Class: Witch Hunter
Alignments: Neutral
Ethos: Chaotic
Races: Avian, Human
Skills
Level 1
dagger
mace
sword
dirt kicking
scrolls
wands
recall
flail
axe
Level 2
parry
dual wield
Level 4
enchanced dmg
Level 5
detect hidden **removed
Level 6
haggle
Level 7
dodge
kick
Level 8
fast healing
Level 9
hand to hand
Level 10
meditation
Level 11
second attack
Level 12
disarm
Level 14
bash
Level 15
trip
Level 17
detect traps
Level 18
dual parry
Level 19
defuse
Level 20
third attack
Level 22
sever tendon
Level 23
gut stomp
Level 27
stake
Level 35
call griffon
**added Level 37
Purge
Level 42
Charms
**added Level 50
Witch hunt
Witch hunt - adds 5 hit and damroll and -3 svspell when fighting target. Hunter will see (witch) flag on Target revealing removing all forms of stealth to the hunter. Hunter gets -3 hit and damroll against other enemies. Witch hunt cannot be cast targeting warriors, berserkers or thieves. Removed detect hidden and invis with addition of this skill.
call griffon - Similar stats to a mammoth without the extra defense, mountable pet, flying. 48 hour cooldown.
Charms - Selectable skill, this would be their trademark i suppose. would be able to select 2 types of charm they can make. Charms are items that are owner only that can be put into weapons to make them have special effects. (300 hour cooldown)
Red charm - Chance to cast silence, makes weapons burnproof.
White charm - Chance to cast calm, gives weapon cure light effect.
Black charm - Chance to cast dyssentry, +2 damroll
Green charm - Chance to cast roots, +2 hitroll (roots cause 2 rounds of lag)
**edit Mystic charm - Has chance to cast magical dmg (random light/drain life/holy)
** blue charm removed.
sever tendon - minus 4 dex from target, causes 2x move required when moving effect lasts 3 hours
gut stomp - does moderate damage, chance to cause target to vomit and make them unable to eat foot for 5 hours.
new Purge - at the cost of one of their runes dissolving the witch hunter purges up to three spells from their enemy. Using purge cuts 100 hours off of charm spell cooldown. This discourages people to just engage them to get rid of the runes. Purge ignores saves.
Spells
Level 10
identify
Level 15
locate object
Level 20
armor
Level 25
shield
Level 30
detect invis ** removed
Level 35
sanctuary
** this is a neut qclass i have been working on for a while, it is designed to be strong against casters/communers and some of the good/evil qclasses, not so strong against melee, weapon selection and lack of defenses/blind fighting make melees a pain for this class.
** their runes require a weapon that is already socketed, so this further limits weapons selection, in some cases they will have to chose between a nice weapon or using their runes.
let me know your thoughts and what i could change
thanks!