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Would you play a Drow Necromancer?

BURN!!!

She quoted D&D because Nameless spoke of restricting mages armor wearing due to somatic components. He went into the D&D realm.

And if you want to combine that with FL, then you have synthesized FL with D&D and made D&D a component of FL.

So, yeah, eat that.

No I didn't. Do you know the definition of Somatic? And NOT Mya's definition. Somatic insinuates there is a verbal, auditory, olfactory, or motion based tcomponent tied to the spell. What I meant by somatic is the word tied to casting it requires physical effort outside of wanting to cast the spell.

so·mat·ic   /soʊˈmætɪk, sə-/

[soh-mat-ik, suh-] Show IPA

–adjective

  1. of the body; bodily; physical.

BURN!!!

Your just excited cause someone took the pressure off you for .5 seconds. Don't worry, I handled that. Back to the matter at hand

when silenced or have dysenteria you cannot eat anything.this about the haymaker and the monk is based on player skill but it is possible.

The only trouble I see in rebalancing herbs' date=' is the fact the game has gotten to a point where average skill level is MUCH higher than it used to be. Now because of that stripping away some/all of my consumables would give the upper hand to mages by default since they require less buffs that they do not already have access too.[/quote']

I disagree with this. Melee's are not meant to heal like clerics - hence they have more defenses, dual wield etc. Battlemages aren't meant to either, nor are invokers.

All of these are fairly well balanced classes in their own right. They do some things well and other things poorly.

IMHO - the fact players 'rely' on consumables like this these days means their skill with the class is low. Mages can cast certain things. Clerics more. People who plan their warriors with the plan 'Get 2908302180392 hitroll, 2 whips, a sack full of hearts and just hit hard and run and heal' have no concept of how the class should be played and deserve to be dying to invokers and shaman left, right and centre.

The level of healing people gain access too on classes that do not need it (even on class that have the spell and people just don't want to spend eq slots for extra mana etc) is getting stupid. Melee's hit hard in good eq - they should not be healing. Clerics will never match the melee output of a warrior, ranger or berserker and nor should they. They have other spells making up for this.

I think players need to realise you will not have the upper hand in all situations. Sometimes someone is going to have it over you simply due to class vs class matchup. Having a million hearts and hoping you can take the 'enough kerosene can douse a fire' approach isn't a great way for the game to go IMHO

L-A

These things have always been in the game is the real issue, it is not til recent years that people have gotten as hardcore about it. I remember collecting Nymph Hearts for Sarodin (Savant drow bmg who had a bug in pfile and ended up having the char purged) back when suunmar first got savant.

No I didn't. Do you know the definition of Somatic? And NOT Mya's definition. Somatic insinuates there is a verbal, auditory, olfactory, or motion based tcomponent tied to the spell. What I meant by somatic is the word tied to casting it requires physical effort outside of wanting to cast the spell.

so·mat·ic   /soʊˈmætɪk, sə-/

[soh-mat-ik, suh-] Show IPA

–adjective

  1. of the body; bodily; physical.

Yes, I know the definition of somatic. D&D was the first RPG to tie somatic into spellcasting as part of a game. Any game to do so thereafter merely wandered off into D&D territory, no matter how historical somatic may be when it comes to any form of "religious" practice (being that religion was primarily the source of magic in the old days).

Now, take your burn like a man.

Yes, I know the definition of somatic. D&D was the first RPG to tie somatic into spellcasting as part of a game. Any game to do so thereafter merely wandered off into D&D territory, no matter how historical somatic may be when it comes to any form of "religious" practice (being that religion was primarily the source of magic in the old days).

Now, take your burn like a man.

Taking your burn, and everything before it I just have one question.

If somatic spellcasting procedures makes FL a Component of D&D or vice-versa.....

How come silence affected spellcasting before this topic was brought up?

Therefore, it's a moot point since it was already a component or vice-versa.

Did I miss anything?

PS: Still a good Burn.

Edit: It's a philisophical question, not an argument. For clarification.

So Gary Gygax created the word somatic? No, they just used it to describe spell casting in a smart way. Pagans performed rituals with somatic components, does that mean they need to lug around a bag-o-dice? You can tie words like Thaco, fort save, skill trick, Draconimicon to D&D. I used somatic in an attempt to show that my primary issue was casters. Look in any wizarding lore. They don't use armor because of spellcasting. Look at Gandalf, at Merlin etc etc. They wore what? Long robes because they did not wanna mess with their spell casting ability.

L-A and Emp make a good point.

Adding to both though, the point is not that its been around for years, the point is now that is being OVER utilized to the point where its throwing the game out of balance.

Balance is an ongoing issue, not merely a thing that is done and is perfect - and unfortuantely balance is being effected by the current trend of consumable hording.

L-A and Emp make a good point.

Adding to both though, the point is not that its been around for years, the point is now that is being OVER utilized to the point where its throwing the game out of balance.

