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RP Points

I would like to say that this system is rather interesting, but I'm unsure if it's standardized or not, and if it's not it would be great to restructure it slightly along with a few other ideas I've thought of. The reason I mention standardizing is the fact that it seems the rewards are so wildly different based off each Imm who rewards them, but I could be wrong. If so that part can be ignored.

  • Perhaps reward people for ranking regardless if they're at 50 or not by hunting in groups of 2+ for every level acquired. This may give people a reason to want to level in groups and with low numbers anymore, could be beneficial.

                 - I suggest starting at level 30 instead of level 1 simply because that's when a bulk of everyone stops to PK for qclass/races before pushing on.

                 - Between 30-50, the RP points earned would be based off YOUR character level gains and not others. Once at 50 they accrue like they already do for each level you

                   help someone advance.

  • More quests that give RP points based off difficulty. Doing guild quests obviously will give 0, but say finding the shrine of your characters Diety would give 2-5 depending on levels. In the case of a religion having 3 parts, RP points would only be given once the final shrine is found, but no other shrine quests would offer them.

  • Standardize a set amount based off varying factors for already established reasons.

                - History could give you a set amount of 15 for your run of the mill history. 20 for something well thought out. 25 for anything that goes into greater detail.

                - Journals/Notes/Applications could span between 5 and 10 for similar reasons.

                - RP logs/snooping could vary greatly depending on the time spent in the game. Most times these can be quick getting 0 points, but the ones that take a while could

                  be anywhere from 5-20 depending on context and character growth.

                - Remove description RP point given, or make it a one time thing so that a character can choose to be an Adventurer and get  the one RP point and none after. The

                  way it is now, they get 1, revert to a class and get another, and if they're going for a remort class, that's an additional point. If an Imm however believes that it is a

                  well written one, they can reward it as they see fit. In the cases that a description is changed upon reverting to level 1 and writing a new one, that RP point can be

                  reinstated if that's the case.

  • A help file for 'showrp' either in character creation, or immediately after creation and in the Newbie Arena. I didn't even know this existed until February  or so when Viruthx accidentally sent it in a tell. It would have been nice to know as to why I had been given RP points on previous characters and even the importance of the command in general.

  • PK in warfare. Each kill will give only 1RP regardless of ranking inside of the Cabal with the exception of getting kills on an Inductee. In the case of a Leader kill you will gain 2. If you're not Caballed, any kill/death that happens gives no bonus points. This means that you can earn from both PK and RP, but due to the lower gains of PK, RP is still going to benefit you more since it will be easier to acquire them that way.

  • Due to the fact that means more RP points given out, the items purchased with them could also be given a boost in price. Add in more items that appeal to people to purchase as well. When I found out about these and saw the prices, the only real things I wanted were Identify and Locate Object on classes that didn't have them. Though other items are appealing for their use in PK and bonuses, maybe a few more could be added to this.

                - Teleport could be made to cost 20-30RP points.

                - Detect Invis 30RP points.

                - Detect Magic 25RP points.

                - Word of Recall 40RP points.

                - Esuna 1000RP points due to the fact that it's a pretty great spell in general and would take quite a long time to actually get that in most people's cases.

                - Cure Light 50RP points.

                - Bless 75RP points.

Honestly I like the system overall the way it is, but this at leaves it a bit more structured so that when an Imm rewards the points, it can be awarded equally across the board. The only varying factor is that each Imm is human, so what one enjoys more so than another will cause an average rating from one and a great from another depending on what the reward is for. If you want something great, you still have to work for it, but because of additional awards you could purchase in the Bazaar would probably be an increase to RP overall which is a positive thing. This may even mean that more people would apply for world quests in which to be a part of and ultimately keep the game from being monotonous. So now that I post this, I look forward to seeing how much people hate/love the idea overall.

I completely disagree. RP should always be something to reward those help bring the world alive with RP or self sacrifice. PK already has it's own rewards.

When a pinnacle decides to aid someone rank, they are sacrificing their time for the good of the game. They are also putting pressure on L40+ to rank, so that they to come to their pinnacle and be able to be interacted with in PK.

Ranking to L30 solo is easy, even with mages. Sure it takes a mage more time, but it's not hard. I agree that L30 to L40 can be a challenge for some people. I think that creating a new glass cannon pet for aiding in L30-35 ranking would be a good addiction. An Ice giant berserker (ice damage for centaurs) and a battlemage guard (physical damage for Small men in Labyrinth). Coupled with extending the group range down to L35. I'm of the opinion that this would work better while preventing RP inflation.

