I have two ideas. But they are related under an umbrella of one idea. So it counts as 1 idea with two points. (I win).
We create an economy using our current currency program (gold) to buy new currency:** Imperial Coin (we can call this whatever we want - calling it this now because this is an idea not the actual implementation)**
Gold can be transferred through/exchanged through MERCHANT/TRIUBAL (Yes I know, two warring cabals gasp (but not with Merchant) - what an interesting dynamic for RP and REAL manipulation with the two cabals who have a real interest in the cities of Aabahran.) at a better rate. Merchant/Tribunal shops are available for exchange but the rate isn't as good.
Stamps can be bought through Herald giving them a bit more of a purpose then just sending notes on peoples behalf (As they can still do! But we need to push the fee behind this. **On a side note: **the most off putting thing about being a Herald is that you're literally everyone's secretary.)
Gold to IC: 5gc / 1 IC
CP to IC: 2cps / 1 IC
First instance: Stamps - Stamps are used to send notes, create votes. Sold only through Heralds (at a discount) or a Herald shop at a premium.
1st Class Mail: Able to send the note to All + External Cabals - Cost: 10 Imperial Coins
2nd Class Mail:** **Able to send the note to **Clan + Race + Guild - Cost: 5 Imperial Coins
3rd Class Mail: **Able to send the note within your Cabal. - Cost: 2 Imperial Coins
Second Instance: City shops
City shops revert to using the newly minted Imperial Coins. The prices would be adjusted and people will be required to switch coins using merchants, council members or the shops/exchanges that are set up.
**Imperial Mint: **
The mint will be controlled by both the Merchant and Tribunal (council) Cabals. But the best thing is that the role of commerce will increase as Merchant and Tribunal are able to negotiate and vote increases/decreases on interest rates for loans or conversion.
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Perhaps there is a way we would have a mechanic that offered interest on gold in current bank accounts.
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Is there an idea that the Mint can only produce a certain number of Imperial Coin? That way it becomes scarce - automatically when a bounty is collected you loose half of your current Imperial Coin - making Syndicate bounties that much more viable and important to keep running. It'll also be a way of 'killing' or 'stopping' someone from controlling too much currency?
What would Aabahran do if one person held all the Imperial Coin? Or so much of it you couldn't buy consumables? Talk about public enemy number 1!!!!
Obviously there would be mechanics which make that harder - eg the bank board (tribunal + merchant) would increase the rate of exchange to a point where its ridiculous... But if you pulled it off.....
Just an idea.
