So since this idea was completely ignored (except by one person) out of all my other ideas in my rangers post, I'm giving it its own post.
My suggestion is simple. Change hitroll so that the primary factor is dexterity, not strength, and keep strength for damroll. This will encourage people to play more high-dexterity melees, while keeping low-dexterity melees just as viable.
I'm fairly positive the one person who didn't ignore it was Arograth. And Law Boy shot it down. Cue the music, folks.
"I fought the Law and the Law won!"
EDIT: On a side note, the, uh, Law around my house is getting out of a four hour shift at work soon and if my dishes aren't done.....runs
I like the idea, low strenght high dex mele's need a bit of a boost compared to their giant brothers.
Not to talk that mele's as a whole need a boost.
Bali's idea makes A LOT of sense if you come to think about it.
Perhaps make it so that the damroll coming from strength is two times more compared to now, but make it so that dex is the stat that determines your hitroll.
Just my 2 cents.
Look, we can argue for days about which way it makes more sense logically. However, this change is probably one of the simplest ways to make high dexterity melees more viable.
True as it may be that it makes high dex melees more...."viable", I'll drop in a few more cents from my moth-ridden pockets.
Do this and you'll see more successful assassinations.
You'll see high-dex blademasters get more of an edge than they already have. Same for thieves.
I can't think of anything else right now, but while this is great for high-dex warriors (as this is the only melee I see being shunned, usually, and Luurol is proving everyone wrong there, even pre-Warmaster) it only makes them viable versus their brethren. Warrior lore has brought them a long way.
I see no reason to pull a change that goes so far across the board and has such a large ripple effect.
why not add int to the formula? You have to know where to strike.
why not add wis to the formula? You need to be able to predict what your opponent is going to do.
There's a point where you're just getting into the weeds.
Now you're being silly. You need the STRENGTH to CONTROL that weapon's WEIGHT.
While that's true, it doesn't affect your ability to hit a moving target, especially if that target has a higher dex than you.
I think this would really only be useful for low-str Warriors. Other melees are pretty much set.
As far as I'm concerned high dex melee's are already viable - its just not the dirt;bash;bash as so many low dex melee's try. I saw Dumela smack about most of the pbase. Hell, at the beginning of 2.0 Tyroa (drow warrior build) beat up a whole lot of people.
High dex melee's already enjoy benefits of better defenses - you just need a different eq setup to that of a low dex melee. Mostly, high dex melee's have no vulns (or are actually resistant) to certain things. Only one of the five possible choices of giant sized melee's do not have a vuln. That one is align restricted.
I don't think this change would do anything other than weaken the high str/low dex melee's. These types certainly do NOT need weakening.
You've also failed to take into account the mage/communers who get more hit out of this which means better defense via parry. Yet another gimp against the melee's who have to fight them.
L-A
Look, it doesn't matter how many times you change the formula, some races will always be better than others. Where does this leave gnome warriors? Don't you want them to be viable? Dex already plays a part in a lot of skills, and it raises your AC/bash evasion. Making it add to hitroll would make it the MOST important melee stat, so what good is str again? Elf warriors would actually be superior to storm warriors in almost every way aside from weapon selection.
[Deleted for being 100% wrong and misleading. -Z]
Heh, I didn't see what was posted prior to the edit but I think I want to marry Mya.
Dey
Is it appears stating that DEX is equal or less of a fact in defenses is misleading.
Here, this is more explicit.
Stats differences between opponents that affect defences.
Parry,Dual Parry, Shield Block, Riposte => DEX = STR = LUCK
Weapon Block => 2x STR , STR = LUCK
Dodge => Luck.
AC effect on them = ZERO
I really have no idea what that means. I can "read" code, but I have no idea what that means.... at all. Care to elaborate, Mya?
a-g
Is it appears stating that DEX is equal or less of a fact in defenses is misleading.
Here, this is more explicit.
Stats differences between opponents that affect defences.
Parry,Dual Parry, Shield Block, Riposte => DEX = STR = LUCK
Weapon Block => 2x STR , STR = LUCK
Dodge => Luck.
AC effect on them = ZERO
AC plays a major role in how many times you evade, contributing to dodge as well as soaking some of the damage on a per hit basis. Saying AC doesnt contribute to your chance to dodge is like saying HP doesnt contribute to being alive.
It also seems to help with parry as well, play a necro, take on drstam with -100's then go at him with -350's the difference in how well you survive is astounding.