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Training Changes

Give +1% across the board each new rank for any skill/spell/song you have at least one practice in.

o_O

So every spell I get bellow level 25 will AUTOMASTER by itself just because I've ranked to level 50?

Why don't we just make all the skills unlock at 100%?

You know what, I have a much better idea.

Make training MUCH SLOWER instead. Like 10 times slower than it is at the moment. And make it so we can practice only up to 50%. Then noone will bother training and we can all fight at level 50 with having 75 across the board.

Training is one of the things which is supposed to keep you away from rage deleting. If we want to see people stick to their characters then for gods sake do not remove the training factor. If I wanted to play a game where my skills go up as I level, I would have kept playing Diablo instead.

Besides, this thread is not about how to make training faster, but how to make it more interesting.

Don't most players master pre 25 skills before 50 anyway? Now they can go RP and Hunt and have fun since they know it will take care of itself. They will still have to train the higher level skills.

This idea actually would slow down training, since many players may opt to wait till 50 to train at all to maximize the benefit from the 1% per level.

Don't most players master pre 25 skills before 50 anyway?

Perhaps you don't realise what kind of spell/skills you are offering to give automastered to some classes.

We are talking about disarm/shield disarm, wide variety of mals for shamans/DKNs/necros, veil of darkness, silence, energy drain, all weapons will be automastered for warriors, trip, backstab, blackjack, strangle and many many more which are quite useful and not so easy to master.

Hell, a warrior will have ALL of his weapons mastered by level 26-30. By level 50 he will have mastered disarm, shield disarm, second and third attack and forth will be close to mastered all this without spending not even 1 minute training.

o_O

So every spell I get bellow level 25 will AUTOMASTER by itself just because I've ranked to level 50?

Why don't we just make all the skills unlock at 100%?

You know what, I have a much better idea.

Make training MUCH SLOWER instead. Like 10 times slower than it is at the moment. And make it so we can practice only up to 50%. Then noone will bother training and we can all fight at level 50 with having 75 across the board.

Training is one of the things which is supposed to keep you away from rage deleting. If we want to see people stick to their characters then for gods sake do not remove the training factor. If I wanted to play a game where my skills go up as I level, I would have kept playing Diablo instead.

Besides, this thread is not about how to make training faster, but how to make it more interesting.

I don't believe the training time has much to do with people keeping their characters. Full loots, equipment disparity, and general lack of knowledge weigh far more towards making a person so frustrated that they move on. That AND completely losing touch with your character by the time you near the end of the countless hours of training.

There is no good reason to not have all your skills/spells at 100 by the time you are done ranking. Heck, lets get rid of the increases by 'practice' all together. No more spam of ANY kind. Learning is done solely by interaction with other chars/quests etc. You get a certain amount of training points per level... Put em where you want (defense, second/third/fourth attack, sanc etc). BUT by the time you are 50, you'll have accumulated enough points to learn EVERYTHING to 100.

No more isolated training, promotes RP, is a more newb friendly training system, ...

Drawbacks... none that I see. If you really love skill/spell spam that much then people can run off and cast in isolation all they want, they just won't gain anything from it, besides some sick personal enjoyment.

The argument of 'hard to train' skills maxing out easier is not a good case. Most people WILL train them, the current system just delays the inevitable. Or in the case of less experienced players, ****s them completely because they don't know the training places/mobs.

If someone thinks that its unfair that the fire giant cleric doesn't have to 'train' longer than a drow cleric then adjustments can be made to race xp penalties. Maybe things flip flop... The fire giant now has a penalty of 500 and the drow 150.

I'm just glad the IMMs are talking about making a change. Thank you IMMs!

How would your idea affect classes like Vampires bert? Who shift at 30

How would your idea affect classes like Vampires bert? Who shift at 30

Hmm, good question. I've never played a qclass before, and forgot about the skill/spell set changes. I'll have to think about that one. Hmm...and what if there is only one vamp, who would he learn from...