I do not believe one should get RP points from PK, but I agree that you have a valid concern regarding elders. The defeat of a leader could/should have a reward. Not because you killed them, but because these are normally hard to slay characters that have multiple bonus which make fighting them disheartening. It's more to support people to attack them. I think that non elders should receive 5 RP from it, perhaps in a non automated form to prevent abuse.

I'm ok with different RP points rewards depending of IMM. They are humans, they do enough already. Let not turn their work into an excel spreadsheet.

I'm completely against PK rewards with RP points, but I understand the huge advantage that brought the mud by forcing silent PK to turn into RPers, since they have the urge to min-max their characters.

The reverse of the coin, is that RP rewards cost greatly in my opinion. For example the cost of restringing the look description (1/3) of a piece of EQ which has no PK advantages is 60 rp, while an necklace is 100.

I don't think we should be offering bless and other spells at the RP shop. That is why we have consumables and class balance.

That said, you are open to convince the imms to trade a skill for RP's. I for example had a bard with counterfeign for 60 Rp, from a very generous Anume. And if I was of quicker mind, Sylf would have been crowned with a counterfeit crown... :rofl:

In the terms of PK, it would only be gained if you're a member of a cabal to begin with which by extension could be extended out to be given only if it was from someone from an enemy cabal that are at elder or leader status. Otherwise no bonus is given if it's regular PK. It drives a character to become more rooted down and their lives longer in some cases because it gives people more to strive for. It could send a note to immortals so they can choose the appropriate award if need be. 

Standardized points for history, notes, journals, and applications doesn't mean they need to memorize any spread sheet. If the numbers were set based off what they think would be appropriate, they'd give a specific amount. The most I've ever gotten on a history was 25 points and I spent a good hour on it. The least I think was about 15 on one I spent a few hours writing when I first learned about them. I'm not saying I'm complaining about the reward itself, but a set number means everyone is on the same page in terms of both what to expect and how much time they put into them. It makes people strive to be better at coming up with a roleplay and usually means the character will be more valued to the player. I'd take a character I spent tons of time developing and getting points over just hitting 50 in a day and run around. 

Tarot card is offered as something to learn in the shop, and honestly that's the more eye catching one from the rest. How many various perks does that offer for PK? There can be other things added instead of what I suggested, and if someone were to want to spend points on those so they didn't need consumables, it's their freedom to do so. I know where to find the consumables for many of them and I'd rather spend the points on a RP plot to get involved in than the rest. Those necklaces are really nice, but I'm pretty sure if they're not upgraded they can be taken if you die. I'm not 100% sure on that since I've only ever bought 1 and upgraded it immediately. 

I feel a level 50 doesn't sacrifice their time to help people rank at all though. In the suggested change you'd still get the points from helping them level, but the major change is starting at 30 if you're in a group you get 1 RP for every level up to 50. If you don't do it in a group you get nothing. At 50 you still get 1 for each of their levels gained. Why do I think it's not a 50's sacrificing their time? The same reason they've always helped. It gets boring as hell at 50 after about 10 hours. You have the option to gather consumables, get gold, RP with yourself and find better gear. If you're in a cabal you can add armies and warfare, but with so few players anymore you feel like you're getting ahead in armies just to come back to having hours of work taken away. If they're on and in your PK range that makes it tolerable. In every case though you eventually hit that wall of being bored again. Occasionally you get a group (alignment restriction prohibiting) and you can travel until either you or group mates have to run to defend or attack. It leaves helping people level and traveling to difficult areas in a group to be the more entertaining part of the game. If you enjoy PK, and pretty much wreck everyone or most people, you eventually find yourself the only one at 50 because everyone else left. 

I found that guild quests are far faster to get your ranks up than doing a group, and lowering grouping to 15 below/above your own level to me sounds awful for the simple fact that the lower levels are far less likely to survive if the worst happens. Not to mention the possible abuse that someone isn't just hitting 35 to give their level 50 friend a boost in points never to be heard from again and repeating the process. That's 30 RP points for the 50 if they're grouped with two at 35. If they were getting the RP points though it's more likely people would keep that character. The 50 could still get 10 from each person if they stay for 40-50 ranking, but that other character now has 20 for ranking in a group from his own levels from 30 on. This makes it more newbie friendly too. They can choose warrior and at 50 be given the identify spell so they can explore more safely without needing to go to Brambus every time they find something new. 

I see where you're coming from, I just see this angle being more advantageous for old and new players alike. By adding in other spells and skills you can get via RP points, it means people who want those things will still need to strive harder to obtain them through RP which is no different from how they are now, only that in this situation it'll make people think slightly harder on what they really want out of that character. The high cost for changing a description and/or adding color of an item isn't even worth it though. Everything else though seems to be worthwhile.

Eww teleport? To annoyingly easy to get as is.

