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Pinned Locked Santa!

It's that time again.

Many of you have been vocal about what you want changed or what you'd like to see added to the game. Make your voice heard here. Everyone gets one admission/entry, and if I see that it would be something necessary to implement, your idea gets pushed to the front of the creation boat

Post below, and try to explain in laymen terms of how said change would/could be implemented, what it does, who it applies to, etc. 

Obviously, cosmetic changes will be done quicker. Larger, class-overhaul suggestions may clearly take a lot longer, so I suggest steering away from those.

Suggestions can be anything from asking for a new spell (and explaining in depth what it does) to creating a new cabal, fleshed and ready to put in. I'll try to get whatever is suggested and approved put in before Dec 25th. No more submissions after Dec 15th.

Post away!

werewolf neutral quest class allowed in watcher

 

abilities:

smell

claw

slay

Wands, wands and more wands. I would like to see new mage abilities with wands.  Like a wand path or something. I think it would be cool if mages can specialize in a specific wand skill set. We can even throw in some new wands around the area to help overall. Right now Mages are really hurting, I think this will help bring them back to life a bit. Like seriously, wands are like a major thing for wizards and mages! 

The general idea is they can pick from three paths. Now, I'm just throwing random stuff out there and this is what I came up with. 

Hinder: -This would be for some debuffs  Amnesia This works similar to age, but not so potent

  - The person forgets specific skills for a brief moment, dirt, second attack, bash, fury. 0 hours of a hindrance.  Fog: Similar concept, this creates a misty fog where they can't see very well.

 - This makes it hard to hit or land anything significate also for 0 hours. 

 - Also, acts like a veil of illusion help with murder rounds. 

  • If someone is hasted they won't be. 

  • Removes one of the attacks randomly, second, third, fourth or fifth etc. 

Break: - This is to break the will of your opponent  Chain reaction - This basically adds a mini magic missiles to any afflictive spell. Similar to how call lightning works for an Invoker, that spark off the armor.  Once you land it, the foe will be surrounded by some absorption field that emits the added magic missile. 

 True Arcane - This is like mini bash or trip lag ability. 

 - It hits the opponent square in the stomach and causes them to clutch down.  Pressure assault - This works like a ninja's push. 

 - the sheer force of the wand zap pushes your foe away and they fall down in the next room, similar to the effects of trap from a druid. 

Defensive: - This is just to add some buffs  True absorption - This allows the caster to absorb large doses of damage for 0 ticks 

  • it also reflects back minor damage everytime it is hit, like bone armor.  Arcane Sphere - This protects the castor from anything that hurts their mind. 

 - protects against fury, headbutt, corruption, energy drain, hits to the head and so forth Flare of the Arcane - This essentially hits your foe with a random flare of arcane. 

  • Soaks up the damage and suddenly flares out towards your opponent

  • Has a chance to blind, stun or disarm your opponent 

Maybe they need to create wands like archery or something, also splash in some bard style needing to get materials to build them. Who knows. This will make playing mages more fun and adds some new excitement. 

Seriously lets do it!!

The fact that getting dirt kicked in your face is such a hindrance.  Should I not simply being able to wipe it from my eyes.  Maybe a touch of lag can happen from the time you get dirted plus wiping it from your eyes.

Double Sheath - Right now its wield a weapon and sheath another.  I would love to see a "sheath all" where you actually double sheath your weapons.

  • Replay  command that replays both says and emote/smote at the same time.

34 minutes ago, Kyzarius said:

  • Replay  command that replays both says and emote/smote at the same time.

This please!

Add in social gathering and we'll almost have automatic logs!

How about a quest item that hinders your opponents weapon and armor progs.

In the fights since I return, its not player skill that decides my fate but unavoidable damage.

How about some form of avoidance? Perhaps an Edge?

Dale's sword of thorns digs into your skin!

Fortunately you have thick skin!

Dales wrath scratches you.

Dales flaming axe flares up!

Smoke gets into your eyes!

You squint your eyes and keep on fighting.

Lets make mals useful again while not affecting Shamans. Increase spell lvl of dk's, paladins.

To solve the mage problem, add another +spell lvl item that can be worn on another eq slot but remove wimpy ;) 

Vampire skill shouldn't remove a signature skill a Paladin relies on.

Vampire form that allows them to get away and get to victims should have MUCH more lag if they are attacked in that form.

Separate Warder and Stalker into different cabals. Stalker subcabals could be specializations of the demon hunter, vampire slayer, etc. More of a question really. The cabal doesn't seem very popular and I'm wondering what can change this.

Witchcompass should have far less lag on use and should collect on auto. The skill is hardly usable in it's current state.

Allow falcon eye ninjas two decoys at once. Sounds fun.

