we aren't trying to evolve players, we are trying to bring and keep players. You have the wrong mindset for building an unpopular game with a small pbase Mindflayer. Your adjustments are for a game that is healthy and not at risk of fading into nothing.
Raid-Like EQ Changes
we aren't trying to evolve players' date=' we are trying to bring and keep players. You have the wrong mindset for building an unpopular game with a small pbase Mindflayer. Your adjustments are for a game that is healthy and not at risk of fading into nothing.[/quote']
Actually, I would have to say that more skills were brought in (paths) to trump the equipment, then the equipment would be little more than extra shinies/incentives to explore PK and hold not as much value as they used to.
I don't see what making uber equipment available to everyone really does except tip the scales more towards the Ruthless Tier.
I would also like to point out that while making the "God Suits" available to everyone would be the "cool" thing to do, it would mean little to newer players except that we all get excited about having this equipment thus the mindset gets passed on to the newer players.
Therefore, if we pass on the mindset of skills > equipment, but keep cool equipment around, just different types, then we build better players. I do not see what equipment (words on a screen that has to have meaning and will not to a new player) has to do with us building a playerbase unless it's meant to appease a core of the player base that won't spread the word until a demand is met.
However, I do agree with Mindflayer that an emphasis needs to be pushed towards skills/spells.
I just feel like that route is changing the GAME.
The game (the foundation) is fine. Classes, races, skills, spells. These are fine. This game is solid and always has been. It just needs to be fine tuned to a smaller pbase.
Fixing something that isn't broken to try and fix what IS broken doesn't really work.
I just feel like that route is changing the GAME.
.
Their's more to stagnation than just a few dissatisfied players that are MIA due to equipment issues (which do need to be addressed and I think you're on the closest track). I don't want to think too far ahead, but the game is going to have to evolve at some point in the future (I'm looking between 5 to 10 years down the road) or else we wind up right back where we were. Building is a never ending process to stop from becoming static. We'll never be in competition with the graphics world and we never want to change to the point of "gosh, was this FL?". But we eventually need to cast our eye into the game itself.
And I swear I would NEVER let the spirit of FL be touched. I'd quit before I saw that happen.
Mindflayer: I'd like to hear a more elaborate post about this suggestion. What exactly should be changed and for which classes? Can you give us some examples?
Mindflayer: I'd like to hear a more elaborate post about this suggestion. What exactly should be changed and for which classes? Can you give us some examples?
If I have the same ideas in my head it would be similar to how we have Crusaders or dark-knights or barbarians or to a similar degree shamans and lotus scourge ninjas just in different ways. Selectables and customizations combined with rare limits and emcumberances to help balance them out. I'd also would like to hear more from Mindflayer also.
I think Jibber would be a good source to throw his two cents in on the selectable skills, as well, I remember me and him were talking about warriors specifically in some thread but he's alot more knowledgable then myself