I would like to say that this system is rather interesting, but I'm unsure if it's standardized or not, and if it's not it would be great to restructure it slightly along with a few other ideas I've thought of. The reason I mention standardizing is the fact that it seems the rewards are so wildly different based off each Imm who rewards them, but I could be wrong. If so that part can be ignored.
- Perhaps reward people for ranking regardless if they're at 50 or not by hunting in groups of 2+ for every level acquired. This may give people a reason to want to level in groups and with low numbers anymore, could be beneficial.
- I suggest starting at level 30 instead of level 1 simply because that's when a bulk of everyone stops to PK for qclass/races before pushing on.
- Between 30-50, the RP points earned would be based off YOUR character level gains and not others. Once at 50 they accrue like they already do for each level you
help someone advance.
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More quests that give RP points based off difficulty. Doing guild quests obviously will give 0, but say finding the shrine of your characters Diety would give 2-5 depending on levels. In the case of a religion having 3 parts, RP points would only be given once the final shrine is found, but no other shrine quests would offer them.
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Standardize a set amount based off varying factors for already established reasons.
- History could give you a set amount of 15 for your run of the mill history. 20 for something well thought out. 25 for anything that goes into greater detail.
- Journals/Notes/Applications could span between 5 and 10 for similar reasons.
- RP logs/snooping could vary greatly depending on the time spent in the game. Most times these can be quick getting 0 points, but the ones that take a while could
be anywhere from 5-20 depending on context and character growth.
- Remove description RP point given, or make it a one time thing so that a character can choose to be an Adventurer and get the one RP point and none after. The
way it is now, they get 1, revert to a class and get another, and if they're going for a remort class, that's an additional point. If an Imm however believes that it is a
well written one, they can reward it as they see fit. In the cases that a description is changed upon reverting to level 1 and writing a new one, that RP point can be
reinstated if that's the case.
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A help file for 'showrp' either in character creation, or immediately after creation and in the Newbie Arena. I didn't even know this existed until February or so when Viruthx accidentally sent it in a tell. It would have been nice to know as to why I had been given RP points on previous characters and even the importance of the command in general.
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PK in warfare. Each kill will give only 1RP regardless of ranking inside of the Cabal with the exception of getting kills on an Inductee. In the case of a Leader kill you will gain 2. If you're not Caballed, any kill/death that happens gives no bonus points. This means that you can earn from both PK and RP, but due to the lower gains of PK, RP is still going to benefit you more since it will be easier to acquire them that way.
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Due to the fact that means more RP points given out, the items purchased with them could also be given a boost in price. Add in more items that appeal to people to purchase as well. When I found out about these and saw the prices, the only real things I wanted were Identify and Locate Object on classes that didn't have them. Though other items are appealing for their use in PK and bonuses, maybe a few more could be added to this.
- Teleport could be made to cost 20-30RP points.
- Detect Invis 30RP points.
- Detect Magic 25RP points.
- Word of Recall 40RP points.
- Esuna 1000RP points due to the fact that it's a pretty great spell in general and would take quite a long time to actually get that in most people's cases.
- Cure Light 50RP points.
- Bless 75RP points.
Honestly I like the system overall the way it is, but this at leaves it a bit more structured so that when an Imm rewards the points, it can be awarded equally across the board. The only varying factor is that each Imm is human, so what one enjoys more so than another will cause an average rating from one and a great from another depending on what the reward is for. If you want something great, you still have to work for it, but because of additional awards you could purchase in the Bazaar would probably be an increase to RP overall which is a positive thing. This may even mean that more people would apply for world quests in which to be a part of and ultimately keep the game from being monotonous. So now that I post this, I look forward to seeing how much people hate/love the idea overall.