DWARF3
General
Society: Dwarven society is clan-based and extremely hierarchical. There are twelve Great Clans, the lords of each of which maintains absolute, control over the dwarves in their respective clans without any interference. There are many minor Clans as well, some of which are quite powerful, but which do not have as wide an influence or as prestigious a history as the Great Clans. The clan lords are nominally ruled over by a dwarf-King or a dwarf-Queen, but the sovereign usually plays the role of mediator in disputes, rather than that of a ruler. When times of war or crisis comes, however, all of the Clans are expected to rally behind their King or Queen. Each Clan is made up of many different families which share a common ancestry; in a very real sense, every single clan member is kin. Within the first fifty years of a dwarf's life, he knows what his station in life will be, be it soldier, farmer, blacksmith, or miner. A skilled blacksmith is one of the most honored of dwarves, and for that reason, almost all dwarves possess at least some degree of experience with smithing, leading to their reputation as master forgers The social structure of the clans is very static; unless one manages to perform a feat of great valor or boldness, there is little to no social mobility. And, for the most part, that is exactly how dwarves like it, as they enjoy structure and reliability in life. Dwarves are, however, an infamously rowdy bunch, and love to indulge in alcohol. Dwarven spirits is the stuff of legends, and the secret behind dwarven brewing techniques is guarded almost as jealously as their black- smithing skills. Where other races make holy water, dwarves often make holy beer instead. Relationships with Other Races: On the whole, the isolationist dwarves, buried deep away within their underground palaces, have few contacts with the outside world. Although they are fond of halflings, whom they see as soft, harmless cousins, they consequently have few relations, be it positive or negative, with most races. Various individual clans have engaged in skirmishes or even the occasional outright war with other kingdoms (the so-called 'War of Night' against the ogres is an example of a disastrous one which resulted in the obliteration of the dwarven clan in question), but as a whole, the dwarven kingdom does not feel strongly for or against most races. The three exceptions to this rule are enumerated below. The testy relationship between elves and dwarves is well known. Although both are generally considered goodly, long-lived races, the two are simply diametrically opposed in terms of culture and mindset. Where dwarves love caverns and stone, elves love the outdoors and the sun. Where dwarves value precious gems and minerals, elves treasure plant life and natural beauty. Where dwarves value stability, elves delight in flexibility. And where dwarves are deeply pragmatic and self-reliant, elves are often deeply spiritual and rely heavily on their grasp of magic. While these differences seldom result in outright war or violence, the mutual disdain the two races share for each other is palpable. The duergar bear a grudge against the surface dwarves for the latter not coming to their rescue when the duergar burrowed into the Elder Earth. Surface dwarves feel duergar are fools for breaching the Elder Codex; the duergar consider surface dwarves cowards and traitors for not assisting them in their time of need. This resentment is similar to the hatred between elves and drow, although not nearly as profound. The duergar, after all, are still 'deep dwarves', and their relationship with surface dwarves is much akin to that of two estranged brothers; they may rail, rant, and genuinely hate each other, but in the end, will still acknowledge that they are of the same family. Finally, the dwarves bear an exceptionally deep grudge against the drow, due to the many dwarves captured and enslaved by the drow in the early days of history. The wholesale destruction by the drow of Clan Mith, the minor dwarven clan which invented mithril-metal, is a point of particular fury for the dwarves. The dwarves have a long memory indeed, and their enmity is as implacable and unforgiving as the mountains themselves. Dwarves can be the following classes: Warrior, Cleric, Bard, Blademaster and Berserker
