o_O
So every spell I get bellow level 25 will AUTOMASTER by itself just because I've ranked to level 50?
Why don't we just make all the skills unlock at 100%?
You know what, I have a much better idea.
Make training MUCH SLOWER instead. Like 10 times slower than it is at the moment. And make it so we can practice only up to 50%. Then noone will bother training and we can all fight at level 50 with having 75 across the board.
Training is one of the things which is supposed to keep you away from rage deleting. If we want to see people stick to their characters then for gods sake do not remove the training factor. If I wanted to play a game where my skills go up as I level, I would have kept playing Diablo instead.
Besides, this thread is not about how to make training faster, but how to make it more interesting.
I don't believe the training time has much to do with people keeping their characters. Full loots, equipment disparity, and general lack of knowledge weigh far more towards making a person so frustrated that they move on. That AND completely losing touch with your character by the time you near the end of the countless hours of training.
There is no good reason to not have all your skills/spells at 100 by the time you are done ranking. Heck, lets get rid of the increases by 'practice' all together. No more spam of ANY kind. Learning is done solely by interaction with other chars/quests etc. You get a certain amount of training points per level... Put em where you want (defense, second/third/fourth attack, sanc etc). BUT by the time you are 50, you'll have accumulated enough points to learn EVERYTHING to 100.
No more isolated training, promotes RP, is a more newb friendly training system, ...
Drawbacks... none that I see. If you really love skill/spell spam that much then people can run off and cast in isolation all they want, they just won't gain anything from it, besides some sick personal enjoyment.
The argument of 'hard to train' skills maxing out easier is not a good case. Most people WILL train them, the current system just delays the inevitable. Or in the case of less experienced players, ****s them completely because they don't know the training places/mobs.
If someone thinks that its unfair that the fire giant cleric doesn't have to 'train' longer than a drow cleric then adjustments can be made to race xp penalties. Maybe things flip flop... The fire giant now has a penalty of 500 and the drow 150.
I'm just glad the IMMs are talking about making a change. Thank you IMMs!