Never ever had any sort of problem with this legitimate tatic.
Cabal guard does not attacks when you retrive your Standard.
Does when you try to capture..
You cannot gain HP/Mana in that room.
Just use a skill to switch to them, deal a bit of damage, then flee and sleep.
They will slowly drain hp while you remain ok.
Of course this works better on a C/C. But meeles can hold the cabal guard better.
I honestly don't care when people do it. If they want to just sit at their cabal guard for the remainder of their play time on FL, power to them. Sounds boring as **** to me.
Recently I literally had two people at this cabal guard, one would dirt me and the other would charge. Umm, there's NO way to recover/capture a standard this way. Regardless of how powerful you are, you can see the thing. I kind of adopted Lytholm's suggestion. Call out the weak one, even though that didn't work I just figure I have to play the waiting game. Some people prefer to sit at their cabal for their whole gaming experience. Others will come out eventually....
This happened, and I beat one, then the other while the one I just beat was dead/gone.
This is a perfect example of what I have experienced many..many times. Getting dirted, then circle stabbed while fighting the guardian. When I arrived they were both inside, no-one would come out. When I moved in they said I assaulted their cabal..so it is legit that they both attack me.
Ditto. It was one of the most frustrating experiences. It is quite easy to just sit outside all day and wait for them to leave there cabal guard if they decide to ever leave. But where is the fun in that? You could also opt to just ignore the cabal enemy if you don't want to fight him near his home, but again where is the fun in that? Though I like the idea of aggressive cabal guards I am also for the idea of pushing cabal'd players away from their altar if they sit there for more than two ticks and they won't be able to return for at least two more ticks. This way they'll still have at least one tick at the altar to recover or get there bearings then go at it again.
I agree with this too. I just cannot work out how the pushing would work in conjunction with legitimate presence at the guardian.
Thing is, you have to leave your cabal to log out. So, the only real issue is people being able to shoot you from the cabal guards room. I personally have wait for people to leave the cabal then attack them. I even watched someone log off and stayed there long enough for them to return. Maybe a cheap tactic but so is running out to quit.
I've had this happen to me many times in the past. I've always wanted to see:
-
Cabal guards non-aggro.(Particularly useful when it is 1 against 2 + the guard)
-
The rooms blanketed so less chance of an assassinate and no fired weapons.
-
Rather than no regen, I think the room should be much like a shrine, where you lose a small amount of hp, tic after tic. You would only enter the room when the situation REALLY calls for it.
Just my thoughts.
Night folks.
I love you samag. Epic ideas, honestly.
I've never had a massive problem with this happening to me, so I don't exactly share your frustrations on the issue.
But whether your cabal enemy simply spends their whole time at their altar, or logs out, or hides, or whatever; isn't your interest still served?
You can lead armies, get gear, or do whatever else to your heart's content because you know they are just hiding somewhere and not willing to come and oppose you. If they do come out, you can waste them.
I agree that the tactic is fairly lame, and that people who do it repeatedly should be punished. But isn't part of joining a cabal being afforded greater protections than normal people, whether from your allies, cabal guard, skills or whatever?
I say if a person is doing it all the time, then report them. Other than that, I never really saw a need for the mechanic to be changed.
This thread is a total whine, I say leave it be.
When I used to play this often happened and you deal with it. Many times I would go to get a standard and as soon as the guard aggro'd me I'd eat a mounted charge followed by a dirt and disarm from a dragon stanced monk. That is life. You will get ganged at an altar. You chose to be in a cabal and it won't always be easy. I also did the same thing, when I was losing or in danger I would go to my guard, if someone wanted to kill me bad enough then let them come. I'd trap the crap out of the room, open with dirt, circle them till they fled and chase ftw. It sometimes worked for me, sometimes against me, but that is how it is. Not every fight in this game is a perfect 1v1 where both players are evenly matched and want to enage each other in the same place at the same time. There is a huge art to choosing how, when, and where a fight will happen. Maybe you are just too good and playing some power combo with infinite consumables, maybe if said enemy thought they had a chance against you they would come out. This along with people outright hiding in their cabal has been ongoing for years (and they will still get T). Where is LA? This thread needs an official Harden Up.
+1
I want more easy kills. Just remove the guard completely.
+1
I want more easy kills. Just remove the guard completely.
why do you bother posting, I mean...you could at least offr something to the discussion instead of useless bits of nothing. You should read your posts before your submit them, and think, does this contribute anything?
I've had this happen to me many times in the past. I've always wanted to see:
-
Cabal guards non-aggro.(Particularly useful when it is 1 against 2 + the guard)
-
The rooms blanketed so less chance of an assassinate and no fired weapons.
