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Races

Races of Aabahran

The world of Aabahran is home to many races, each with unique strengths, weaknesses, and abilities. This page covers all playable races available during character creation.

Race Comparison

Race Size Exp Penalty Str Int Wis Dex Con Alignment Ethos
Avian Medium 250 19 21 21 23 19 Any Any
Drow Medium 400 18 24 20 24 16 Evil Any
Duergar Medium 300 21 18 20 21 23 Evil Any
Dwarf Medium 275 21 18 21 18 25 Good, Neutral Any
Elf Medium 375 18 25 20 23 16 Good Any
Faerie Tiny 325 14 25 20 23 14 Good Any
Feral Medium 175 19 18 21 24 20 Neutral, Evil Neutral, Chaotic
Fire Giant Large 225 25 15 15 16 23 Evil Any
Frost Giant Large 225 25 15 15 16 23 Evil Any
Gnome Small 75 18 23 25 18 18 Neutral Any
Half-Drow Medium 0 19 20 21 23 19 Evil, Neutral Any
Half-Elf Medium 0 19 21 21 22 19 Good, Neutral Any
Halfling Small 350 17 17 21 25 20 Good, Neutral Any
Human Medium 100 20 20 20 20 20 Any Any
Illithid Medium 425 17 25 23 18 17 Evil Any
Kaddar Tiny 325 16 22 20 23 15 Evil Neutral, Chaotic
Minotaur Large 200 23 17 18 17 22 Neutral Chaotic
Ogre Large 450 24 15 15 17 23 Any Any
Slith Medium 150 20 17 18 22 21 Any Any
Stone Giant Large 50 24 16 16 17 24 Neutral Any
Storm Giant Large 25 24 17 17 16 22 Good Any
Troll Large 450 23 15 17 19 23 Neutral, Evil Neutral, Chaotic
Werebeast Medium 125 21 19 19 21 20 Neutral Any
Wood-Elf Medium 375 18 23 20 23 18 Neutral Neutral, Chaotic

Stats shown are maximum trainable values. All races have a max Luck of 25. Exp Penalty is additional experience required per level beyond the base.

Racial Abilities

Race Bonus Skills Vulnerable Resistant Immune
Avian fly air
Drow sneak, infravision, faerie fire silver, mithril charm
Duergar berserk, infravision drowning poison, magic
Dwarf berserk, infravision drowning poison, magic
Elf sneak, infravision, scout, quiet movement iron charm
Faerie sneak, fly, steal
Feral dodge, parry, dual parry, sense motion, first parry, second parry fire
Fire Giant bash, enhanced damage, bodyslam, two handed mental, cold fire, weapon
Frost Giant bash, enhanced damage, bodyslam, two handed mental, fire cold, weapon
Gnome identify, defuse, infravision, detect invis, ranger staff charm
Half-Drow infravision charm
Half-Elf infravision charm
Halfling pry holy, negative
Human
Illithid trance, cone of force, detect magic, meditation light mental, lightning
Kaddar sneak, fly, steal cold charm
Minotaur rage, charge, axe
Ogre bash, bodyslam, mace, flail pierce bash
Slith spear
Stone Giant bash, enhanced damage, bodyslam, two handed mental weapon
Storm Giant bash, enhanced damage, bodyslam, two handed mental, wood lightning, weapon
Troll fast healing, regeneration acid disease, poison
Werebeast mind link, beast call, probe silver
Wood-Elf sneak, infravision, scout, quiet movement, camouflage, blind fighting iron charm

Class Availability

Race War Ber Ran Pal DK Cle Mon Inv BM Nec Sha Brd Bla Rog
Avian x x x x x x x x
Drow x x x x x x x x
Duergar x x x x x
Dwarf x x x x x
Elf x x x x x x x x x x
Faerie x x x x
Feral x x x x x x
Fire Giant x x x x
Frost Giant x x x x
Gnome x x x x x
Half-Drow x x x x x x x x x x x
Half-Elf x x x x x x x x x x
Halfling x x x x x
Human x x x x x x x x x x x x x
Illithid x
Kaddar x x x x x x
Minotaur x x x
Ogre x x x x
Slith x x x x
Stone Giant x x x
Storm Giant x x x x
Troll x x x x
Werebeast x x x
Wood-Elf x x x x x x x

Note: This table shows classes you can select at creation. All clerics can convert to shaman or healer from their respective guild between levels 25 and 30. Quest classes should apply as indicated in their respective requirements help file.

Last edited by Magick