Balance is an ongoing issue, not merely a thing that is done and is perfect - and unfortuantely balance is being effected by the current trend of consumable hording.

Have the hearts been around that long? I thought they were introduced when Emerald got replaced... It is entirely possible that I just had NFI about them until around that time though....

L-A

Ah... They were there IN emerald lol. L-A where have you been?

Ah... They were there IN emerald lol. L-A where have you been?

Learning to reduce people hp to 0 before they could eat hearts...obviously

L-A

Learning to reduce people hp to 0 before they could eat hearts...obviously

And failing at it, obviously

And failing at it' date=' obviously [/quote']

QFT

L-A

They've always been there, just not everyone was so freaking crazy about abusing them.

But what I hate is that yes consumables can unbalance some things, but only because your not stocking them too. Not gonna lie 90% of the time as my melee chars I have sanc, stone skin, shield, armor, flesh armor, enlarge, frenzy, and of course some curatives.

That's exactly the point. It then becomes a case of having to spend a considerable amount of time running around keeping stock of the vast multitudes of consumables around there just to keep at a level playing field with those that do the same. It seems to me like it's gone:

Skilled player A fights skilled player B.

Skilled player A loses, discovers herb A and uses it next time.

Skilled player B then uses herb A, causing player A to then use herb B.

etc etc.

Skilled player A utilising 1034 herbs and pills.

I know that's an exaggeration and I know that consumables are NOT the be all and end all... but it's the healing consumables in question that I have considerable beef with.

IMHO - the fact players 'rely' on consumables like this these days means their skill with the class is low. Mages can cast certain things. Clerics more. People who plan their warriors with the plan 'Get 2908302180392 hitroll, 2 whips, a sack full of hearts and just hit hard and run and heal' have no concept of how the class should be played and deserve to be dying to invokers and shaman left, right and centre.

I don't think the problem is unskilled players trying to rely on consumables. An unskilled player relying on consumables is still bait for a skilled player - similar to the EQ argument.

You can't, however, say that someone that hordes consumables is unskilled. For example, take an extremely skilled invoker player (who rather intelligently, realises stocking x amount of healing consumables can gain a considerable attrition-based advantage that should be the weakness of their class) and you don't have an unskilled player relying on consumables to survive, but a skilled wrecking ball who has consumables there to really benefit and then put competing players in a position where they too need to start using these sorts of consumables to keep up (at such a high skill level, where every advantage matters).

I think players need to realise you will not have the upper hand in all situations. Sometimes someone is going to have it over you simply due to class vs class matchup. Having a million hearts and hoping you can take the 'enough kerosene can douse a fire' approach isn't a great way for the game to go IMHO

L-A

I agree - that's how it should be I think. The fact that there are some readily available healing consumables that can be stored to the n'th degree ruins that.

Plus the whole finding-and-keeping-hold-of-equipment game was just about enough for me - now that I feel as though I need to be keeping sacks full of herbs and pills, it's just more 'general upkeep' than I care about. It's a continually stressful experience (not real stress of course, but 'gaming stress' ) worrying about it. I've personally turned to games that I still find to be a very 'hardcore' gaming experience, but with more time spent enjoying the competitive nature of the game - remaining it's hardcore nature with very real penalties for loss, without taking someone out of the game for a long while.

Please note that as always, this is just my opinion, and whilst I haven't played in a while I'm certainly not suggesting that everyone and their dog is running around with a sack full of nymph hearts, vomiting and healing all the time with Emerald Forest clogged with queues - it's just a personal concern of mine.

Sorry for the textwall.

Dey

Gobble Gobble

Dey

You are right. I fought Vakuul, and he just got tired of wearing out my hp and gave up I think. He literally hit me with a hellstream then just shrugged and did not get away. I probably still have logs of my psi being able to go from 100 to 1100 hp in a tic or two. Ask anyone who fought me, between Savant, Psi stuff, Hearts, and the strongest healing item in the game I was able to carry 2-3k hp around with me at all times. Overall it just got boring and circumstance swhere changing so I just said screw it.

You are right. I fought Vakuul' date=' and he just got tired of wearing out my hp and gave up I think. He literally hit me with a hellstream then just shrugged and did not get away. I probably still have logs of my psi being able to go from 100 to 1100 hp in a tic or two. Ask anyone who fought me, between Savant, Psi stuff, Hearts, and the strongest healing item in the game I was able to carry 2-3k hp around with me at all times. Overall it just got boring and circumstance swhere changing so I just said screw it.[/quote']

I was actually carying a lot of consumables as well, but since it was a duel I decided that burning all of them was not the wisest thing to do.

I have the log somewhere too. The problem in your case is not just that though, considering PSI's already have a VERY nice healing ability, that coupled with what you were carrying made it a bit annoying. You were of course very well prepared for the fight and deserved the win.

Every time I see someone using the healing consumables I can't help my first thought in that they are cheating. However I do use them in small amounts from time to time since it seems everyone else is using them, some in much larger quantity then others.