-
Rather than no regen, I think the room should be much like a shrine, where you lose a small amount of hp, tic after tic. You would only enter the room when the situation REALLY calls for it.
Just my thoughts.
Night folks.
blanketing the room would solve the study issue that some folks brought up. Thats a good idea. Fired weapon prevention would be nice. We do have another underlying issue of classes with ranged weapons that sit inside the cabal and just shoot attackers.
I am not to sure about the damage tics though. Would definatly make things interesting.
Fired weapon prevention would be nice. We do have another underlying issue of classes with ranged weapons that sit inside the cabal and just shoot attackers..
I don't see this as an issue at all. You are making the choice to attack their cabal, and they can defend it how they see fit. You are not entitled to do what I call "Ring the Dinner Bell" (a.k.a. Attack someone's cabal) and have them conveniently present themselves for you to fight on your terms.
Fired weapons have range for a reason. Only archery masters can penetrate missile shield, anyway. Should that selectable lore lose part of their intended advantage in cabal defense because you don't like it?
I thought some of the ideas to stop people camping too much in the altar room were alright, but this is going a step too far.
When I attack an enemy cabal I expect the occupants to defend it vigorously and with all means at their disposal within the rules.
I don't see this as an issue at all. You are making the choice to attack their cabal, and they can defend it how they see fit. You are not entitled to do what I call "Ring the Dinner Bell" (a.k.a. Attack someone's cabal) and have them conveniently present themselves for you to fight on your terms.
Fired weapons have range for a reason. Only archery masters can penetrate missile shield, anyway. Should that selectable lore lose part of their intended advantage in cabal defense because you don't like it?
I thought some of the ideas to stop people camping too much in the altar room were alright, but this is going a step too far.
When I attack an enemy cabal I expect the occupants to defend it vigorously and with all means at their disposal within the rules.
golf claps Here, here...that's what I'm talking about. Good post.
Personally, I do not care if you sit at your cabal waiting for me to walk in to use less than straight forward tactics. I just dont give a crap. It is you who are stifling your promotions. Also by not fighting without advantages you won't ever get better. So thank you Mr. I can't fight without an aggro mob, when others charge into battle bravely, you stand at the door waving goodbye to your comrads, and pride. I'll just take some glory for myself. Maybe you can go next time.
I love capping players at their altars.
And then what? The enemy has 2 ticks to kill your guard while you cant get in?
RE: Aulian. Yes thats right. Its called strategy and is a way to penalize those whom chose that extra tick behind the altar. However I like Samaqs idea also in how the room can drain your hp and mana, might be easier to implement also.
RE: Others. And I thought because you are given cabal powers things are supposed to be harder for you. If someone attacks your altar you're supposed to defend it. However people these days just ignore it, even Elders. My how this game has changed over the years.
I dislike the idea of that room draining on tic. Mainly because you have to be in the room to take the standard, or defend it. Maybe it should have a timer to start before it begins wittling HP down?
I was under the impression that the "dinner bell" method of finding cabaled players was not something you had to answer to. Someone throwing rocks at the castle is no big. Someone taking your standard IS big.
Playing devils advocate here, because I do still occasionally get steamrolled myself, but no where like i did years ago. So my first question is, How much glory do you get out of getting 6-8 rounded and full looted?
I hope you feel good telling yourself I'm getting better running through the world gathering mithril/teeth/onyx. Who knows, maybe you can shave 30 seconds off the re-equip time, and get steamrolled quicker in round two.
As for the dinner bell deal, If you're not willing to join a cabal vendetted with me, and you're too lazy to find me, I'm too lazy to do your hunting for you, go all out wasting your time trying to get into a place you'll never be able too. Idiot.
As for fighting without advantages, well, I'll join with Mya on the lets get rid of all consumables. 5 nymph heats is an advantage, and I guess I just won't get better using them and vials.
Edit: Stone golems mercs are an unfair advantage for people who can't afford 5k for one, too, I suppose.
I watched what Twinblades was talking about the other day and that was REALLY uncharacteristic and out of the ordinary IMO. Even when people defend their cabals I don't see them sitting at the actual guardian, but a room or two ahead of it.
On a seperate note, I think consumables have really up'd the ante and changed this game I think for the worse. I can understand gyvels, sanc and armor but it's to the point where if someone manages to cap you, you have no chance in hell of pking anyone decent until you spend hours gathering up all this stuff. I mean giving Cure Critical with little to no lag to a DK or a Warrior? Seriously? Then add in the fact that there are HARDLY ANY RARES IN WHATSOEVER and you end up being at the mercy of the opposing cabal for quite some time.
Oh, and you better have 10 venom sacks which don't go in your backpack and that "easily attainable" -400ac otherwise you're going to be lag-locked for eternity.