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RP... To The Death!

Align in fl means if you are evil, you are evil. A paladin, esp if he follows purity - should - attack any evils. Their god tells them they are evil and you can rely on gods.

If it is an outcast wannabe, this drow should rp that way and also apply for it (we've had that before) as well as talk to the paladin in question.

This still does not mean that a purity follower has to go out of his way to attack ranking parties or kill a rank 45 5 times in a row. Getting someone to quit can't be the goal if you want to have fun pking them again in the future.

But for goodies assaulting evils "without a warning" (those they've really never met or heard anything about)' date=' that's pure racism.[/quote']

You are looking at this from a real-world perspective, not a fantasy-world perspective. The different races are not just humans with different stats - they also have different mentalities, some with innate tendencies towards good or evil, and assuming those you meet of that race will share that inclination is perfectly sensible unless given great evidence to the contrary.

Also, keep in mind that paladins have detect evil, and many other combos have similar abilities - so yes, a paladin can just look at someone and know that they are evil without having talked to them or heard anything of them. Many people seem to forget this... evil is not just a word on your scorecard.

F-3000, seems like sarcasm ain't your best quality

LoL

^__^

You are looking at this from a real-world perspective' date=' not a fantasy-world perspective.[/quote']F-3000' date=' seems like sarcasm ain't your best quality [/quote']

Both of you are correct.

A paladin' date=' esp if he follows purity - should - attack any evils.[/quote']

In other words, paladins are raised in a mentality that drow (as an example) is a cancer, thus any seen should be cut down on sight. Very cruel, but when it is a fact that a drow is evil creature, where non-evilness is extreme rarity, makes sense.

I should have left that paladin-stuff out, but I had too little time to consider it enough to realize it's erroneusness.

You should also have in mind that Anume is drawing some very rough borders of RP behaviour. There are hundreds of combinations that can determine your characters perception of the world and how he interacts with it.

And of course, with the proper RP everything is doable in FL.

Too many players have proved nothing will stop your RP. I think alot of the problem is that it's 'enforced' too much to the degree of debate across players. If I could make a suggestion, Imms should not warn, or debate hardcoded RP with players. If a good acts evil enough make him evil, anonymously if possible. If an evil acts good, make him neutral, all nerfs included. When players are warned, it serves as a basis for debate, or irritation with a specific imm, like a punishment. Perhaps if the person wss issued an echo or something to forecast a coming align change, the person can think about it. I just think all the OOC imm talks (Like, that is not a deed a neutral would do. Do it again and you'll be evil), they REALLY take from the atmosphere. Instead offer an echo like, your soul is heading down a darker path...

These should still be monitored and considered heavily before action, but done more naturally. I have more on this, but I'm on my phone and have to move.

Perhaps if the person wss issued an echo or something to forecast a coming align change' date=' the person can think about it. I just think all the OOC imm talks (Like, that is not a deed a neutral would do. Do it again and you'll be evil), they REALLY take from the atmosphere. Instead offer an echo like, your soul is heading down a darker path...[/quote']

excellent idea, this makes the player feel like its their choice

+1

I've found it to come from both sides. Seems like more RP freedom to do what we want, but defined boundaries and less quarter for breaching them. But not such that it appears that the Imms are actually enforcing anything, but that consequences become the natural response to variation from the norm. This way it is less likely to be feared or viewed as a reprimand. If this happens, my prediction is that revolving animosity will slow down or stop. I want to reiterate that it should be anonymous.

I have heard that there have been many more anonymous interactions with imms, (mob control/echoes) and I have thought there ought to be Imms just for this purpose for a long time. I am reeeeaaally please that this seems to be going on more and am excited to experience it!

Would there have to be such a violent change from good ALL THE WAY to evil? Why not gradually become neutral?

You are looking at this from a real-world perspective, not a fantasy-world perspective. The different races are not just humans with different stats - they also have different mentalities, some with innate tendencies towards good or evil, and assuming those you meet of that race will share that inclination is perfectly sensible unless given great evidence to the contrary.

Also, keep in mind that paladins have detect evil, and many other combos have similar abilities - so yes, a paladin can just look at someone and know that they are evil without having talked to them or heard anything of them. Many people seem to forget this... evil is not just a word on your scorecard.

Your argument is NULL and VOID sir. No paladin worth his salt puts practices into detect evil.

Your argument is NULL and VOID sir. No paladin worth his salt puts practices into detect evil.

All of mine did, if only for the RP utility of it... and I daresay they were worth their salt.

I love detect align spells and know alignment.

I love detect align spells and know alignment.

Need the +1 for this, I've always thought that the consider command was a rude way of going about things.

Not saying I haven't/don't use it, just seems rude from an RP perspective to consider killing someone right in front of them.

But that's an RP thing about my characters, don't be rude so Grum doesn't smash your face in.