You wanna kill an Ogre Ranger? Roll an elf cleric. They're tasty cakes, when played right. Gather the right scrolls, and use at the right time. End of ogre ranger.
Rangers
Maybe take away a pet, but give beastmaster rangers the ability to take wild animal mobs and turn them into pets. And then give trackers the ability to set booby traps in a guerilla style. Unless they already have that. I haven't played a ranger since my first pinn, which was YEARS ago.
Lol. Lets buff the class everyone is trying to get nerfed...
Lets give them DK like charmies and thief like traps. GReeat! ![]()
Here's an idea:
Take blind fighting away from the ranger class. No other hybrid or rogue (DK, paladin, thief, ninja) has blind fighting. Zerks are pure melee and do not have it (panic doesn't even come close).
IMHO, this will effectively stop rangers with their 'warrior like' melee ability. Dirt kick classes will be able to blind them and get their offense down (though they still have pets). Those without dirt kick won't be affected - but I don't think they have it that hard anyway.
L-A
Wow, good call L-A.
Oh, by the way, ninjas have staves. Who knew...
i'm going to stand with Tassinvegeta here and say that before the ranger class is nerfed, buff other classes.
the only legitimate problem here is ogre rangers, as several have shown power levels well above what a natural ranger should have. if that angers anyone, whatever. if no one wants to do something about this race/class combo, fine. yet why should the class suffer for it. there is no good reason. and at any rate, other classes have been begging for revamps like the ranger class got in 2.0 for a long time now. a ranger nerfing should be very, very low on the totem pole, to be quite certain.
i'm going to stand with Tassinvegeta here and say that before the ranger class is nerfed, buff other classes.
the only legitimate problem here is ogre rangers, as several have shown power levels well above what a natural ranger should have. if that angers anyone, whatever. if no one wants to do something about this race/class combo, fine. yet why should the class suffer for it. there is no good reason. and at any rate, other classes have been begging for revamps like the ranger class got in 2.0 for a long time now. a ranger nerfing should be very, very low on the totem pole, to be quite certain.
So your whole argument is that you think ogre rangers are too powerful? Explain Dumela (halfer ranger).
Again, show me some actual proof that its ogres and not the class. I can dredge up logs of rangers using a staff doing, IMHO, far to well when blinded and confonted with a polearm wielding opponent.
Think of it this way:
If a DK gets dirt kicked vs a staff wielding warrior and both stand there - what happens? The DK cops a beating.
If a ranger gets dirt kicked vs a polearm wielding warrior and both stand there - what happens? The warrior loses.
Two reasons:
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Pugil gives LOTS of attacks with a weapon that allows a lot of defense.
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Blind fighting allows the ability of a staff to be used almost to maximum to defend even though the ranger doesn't know how to use a polearm.
Again - the issue is that staff is too easy for rangers to pick up and just go and use it all the time. How many rangers do you actually see dual weilding? Very few. Why? You can get as many attacks from a staff with a whole lot more defense. Either removal of blind fighting or a change to pugil will alter this.
One affects only the ranger class.
One affects all classes with pugil.
So it depends on what needs to be altered. I do maintain that rangers have it too easy with melee power and survivablility. I thnk they should be survivable - I do not think they should have the current melee ability they enjoy.
L-A
buffing other melees will leave rangers losing their luster. i was never scared of Dumela's damage output, even thought i knew i never win. like i said, if they want to keep ogre rangers, so be it. the class itself would stand just fine in the event of other classes gaining options and paths. now if that is beyond the coders or would be a project that would take too much time (such as revamping warriors, the most needed class revamp in Forsaken Lands), then fine do what needs to be done to rangers. i still dont think this would solve any problem without leaving another one.
buffing other melees will leave rangers losing their luster. i was never scared of Dumela's damage output' date=' even thought i knew i never win. like i said, if they want to keep ogre rangers, so be it. the class itself would stand just fine in the event of other classes gaining options and paths. now if that is beyond the coders or would be a project that would take too much time (such as revamping warriors, the most needed class revamp in Forsaken Lands), then fine do what needs to be done to rangers. i still dont think this would solve any problem without leaving another one.[/quote']
The problem isn't damage output alone. It's everything they've got going for them. stealth, free decent weapons, fire weapons, charmies that rock, area spells, armor, healing, and all of these are at very good levels.
Also, there is a big difference between revamping a class and buffing a class. I agree with you that something needs to be done with warriors, and melee's in general. But again, I'm just one person and my thoughts are usually quite different than the standard players.
Buffing Warriors will just make them spike. Revamping would balance them with new abilities/inner workings. I've always thought having the way warrior skills work (the ones they have in common with other classes) being different in deciding factors would be keen. As they are the most martial class in the game, they are physical and train-train-train and know war. But, anyways... rant for another time.
As it's late, I've forgotten where this was all going. But if I recall in the morning I'll post again.
a-g
So your whole argument is that you think ogre rangers are too powerful? Explain Dumela (halfer ranger).
