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Paladin Wrath

I suggest this spell be given a one round lag, as opposed to two. The damage isn't all that great when facing even the slightest saves. A clerics path does WAY more damage and can have nasty effects, and its only one round lag. Wrath is one of two spells that a pally has to rely on and with a two round kicker, it's not worth it in most cases. Mounted charge your opponent one round some times, when it lags you twice, coupled with the two round path on wrath, paladins are just given the poop end on the stick, which I believe is why you aren't seeing many, if any, at 50 who last longer than a week or two. Heroism takes away a staple cabal spell from pallies two choice cabals. Heck, who was the last paladin to run the pbase. Despiser's was decent, but hardly anything near what one would expect from him. That avatar I don't think did too well. Or, perhaps, as I am beginning to think, maybe it's just me.

Paladins are fine as they are. I remember some grumblings about it being TOO powerful a while back. Everything turns in a cycle. Don't worry, paladins will be back on top soon enough.

Yessir.

LOL...this always cracks me up.

Current Opinion "Poll" of the players:

OVERPOWERED

Evil clerics

Bards

Tribunal

Vampires (a perennial fave)

Adventurers

UNDERPOWERED

Warriors

Ninjas

Watcher

Faeries

Paladins

I can't wait to see someone posting next month about how we need to tone down all of this month's "underpowered" stuff.

Like Big-B said...it comes and goes in waves.

I guess I just suck and don't know how to play, that must be it.

Paladins are an easy class to learn to be "average" at, and very hard to be "excellent" at. The problem is that their survivability is massive, so they have no massive lag or enormous damage that doesn't entail serious lag on their end.

I still think Tymox (sp?) was my favorite to watch. That's how I think a paladin should be played. As a zealot.

re chay: yeah who says vamps are overpowered - pfft! oh wait - theyre insanely overpowered.

Watcher? Underpowered? Puh Lease..

Watcher is overpowered because of one specific thing, and its not even WATCHEr thats overpowered, its their access to that one ungodly thing.

Vamprs are over powered because they are supposed to be, thats why they are so hard to get and yu hardly ever see one. Let alone three at a time. And as far as paladins go the best one I've ever fought was phyrex and only because of his blood hound.

"Vamprs are over powered because they are supposed to be, thats why they are so hard to get and yu hardly ever see one. Let alone three at a time." Lol

I really enjoy seeing,

OVERPOWERED


Bard

Adventurer

Especially Adventurer but I remember the posts of it made me laugh more then anything else.

Paladins are an easy class to learn to be "average" at' date=' and very hard to be "excellent" at. The problem is that their survivability is massive, so they have no massive lag or enormous damage that doesn't entail serious lag on their end.[/quote']

Behrens absolutely, completely described paladins perfectly with that first sentence, and gave the reason why in the second.

Funnily enough - more 'overpowered' paladins would mean less 'overpowered' vampires :-D

Play your paladin as a massive survival and attrition artist - something like a cleric with dual wield + third attack. I watched Virigoth destoy players (including myself) with that damn paladin of his doing this.

BTW - Who missed shaman on the overpowered stakes? They're almost always there (although I agree with vampire and shaman being there :-P).

L-A

I suggest this spell be given a one round lag' date=' as opposed to two. The damage isn't all that great when facing even the slightest saves. A clerics path does WAY more damage and can have nasty effects, and its only one round lag. Wrath is one of two spells that a pally has to rely on and with a two round kicker, it's not worth it in most cases. Mounted charge your opponent one round some times, when it lags you twice, coupled with the two round path on wrath, paladins are just given the poop end on the stick, which I believe is why you aren't seeing many, if any, at 50 who last longer than a week or two.[/quote']

I've played like 5-6 paladins to pinnacle, one human that went crusader (my first char I ever pinnacled), and the rest have been elves. I agree with Berehns and Raargant, I've just got to where I consider myself average at pk with them. I think Paladins are fine the way they are, if I was to choose anything to change about them, it would be flamestrike, change it back to how it was before Viri toned it down. The only reasons I would boost flamestrike, is because I don't think its that reliable for blinding, least the only time I seem to consistently blind someone is when my flamestrike is turned back on me and because against a neutral character, its your only offensive spell. As for wrath, back in the day with like my second paladin, I took on an undead ninja and warrior in Val Miran, and dressed ONLY in mithril, with that same two handed sword, I kicked *** against the both of them, and I am far from a top of the line pk'er, mediocre at best. Wrath is fine the way it is, in my opinion, it does its job for the most part against any evil.

It's always good when you're fighting someone who thinks they have you nailed, both very weak and low on HP and with fallen sanctuary, they chase for the kill but you've got sanctuary back up, so you pull out a holy-worded <<>> or ===DISINTEGRATE=== to seal the deal.

The only thing I don't like about paladins is trying to balance good aff/mal saves with a still good hit/damroll and AC. And that's only because I don't know where a lot of EQ is yet.

Dey

I have never pulled anything bigger than oblit with wrath in pk. ever. thats against vamps, mind you. Mainly it's hitting mangles. and for two round lag, that blows chunks.

I think you aren't getting it.

Paladins are NOT built to outdamage anyone straight up. They will never do that (with the occasional exception), except against a shaman, or unless there's a major equipment/skill difference.

They are built for doing damage (even if the opponent does more), healing their own damage, then doing some more. And some judiciously timed mounted charges, of course.

I understand a pally should not walk into a fight against joe-shmoe and just out melee him and pull unspeaks with wrath, that has never been what I've tried to say.

But, when wrath is pulling mangles against a vampire for two round lag, that is my complaint. Paladins should be the bane of the undead. Paladins are not the bane of crap. And with the 850exp pen that comes with an elf pally, people deserve to be able to tool someone. Drow/demon DKs can, so whats an elf pally for? Obviously not killing evils, just surviving.

I think what Raargant is trying to say is that Pallys can 'tool' people over, however it's more of a case of a long, drawn out battle, unlike other classes where the fights are a lot quicker and more brutal. The downfall with the fast-and-hard style classes like DK, is that you get a DK near death and they're gonna be on the run. They are much more, high-risk classes in that way weras if a pally can get a couple of cures in, he can work on curing from there and bounce back.

Imagine getting a mounted charge on them, and maybe a successful blinding flamestrike or cursing wrath. Add on top of that any melee damage you get in throughout however long you’re in combat for. Even if your foe is outdamaging you steadily, you can flee, cure up, come back and wear their health a little more. They might be outdamaging you sure but you can heal to make up for that whilst they are left weakened, even if only slightly (unless it’s a cleric). The only class I see that tactic being a problem for is an Invoker, who can whap out some insane damage in a short space of time.

Another reason that Paladins might be hard to PK with, is that because their battles can be so long, that then means, there is more room for error on your part.

These are just a few obvservations on my part anyway. Feel free to disagree. Pretty poor comparison but you could go as far to say as Paladins are basically just shaman with damage spells/better melee instead of maledictions.

Dey