That was kind of the point. I can get a ton of identify scrolls instead of putting the spell in my arsenal, same goes for the others with the exception of Tarot Card. I myself wouldn't get it to waste RP points on, but I'm sure someone would. Like why would anyone in their right mind choose to add both color and change the name of an item that isn't owner only? I've seen it only a couple of times, but I'd rather get something else.

How about we make Rp points only for cosmetic stuff or making owner only items (that aren't best in slot like the current necklace) instead of adding a bunch of shit that screws around with balance. I think having access to identify and locate object is already too much.

I'm with Wade here. Keeping RP points for RP is the better course of action, imo. Donovan's Mortuary room is a perfect example of good use of RP. Awesome room that adds depth to the character and the game.

Im sure I've answered all of these questions before in some other thread. 

@Tantangel there are standardized parameters for any (Histories, rp forums, journals, notes, live rp, rp with imms ect ect ect...) award. But if you're writing is shit and Trick's is amazing you might score in the low zone for RP points and he might be in the higher end of the scale.

1 hour ago, Ulmusdorn said:

Im sure I've answered all of these questions before in some other thread. 

@Tantangel there are standardized parameters for any (Histories, rp forums, journals, notes, live rp, rp with imms ect ect ect...) award. But if you're writing is shit and Trick's is amazing you might score in the low zone for RP points and he might be in the higher end of the scale.

Thank you for the response. I haven't seen any posts since I got back to the forums about them, and I didn't see a specific part in the original thread of them either, so at least that part can be ignored on the idea, but I'm still curious about the other points overall. Thankfully in the sense of writing, I think of myself as being above average, but I do recognize when I'm not putting any effort into it so I wasn't upset about it. I figured it would've been good overall to even the playing field a little more if it hadn't already been put into action.

@Wade I see why you'd think it is a bit much for those two spells, but I usually play classes who already have the scroll skill, and there's at least one item in the game that gives you Locate Object. Prior to that though it wasn't hard to just ask someone IG to locate things, and if you are in a Cabal you can do that anyways. 

@Fireman His room is definitely different, and I didn't know it existed until I did a 'where' and saw someone in there. People could still easily use RP points for such things even if anything else were to be added in. I'd much rather have other things from there than that. RP pets that follow along sound far more entertaining than the rest, but I think small and random things added that don't affect PK at all would be something to look into all the while making the game more entertaining. 

To me RP points are pretty much pointless outside of very few things. The reason why I posted to begin with is because I think it would make characters live far longer than they already do. Nothing is stopping people from hitting 50 and getting a new one right away again, but I think with added items, RP or otherwise, could potentially keep people wanting to strive for more and more. The average character I've seen may be around for 2 weeks with the exception of players who are really good at RP and/or PK. I see no downside to adding those spells in anymore than the others that are already there now. Plus with added items, I would think may spur many people to strive for better RP and do so often just to see what those things are like. If anything, edges are more likely to turn the tide than anything else.

You can quest for an artifact, get a unique RP plot with imm backing, make a new room. Seriously, there is so much that can be done with RP that rarely gets explored. I have been waiting for months for somebody to apply for the first two. There have been like...5, tops... that have wanted to do either of them. I am interested in hearing from players why that might be.

Because they offer no pk advantage? 

I think you guys need to sit down and think about your vision of what Rp points are and then look at the reality of what they're used for. 

To me, the leveling/training grind has just been replaced with offline creative writing grind and I honestly preferred the grind that involved game play and being in game. 

In a game where people have lived and died from one practicing to gain an extra 10hp from a train, people are gonna get any advantage they can and a lot of the Rp rewards are much more useful than 1 train.

Just now, Wade said:

Because they offer no pk advantage? 

I think you guys need to sit down and think about your vision of what Rp points are and then look at the reality of what they're used for. 

To me, the leveling/training grind has just been replaced with offline creative writing grind and I honestly preferred the grind that involved game play and being in game. 

In a game where people have lived and died from one practicing to gain an extra 10hp from a train, people are gonna get any advantage they can and a lot of the Rp rewards are much more useful than 1 train.

 

Meh, I don't see why. People have hundreds of RP points accrued just from player interactions... I've made a point to not write a single journal (other then my history because thats part of my process anyway) and I'm acruing plenty of RP points... Replay command could not make it any easier. 

I think you need to sit down and think about what your vision of RP points should be and how you're using/accruing them. 

 

I do find it interesting how something can be asked for, implemented and then torn down by the people asking for it.... I'm sure theres a very interesting study into human behaviour somewhere in this.

6 hours ago, Wade said:

I think having access to identify and locate object is already too much.

I was about to write a serious response to that, but then I decided I can't take seriously someone who post something like this.

