25 minutes ago, Magick said:
Fairly sure that's whoever is higher on the who list. IE: the last person loaded into the MUD.
It's anecdotal at the moment though and I still need to do more testing. Testing vs mobs, if I load in and start hunting, I've been seeing that I'll strike first. After the are resets, I'm now attacking second.
I'd be curious to hear the results.
25 minutes ago, 'tarako said:
You want wimpy to essentially wait til a full round of combat has passed, which means you can't be below 300 hp ever or you run a fair risk of just dying outright, much more likely if you have a vuln. That just isn't feasible man. I don't know how else to say it
Yes, I do not think it is balanced that a round is cut in half, ever. I believe there are better solutions to class balance. I also think you are exaggerating again which I will address later in my post.
22 minutes ago, 'tarako said:
I also believe combat rounds are determined by who initiates first, then order of appearance in the room for chatmies, not sure how mirror image interacts there
This is definitely not true, at least beyond the initial round. In the snippet I posted previously in this thread Thogril initiated combat and in the second round the BMG got all his attacks off first, then fled via wimpy (my big beef with it).
I am unsure if this is true or not but I have a hazy memory of dex having something to do with who attacks first in rounds subsequent to the first, or hell maybe it's luck?
Here is my issue Tarako, I believe you are being contradictory.
You have said flat out, "Mages Need Wimpy." Then in the same breath you said wimpy had nothing to so with this particular fight, and that the BMG won without it. So my question is, do ALL mages NEED wimpy? Do Necromancers need it? Do Invokers need it? Do BMGs need it? If the answer is no, then how do we decide who should get to use wimpy and who shouldn't because the classes that don't need it can abuse it. This is why I propose we balance classes and fix wimpy at the same time, I do not think wimpy needs to be used to help balance the game.
On melee chars I have taken huge damage in 1 round from Necros and Vokers, does that mean I should need wimpy to fight them and that it would be imbalanced if I couldn't use it?
I guess where we fundamentally disagree is on the question of "should rounds ever be interrupted", my stance is no, your stance is yes. We both want the same thing, wimpy aside, which is a more balanced game for all classes. But clearly we disagree on how to get there.