Change Watcher L skill to also allow random entanglement (that performs mini stuns) of victims if they're running through the forests. Found out from Halloween madness that this skill pales in comparison to the other L skills.

Create rare qrace that grows stronger each time it dies. States raise every few deaths. Sounds like a fun WM qrace choice.

Pandemonium revamp! Should replace some of there less useful skills with... Possession - Those whom sold there souls to the devil have long lost there semblance of belonging to this world. These beings are able to leave there corporeal form and posses the bodies of others. Seeing the world through the possessed (can 'where' 'scan' an area over great distances)  or cause great mischief to others (forcing them to rage against others) or themselves (think the exorcist and the damage done to the girls body). Voodoo - Passed from tribe to tribe this ancient dark art has made it's way to the Pandemonium Those with this talent can create a voodoo doll of those they have taken a belonging from (steal, pry, can qualify but also initiating combat to steal there blood of some sort) and have there way with it (user can cast spells or even execute skills from a distance through the doll). Summoning - Can summon powerful demons to do your bidding. Always thought this subcabal was kinda weak and due a revamp. These skills give them a greater feel for those renowned pacts with demons.

Create a new type of Undead that loses a couple of there original abilities but allows them to rise from the dead. Undeath/Zombie - When activated before death allows one of the covenant to rise from there graves (random room in the area of there death and random time). When consuming the corpse of another it is said they take on that beings appearance, memories, and even personality. (Mostly used for rp, perhaps can also heal the undead.)

Those are some crazy wild ass suggestions lol.

4 hours ago, Kyzarius said:

Those are some crazy wild ass suggestions lol.

Well I did hear that Santa was coming to town lol.

That doesn't mean you should completely ignore balance and common sense...

Also I am not sure which part of "one admission" most people missed.

Edited

Re-looking at wimpy. 

My dream: Overhaul of the Herald Cabal - they are currently pointless (I've had 2 thank you.)

If I had to pick 1 I would say Healer Overhaul, they've always been my favorite class but they don't have alot of use except accidental mob deaths. I love the idea of a healing and support class but I was always told when I played healers if I healed a cabal mate who was fighting someone even if I was in pk range was a violation of healers RP because your helping them try to take someones life.  Anyway yea Healers would be my #1.

 

Aulians suggestion was a close 2nd tho.

11 hours ago, Aulian said:

Re-looking at wimpy.

Wimpy removed completely. I have played my fair share of melees and used this very tactic at times. So i'm no angel in this situation. But I think it should be removed completely. The fact that you can wimpy flee with no lag at all is just frustrating. Makes it rather easy to get a lot of free murder rounds. And if it isn't removed, then it should have the very same lag effect as the flee command. I've used it, and it's been used against me. It makes no sense to me that wimpy flee has no lag and flee command does. They should be equal as they do the same thing.

Make demilich a new remort class based off lich but more awesome new interesting abilities..

How about a new cabal.

One based on pure neutrality.

Requirements: Neutral, neutral

Purpose: To keep the scales of balance perfectly aligned, whether aiding goods or evils in order to achieve their goal. Or evening out the fights. (say 3 knights vs 2 nexus, the neutral aids the nexus)

This cabal could have more limitations on members, as it would not officially have any wars. Max members 5 or less.

No real cabal powers, maybe just some minor boosts or buffs.

Revision of Healer guild.

They are THE support class, their buffs should be redone and be stronger in effect and/or duration vs others and definitely herbs.

They should be allowed to be neutral, there's plenty of rp reason for this.  Avatars can take as many lives as Demons, saying you're not helping evils who slaughter isn't enough.  All lives matter and everyone with a life/spirit is someone you should be able to help.  Not helping should require some RP reason.

Give them some form of self protection against dirt kicking, the rub idea would work.  A healer in any cabal without pets is a waste because they can't defend if the person uses a cheap strategy.

With the addition of Neutrals bring back resurrection fixing pk deaths, no alignment would have a disadvantage and it brings back a big part of the class.

I posted a few skills/spells before but they need more to make them much more effective at support than Clerics.  Having them in your group should be for more than just the Heal spell, every buff is too easily obtained and some can be kept up easily 24/7.  Having a Cleric and some orbs is only very slightly less effective in support and more in some ways.

Contrary to what some people have told me I believe we do need a support class because some people enjoy playing it even if it doesn't fit well in FL.  I just want to feel like the class is actually special.

I could really get on board with ambroas Idea, I think neutrals need a cleric NOT druid, and tbh Healers or some type of class like that should be allowed for neutrals, I think i said it before but I like support classes, I enjoy doing things like that buffing/healing etc and I think it would be a breath of fresh air, Keep healers where they're not offensive really at all but can be able to fend off attacks and keep themselves and others alive.