages have it much easier as most of them are able to sanc, word, and either heal fast, or heal themselves. Mages are effective MUCH faster than warriors after a death.

People are angry because of the MASSIVE skill curve in fl. There is a huge line between casual players, and those of us who just plug a usb into our brain to play. Perfect example; I have a very nice suit on Pildo, and I hav ehad that suit since before my cabal induction. I am very easily able to keep my gear because I am a vet, I only use insurance when I am facing adverse odds (2 and 3 v 1) or there is a syndicate on and I have a bounty. I use insurance when I think it was originally intended to be used.

Re: Mya

Appart from aff saves vs Warriors, I agree with you. You want someone eq, kill them, dont create a complex code that strips them of their eq becaue someone thinks they dont use it enough.

Re: Aeva

There is a big difference between people in God suits not fighting and not dying. Life is precious in FL and it is against the rules to die without trying to preserve your own life. If I had a god suit and I was in a suituation that looked grimm you better believe I'd high tail it outta there!

Re: Deykari

I am 100% in agreement with you, but I go one step further, I never use LI.

Re: Emp

How many ways are there to use life insurance?

well I see alot of people who use life insurance ALL the time. I usually do not use life insurance for everything, only for fights where there is a good chance of ganging, or tandeming.

Re: Aeva

There is a big difference between people in God suits not fighting and not dying. Life is precious in FL and it is against the rules to die without trying to preserve your own life. If I had a god suit and I was in a suituation that looked grimm you better believe I'd high tail it outta there!

No kidding? I had no idea, I just started to play this game this morning. :rolleyes:

I'm specifically writing about people that consistently refuse pvp while carrying heavy loads of elite pvp-centric eq. If that point hasn't been made clear enough by now, I can't help you, as I am not willing to teach a reading class on a game forum.

Fair enough, your point is well taken, and I also agree. I hate people that wont fight!

Everyone fights. Even if they do not want to.

Even Heralds no PK can be engaged and killed.

Healers can't gate blind.

Healers can't recall cursed.

Healers can't teleport blind or fighting.

Make a DK open with cleave sleep, curse. Check protective shield. Check Sanct.

Open with Dirt kick on tick, and chase him.

He runs, when he sees you ? Get shadowform.

Aff saves vs Warriors.

Flaming weapons. Try fighting a warrior wielding the unique sword, and dualing a whip with a Ember. All things you can get alone in mithril.