Dumela had quite a few deaths at deletion.
Re: Ex-D&Der every ends up dying a few times, whether it be to people or mobs, you're gonna die. I'm sure even Triathix has taken a few.
The problem isn't damage output alone. It's everything they've got going for them. stealth, free decent weapons, fire weapons, charmies that rock, area spells, armor, healing, and all of these are at very good levels.
+stuff
a-g
That's exactly what I was trying to say.
The thing is, you aren't going to parry every single shot, no matter what your defenses or AC, you're going to get hit. With pugil, you increase your chance of hitting drastically, simply by the fact that you're getting 4-6 attacks a round.
Also, I don't like the idea of buffing a ranger's easy kills to offset their power. That would mean buffing all but a few classes. Nerfing rangers is a simpler and in my opinion, better solution.
buffing, or revamping, sorely needed classes such as warriors or dark-knights would bring a whole lot more innovation and joy to this game than would nerfing a class. the ranger "problem", in total, is not the center of the MUD's universe because it's not ruining the game and people can still kill rangers (with exceptions, as noted). which would any of you rather see when you logon, "New changes to DKs and Warriors!" or "Rangers have been gimped for you protection!"
In a perfect world? Dark knights and warriors.
Realistically? Rangers.
Revamps to DK's and Warriors would take a long time to figure out and tweak. Fixing rangers is a 2 hour procedure most likely. For Malch? Well, let's just say that guy has got the crunk juice in his soul. He's the mack daddy of all big rigs, he's the boss applesauce, he knows where jimmy hoffa is, he's all that and a bucket of chicken with a six pack of beer (and we're not talking blue or bud or something crappy like that, we're talking Smithwicks or harp!), he's ... well, the point I'm trying to make is Malch probably has a lot of this already thought out. He's a nice guy, and very pretty.
How's my lips feel, there big guy? ![]()
a-g
buffing' date=' or revamping, sorely needed classes such as warriors or dark-knights would bring a whole lot more innovation and joy to this game than would nerfing a class. the ranger "problem", in total, is not the center of the MUD's universe because it's not ruining the game and people can still kill rangers (with exceptions, as noted). which would any of you rather see when you logon, "New changes to DKs and Warriors!" or "Rangers have been gimped for you protection!"[/quote']
Rangers, definitely. DKs are more than fine, and warriors are boring, but still fine.
I'm biased obviously, but I think rangers have been taken in the right direction for the MUD, with perhaps a tweak needed for ogres or trackers.
In a perfect world? Dark knights and warriors.
Realistically? Rangers.
Revamps to DK's and Warriors would take a long time to figure out and tweak. Fixing rangers is a 2 hour procedure most likely. For Malch? Well, let's just say that guy has got the crunk juice in his soul. He's the mack daddy of all big rigs, he's the boss applesauce, he knows where jimmy hoffa is, he's all that and a bucket of chicken with a six pack of beer (and we're not talking blue or bud or something crappy like that, we're talking Smithwicks or harp!), he's ... well, the point I'm trying to make is Malch probably has a lot of this already thought out. He's a nice guy, and very pretty.
How's my lips feel, there big guy?
a-g

I can say this because I fought along side Dumela for a long time, but Dumela was strong mainly because he would use LI when there was even the slightest risk involved. Or not take any risk otherwise. Rangers are pretty much impossible to kill if they do not take any risks. Though I guess risk assessment is also a valuable skill in itself.
No doubt Aulian played Dumela really well, but halfling ranger is definitely not OPed.
Re: Ex-D&Der every ends up dying a few times' date=' whether it be to people or mobs, you're gonna die. I'm sure even Triathix has taken a few.[/quote']
Also FWIW Zaen said he used staff against most characters with Andolini before pugil. The reason is the defense since you have so many other ways with a halfling to output offense, especially if you can surprise someone.
Dumela had quite a few deaths at deletion.
Delete and Retire are two DIFFERENT things thank you.
Secondly. I played a halfling because in all honesty, I thought it would be MUCH too buff playing an ogre.
Thirdly this post isnt about how many times I got ganged, it about how I was able to beat off a lot of the pbase with a single weapon choice.
I love being able to do it, but maybe it needs a look in concern to the races that can pump the damage like a 24str ogre instead of a 17str halfling.
I played a more attrition style ranger, relying on my magic resist rather then huge damage output, but I still managed to put the damage out there with such low str so imagine an ogre's capabilities.
I can say this because I fought along side Dumela for a long time, but Dumela was strong mainly because he would use LI when there was even the slightest risk involved. Or not take any risk otherwise. Rangers are pretty much impossible to kill if they do not take any risks. Though I guess risk assessment is also a valuable skill in itself.
No doubt Aulian played Dumela really well, but halfling ranger is definitely not OPed.
If you have 1000's and 1000's of cps theres no point in not using whats available.
I have to say alot of the time I fought alone, (not due to cabal membership) due to my playtimes. And that could be against more then a few foes who - as expected, did what they had to against an opposing cabal leader.