Dunno... going bowling. Think about it later.

How would your idea affect classes like Vampires bert? Who shift at 30

I don't know exactly what takes place when normal classes convert to qclasses, but why not just reset their skills and allow the player to reapply their accumulated training points?

Here is an example to see if it makes any sense:

Lets say a DK has a skill/spell count of 40. So that is 40 * 100 training points that need to be accumulated over 50 levels. (40*100)/50 = 80 per level. It would probably be better to break it down to training points counting as 10/point so you didn't have to hit train sword 80 times... So, we accumulate 8 training points per level.

If the DK goes Vamp and vampires have say 45 skills/spells, then they get all skills reset and are allocated (45 * 100)/50 = 90, or 9 trains/level. So they would get 9 * 30 levels = 270 training points to spend after being approved.

It may get weird with some classes gaining spells all the way until 50, and some being basically done in the early 40s.

There is probably a much easier way to go about it as well so minimal code changes would have to be done. But once you reach 50 you will have accumulated enough points to put everything to 100, if you so choose. No spam required.

Play focus would be clearly shifted to PK/RP almost entirely. Ever have that nice group you had going break apart because someone decided they hit that magic level and it was "time to train defenses", or half the group bails because they don't want to go past 41 without having x, y and z trained?

Tired of sending tells to me for days on end and not getting a reply because I've been training for 80 hours non-stop?

The people logged in WOULD ACTUALLY BE PLAYING!! OMG, WTF!

Any pending updates on this, I wonder?

The people logged in WOULD ACTUALLY BE PLAYING!! OMG, WTF!

No. No they wouldn't. We've established that they would be, in fact, out collecting consumables.

Yea. You just turned my 50 hours of 1 prac FG training into 50 hours of consumables

I didn't read past the first couple pages, but about a year ago (less, I think) someone brought up the idea of training perk during PK. The perk doesn't have to be a lot, but that is just one more way to encourage interactive training...and might encourage a little more low-level PK/challenges. There seems to be a lack of it cuz it's so easy to rank up these days

Easy to rank up these days my ***...

I've recently tried. Unless you're a melee or a hybrid its bloody hard imo

Mages? Which Mage?

Necros can rank solo almost 90% of the time.

Invockers are screwed until they get Mana shield and head out towards Pentagram Demons.

Battlemages.... Battlemages are better than Meele. Full AC suit, Magic weapon a pet and a stone golem and there we go.

Ok maybe not... but sure beats ranking with a Cleric.

seriously. If your playing a class that sucks at low ranks, use the damn medium quests. 99% of the time it is to deliver an item from mob x to mob y. Not alot of exp but ANY class can do it.

Which skills/spells are the most annoying to train, not including bard songs?

  • Stake
  • Kick
  • Riposte
  • Shield Disarm
  • Magic Strike
  • Field dressing
  • Entomb
  • Energy Drain

Energy drain is very, very easy to train. Same with riposte. I also had little trouble finding ways to train shield disarm the last time I bothered to (which I usually don't).

The rest, other than field dressing (acupuncture I'd put in with this), are frankly just not important to train. Magic strike happens whether it is mastered or not (whether the spells it calls on are mastered or not is a different story ), kick isn't really valuable for anyone beyond monks, I've never had a chance to use stake across a few paladins, and entomb does not need to be mastered at all.

Cleave and Weapon Cleave are the biggest pains in my #$$!

I'd add edge craft in there, too. Just for the mana cost.

Pilfer beats all skills.

Mages? Which Mage?

Necros can rank solo almost 90% of the time.

Invockers are screwed until they get Mana shield and head out towards Pentagram Demons.

Battlemages.... Battlemages are better than Meele. Full AC suit, Magic weapon a pet and a stone golem and there we go.

Ok maybe not... but sure beats ranking with a Cleric.

Seriously? How can you possibly have so much wrong in a single post?

As for skills that are the biggest PITA to train? Disarms/Cleaves are the obvious choice in my opinion.