We do have a project to replace stock areas. It is coming along slowly' date=' but it is coming along.[/quote']
It would come along faster if you responded to submissions now and again.
Crap areas.
I would respond to submissions if I had more time to.
More builders would be hired if people were more trustworthy.
More areas would be implemented if people didn't start a project and abandon it 1/2 - 3/4 way through.
It's all relative.
Well said Malch.
I think Malch's quote is ****ty. As an IMP, he has an obligation to have a witty quote.
I'll take suggestions.
I would respond to submissions if I had more time to.
More builders would be hired if people were more trustworthy.
More areas would be implemented if people didn't start a project and abandon it 1/2 - 3/4 way through.
It's all relative.
And I'm sure you would post PK logs more, if you had more time.
Hence why I posted a suggestion for that.
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Edit: It's really not that I don't understand that we all have things to be doing. But I submitted my replacement area... four months ago?
Hrm.
I have loads of ample time. And lots of committment willing.
I'd say I was trustworthy. Although what you mean by that outside of honesty, nothing ooc, not giving away secrets etc etc. et al. is entirely beyond me.
And I'm sure they're working as hard as they can. Its not an easy job.
I'll take suggestions.
How about "Our silence says more than a menial posted response ever could."
Just trying to help. ![]()
Should someone have the area ENTIRELY written before sending an email to apply to be a temp builder? Last time I sent an idea I was told the idea was already being worked on....I can't imagine what I would do if I had a large area fully built...and everything, then was told that.
I'll take suggestions.
I'm a little teapot...
As for the sewers, you don't have to get rid of them but make the decriptions better. And how about some serious mobs in there, whoever heard of killing snails to increase your combat experience and what if your character's RP wouldn't kill little runaway boys and girls?
As for the sewers' date=' you don't have to get rid of them but make the decriptions better. And how about some serious mobs in there, whoever heard of killing snails to increase your combat experience and what if your character's RP wouldn't kill little runaway boys and girls?[/quote']
how many chars do you level in sewers that wouldn't kill children?
Only area I find a little out of place is the Shire.
Why would an evil character have a problem killing children?
Any neutral character who has a problem killing children you can rank elsewhere.
Why would an evil character have a problem killing children?
Any neutral character who has a problem killing children you can rank elsewhere.
Maybe the big bad whatever finds it insulting to himself to have to kill a kid.
Think about it. Its freaking kids. What challenge is that. What kind of experiences could you possibly learn from fighting something so beyond a wimp. You couldnt even watch them cower or beg for their life first?
What fun!
Xavier's a bad, bad man.
Maybe the big bad whatever finds it insulting to himself to have to kill a kid.
Think about it. Its freaking kids. What challenge is that. What kind of experiences could you possibly learn from fighting something so beyond a wimp. You couldnt even watch them cower or beg for their life first?
What fun!
Hey, those kids have survived on their own for a while. They can handle it. ^_~
Why would an evil character have a problem killing children?
Maybe he's a pedophile.
You could always set your age to 15%. That way you're a kid too.
Set an illithid's age to 15%.