I have played all four sub cabals between WM and Savant. Having seen Savant for a long while now just completely shut down, I was considering adjustments that might be able to help alleviate some of the perceived balance issues without making major changes. One thing immediatly comes to mind is the cabal gear.
Warmaster Cabal gear offers a slew of very useful support tools.
- In one single item you get - auto cure plague, auto cure blindness, and healing during battle.
- Through a the chest item you get expert level bonus to ALL weapons, there is also 3 versions. One buffs the hell out of BLM's the other Warriors/serks, and another for monks specifically.
- An off hand that bleeds, which really hurts a caster because it denies tics on the short term, and can be switched from mundane to magic at will.
- The light causes your hit gain to sky rocket if you are under 50% hp. on my beast I could heal 200 a tic with it up.
Savant Cabal gear however.
- HP and mana - The chest is hp mana, and mediocre ac. mana.. why does ANYTHING in savant give mana. Maybe give mana gain....but not mana. they dont need it. The the hp is really secondary to so many other items in the game.
- The Veil, which is nice with mirror images..and good stats. An honestly worthwhile item.
- The light pen, a held item that hits...used to be awesome as it was unavoidable. Now it is completely useless, A WM will get hit maybe once a fight with this.
- Battlerod, an exotic that used to pump out magic missiles..now it rarely procs. And being an exotic that is uncursed...well what point is that to someone up against enemies that autodisarm.
- Shield - The shield...gives haste...which is very very odd. To add insult to injury, casting certain cabal skills cancels haste, so the shield gives something that has zero synergy. again it is no drop, but not cursed so autodisarm....
- The Balls, so this item has one of the best use effects in the game, but is cursed, no uncursed and offers little if no stats at all. Also the most expensive cabal item in the game hands down.
So what do we do? This is ideas and suggestions. Well I look at what is destroying Savants. You take 200 - 300 hp a round....20% of your life. You never have time to get any spells off because all you are doing is running. I have been both on the giving and receiving end of this lately. Where an old log with Slinore vs Sepahoona had me applauding him for doing 100hp a round, nowadays thats 2 to 3x the amount. Lets itemize the gear...
Savant gear suggestions - now these are just ideas. I would suggest using them all, or some.
- light pen - make it unavoidable again. make it grant + Parry. and I mean +5 parry.
- Battlerod - On use becomes cursed, on use again becomes uncursed. Fires magic missiles automatically. Keep it exotic. keep it one handed. Make it fire often.
- Shield - no haste, make it give blink on use. make the blink last 2 tics total. So you HAVE to use it in conjunction with reverse time for it to be useful, and you have to use it on the hour you cast reverse time, and you would have to do it again to reverse it again or it wont last since a 1 hour spell will drop the next time your reverse time does. this would go a LONG way to giving the Savant more of a chance.
- Veil - leave it alone
- Torso - double the hp. Change the mana to mana gain, give it some auto proc. WM gets to cure blindness the spell, so let this cure fireblind. Or have it heal you occasionally, but a nice heal on a short cooldown.
- Efuzans ball - the trick is fun, but man its a pointless pain. Make it one ball, make it cost the full amount you have to pay nowadays, and give it some blasted stats. -20 ac, 40 hp - 5 spell sv + parry. For that price it should be BIS.
- The stop watch - what does it even do? lol It should grant slow on use in my opinion. It is a magical STOPWATCH after all. remove the silly curse/nouncurse from it. Give it no stats, just 2 tics of slow. Make it refresh every 6 hours or so. so it would be a detriment to wear all the time with no stats.
Just some thoughts. The Savant suggestions may seem strong. But honestly considering how useful the WM gear is, I think it would put them in line with the others. Here you would give savant mages more defense, some better recovery to keep up with the insane amount you can get as a WM. It also puts their usable items at the usefulness some of the other cabals have. Just think about it as you look at them, a plagued blinded WM gets auto cured, do you know how har dit is to blind a WM. Why cant a savant have at least something to counter what a WM can do. Either way I think an adjustment of their stuff is long overdo I mean common, the veil mentions Anithraeil (sp)...Thats like 15 years ago. haha.