55 minutes ago, Ulmusdorn said:

I think you need to sit down and think about what your vision of RP points should be and how you're using/accruing them.

Oh I have. It's the reason I haven't played in quite some time.

@f0xx I dont know what to say, I'm sorry for having an opinion? 

If you want to be an imm you're gonna have to work on not disregarding opinions because you disagree with them.

2 hours ago, Lloth said:

 You can quest for an artifact, get a unique RP plot with imm backing, make a new room. Seriously, there is so much that can be done with RP that rarely gets explored. I have been waiting for months for somebody to apply for the first two. There have been like...5, tops... that have wanted to do either of them. I am interested in hearing from players why that might be.

Honestly it's probably going to be the reason that it's hard to accrue them quickly. People are going to aim for the necklace first in most cases. After that it's probably going to be either an edge or spell to add. I've been thinking about it seriously because it sounds amazing. A new room is great though because it's permanent seeming. I kind of wish the pets were cheaper though. I see RP points as a income so to speak. I'm making an average of 5 every day or three. Go to the bazaar to see if I can get the most bang for my buck. RP pet that seems great is 60 points. I'm not going to get it because I'd need at least 12 days to gain that back. Add to the fact my new laptop loves to just shut off after being unplugged for 30 minutes and if I didn't have my logger on, I just lost a chance to post it. I like to play laying down and the cord is about 3" short to enjoy it and I found that out the hard way with the logger. I don't even care about the spells you can add, I'd rather see more RP events going on because that's far more rewarding than most other things. 

As far as behavioral studies, there are a ton. It mostly comes down to people hating change. You fear what you don't understand or know, so it usually results into a negative connotation. It's an unfortunate part of reality, but that happens for everything. 

The point of the thread is still valid, and honestly @f0xx, whether your opinion was for our against, I wouldn't mind reading it. Especially if it's constructive. @Wade if you can tweak what it is you would like to see added, I'd be interested as well. If all you're going to state is it's fine as is, that's fine too. I just fell that adding more ways to gain RP points would not only see a rise in everyone else's ability to roleplay, but it gives newer players coming in to also get a jump on things so they're not just wondering what the stats of an item is, they can now get identify and learn alone. The most amount of players online with me at the same time is about 10. For a good chunk I'm alone and that to me is awful and probably deters people coming here to play. After all, the spells posted to add don't affect someone in PK. You can't use them offensively, I see them merely as aids and added benefits for all players alike.

1 hour ago, Wade said:

@f0xx I dont know what to say, I'm sorry for having an opinion?

Having an opinion doesn't change reality and how things work. It just makes you bad and what you do, whether you are a president who denies global warming, or a player who denies game mechanic.

 

30 minutes ago, Tantangel said:

The point of the thread is still valid, and honestly @f0xx, whether your opinion was for our against, I wouldn't mind reading it.

What is the point of this thread actually? Your posts are so long, I get lost in them. I try reading the comments so I get an idea, but I stumbled across Wade trying to push his agenda again...

Apologies. 

If you could sum up your suggestion in a couple of sentences, it would be great.

4 minutes ago, f0xx said:

Having an opinion doesn't change reality and how things work.

Which is what exactly? I'm getting real fed up of you spouting your opinion as gospel so lets hear it.

5 minutes ago, f0xx said:

It just makes you bad and what you do, whether you are a president who denies global warming, or a player who denies game mechanic.

I wasn't aware of anything I said that has solid scientific evidence against it. Don't slander me and make comparisons between me and Trump.

6 minutes ago, f0xx said:

What is the point of this thread actually? Your posts are so long, I get lost in them.

You say my opinions are like doubting global warming but you can't even be arsed to read the premise.

8 minutes ago, f0xx said:

I try reading the comments so I get an idea, but I stumbled across Wade trying to push his agenda again...

Please enlighten me regarding my agenda. 

Honestly I'd prefer you if ignored my posts and didn't reply to them. You never provide constructive criticism, you only try to belittle other people like some kind of bully who is insecure about themselves.

Let's try to remove emotion from our posts. It's hard, since we all care about the game, and it's easy to see disagreement as an offense. It's even easier to let arrogance tell us that our own views are superior. But, this is a dangerous road to follow. It quickly devolves into bickering that does nothing but alienate each other. Discussions should be logical and rational, not personal. We are better than that.

Play nice please. 

@f0xx in a nutshell increase RP point gain from 30 on based off each level you gain in a group. No group = no RP point gain. 50's still get one for each level they help someone reach 50 from 40 on. 

Add more items to the Bazaar, whether it be physical objects or spells/skills you can learn such as Identify and Locate Object that's already there.