ILLITHID ILLITHIDS
General
History: There are as many theories regarding the origin of the ancient species known as the illithid as there are historians. One theory claims that the illithid developed from the primordial coils of entropy itself as Aabahran was formed, twisted and blended monstrosities made from the nightmares of Chaos. Another theory argues that illithids were the byproduct of a monstrous magical merging of humans and octopi by a long-dead civilization. Others argue that it is more likely that the illithid race is a natural race which developed totally separate from all other races. Still others argue that the illithid were originally from an entirely different plane and are not native to Aabahran at all. But when all is said and done, no one knows the true history of the illithid, shrouded in the deepest of mystery, save for the Elder Brains, and they are silent, telling the story to none, not even the illithid themselves. Only in death, when they join the Elder Brains, do the illithid themselves find out. That can take a long time, as the illithid do not die easily. Even individual illithid can live for longer than ten thousand years, and as a race, their memory literally stretches back for epochs. Much of that history is known only to the illithid. What is known is that the vast bulk of the illithid civilization lies deep within the bowels of the world, in what is known as the 'Elder Earth'. The first contact which any of the modern races had with these fearful creatures came about during the ill-fated Clan Ranidon expedition to tunnel into the Elder Earth (see the scrolls regarding the history of the duergar for more details). The histories say that it was this first contact which led the illithid to become aware of the surface races, and thus it is the fault of the duergar that the monstrosities known as the illithid have been introduced to the world. The actual history, as known only to the illithid and shared with no others, is somewhat different. Although the duergar intrusion into the Elder Earth and the subsequent massacre of a Hive did play a role, the role was overstated. The duergar did briefly bring the minds of the illithid to the surface, but that which truly caught their notice was the appearance of the strange undead creatures after the ascendance of the deity known as Virigoth during the Bloodletting of the First Age. The illithid quickly discovered that these undead creatures shared a 'Continuum' which was akin in some ways to their own neural networks. What was even more intriguing to them was that this undead Continuum seemed to provide some degree of protection from the powerful psionic abilities of the illithid. Determined to take the full measure of this new potential threat, all of the Elder Brains convened and agreed to send an expedition of illithid out of the Elder Earth to found a new Hive, with the sole mission of accumulating as much information on undeath as possible. After much time spent surveying the and, it was decided that the best place to situate this new Hive would be underneath the sewers of the city of Miruvhor. First, the location was dark and hidden away from the sun; illithids loathe light. Second, there were plenty of beggars and other dregs of society in Miruvhor whom no one would care about if they went missing and were harvested. And third, Miruvhor was a hotbed of evil magic and necromancy and it was the illithid interest in undeath, after all, which drew them to the surface. It was decided that this Hive would be similar to the traditional Hives in many respects, but with a few important differences. First and foremost, traditional illithid restrictions against the practice of magic would be lifted, but only for the learning and practicing of the surface arts of necromancy. The existence of knowledge which was not possessed by the Elder Brains was judged unacceptable, and it was hoped that by allowing the practice of necromancy, the illithid would divine the secrets of unlife and learn its weaknesses. Second, there would be no Elder Brain to rule over this outpost; the risk was judged too great. This has led to an unprecedented degree of autonomy by the individual illithids of this Hive. By illithid standards, they are practically rogues, but by the standards of other races, even these illithids are often still Hive-minded to a frightening degree. See also: ILLITHID2
