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Let's fix sheath doublesheath.

At this moment sheath and double sheath have a problem.

You can be a Dark Knight dualing two weapon, sheath them in their sheaths keeping your hands free. But you cannot hold a wand to zap yourself.

The fact that you have Two weapons sheathed blocks the hold item mechanic of the mud.

This also affects character with double sheath, that cannot even sheath their weapons.

What is the point of calling the skill doublesheath, when you cannot double sheath. What you can do is wield weapons while having weapons sheathed.

It makes no sense.

At this time, the only way you can hold an item is if you sheath while:

  • You are wielding a two handed weapon.

  • You are wielding a one handed weapon and a shield.

So what I propose is to:

  • make hold item independent of the number of weapon sheathed.

  • Allow sheaths to store up to four weapon for double sheath.

This affects DK's, Ninjas, Warriors, Blademasters, Thieves, Bards, Rangers. In fact any class that can dual wield.

Example, a Paladin dual wielding and trying to use a stave of flight.

This does not makes said classes overpowering, but removes a pain in the *** obstacle to dual wielding.

If you think still that there is the need for a downing for "Balance".... you can make Herbs non smokable in combat. Or at least allow for a fumble like with potions.

Seriously, I get tired of dispelling or striking at the fall of sanctuary to have people not lose a round by insta smoke.

Not being able to hold an item is the downside of using two weapons. If you are holding a staff, you can temporarily hold it in one hand even if you can't fight with it that way.

You don't ever see someone holding multiple swords in a hand.

Shhh Mya.

It's not that.

If you are wielding two weapon, you should not hold anything. I agree with you.

The thing is that the weapons are sheathed. They are not in your hands. Your hands are free. You should be able to hold items.

Sheathing a two handed weapon or two daggers should make no difference to hold item.

I understand what you are saying about that. For example, when officers have their gun holstered and the police baton sheathed they have two free hands not one (how else can they write you tickets for speeding) . Mya does bring a good point about that, which I find a bit annoying as well.

It is peculiar Mya, but kinda needed for balance I think, maybe. Though I would not be against the entire holding/wielding/sheathing system being looked at and maybe revamped. Like why with weapon and shield you can sheath and zap but like you say, not with two weapons. Or how classes can pugil a staff and doublegrip it and get two-handed and still fire a bow mid combat.

Hit&Run has brought this problem before with his two malforms. I don't see why there needs to be a downside to having two weapons sheated. They are SHEATED i.e. your hands are free. Then why can't you use that wand?

I agree with Mya.

PS. Congrats on playing something that is not a mage deary

It is peculiar Mya' date=' but kinda needed for balance I think, maybe. Though I would not be against the entire holding/wielding/sheathing system being looked at and maybe revamped. Like why with weapon and shield you can sheath and zap but like you say, not with two weapons. Or how classes can pugil a staff and doublegrip it and get two-handed and [b']still fire a bow mid combat.

An hour tick is roughly 10 rounds of combat. Each round=6 minutes in game. You're telling me people can't sheath, take a shot and draw their weapon in a 12 minute time frame?

An hour tick is roughly 10 rounds of combat. Each round=6 minutes in game. You're telling me people can't sheath' date=' take a shot and draw their weapon in a 12 minute time frame?[/quote']

Dude, I don't think you can factor in time that way. In twelve minutes you could obviously fire way more than once. Time has to pass faster in FL because it is a game, and some races live thousands of years. It is non linear though and therefore I think your calculation (which is sound mathematically) just doesn't apply. Also in my experience a tick is generally 7 or 8 rounds.

Anyway my point is, in the spirit of this thread, how many hands do you have? Seems to depend on what class you have and what they are doing, or trying to do.

You have 3 hands if you are Sepahoona, should you be able to carry 2 shields?

Lets leave realism aside and look into game mechanics more, shall we?

You have 3 hands if you are Sepahoona, should you be able to carry 2 shields?

Lets leave realism aside and look into game mechanics more, shall we?

Wouldn't game mechanics suggest that people are meant to take a penalty if they want to re-sanc in combat with a certain wand? That's what this says to me - flee and do it or take the rounds without two weapons. RP justification aside it seems like a balance issue.

L-A

I think it just needs to be consistent either way.

Can't hold an object when:

Two weapons are sheathed

A two-handed weapon is sheathed and not a large-sized race

A one-handed weapon is sheathed and wearing a shield

OR

We allow a char to hold an item in all those cases above.

Wouldn't game mechanics suggest that people are meant to take a penalty if they want to re-sanc in combat with a certain wand?

You DO take a penalty, a few penalties actually - lag + not wearing a weapon (i.e. losing defenses) for the length of the lag.

I also agree with Mya on being able to actually doublesheath your weapons. Right now, when you have the doublesheath skill it just rotates your weapons to the wield position. You can't actually sheath all of your weapons.

So, let's either allow you to actually DOUBLESHEATH or change the skill's name to something like fast draw.

I also agree with Mya on being able to actually doublesheath your weapons. Right now, when you have the doublesheath skill it just rotates your weapons to the wield position. You can't actually sheath all of your weapons.

So, let's either allow you to actually DOUBLESHEATH or change the skill's name to something like fast draw. Bingo. Sorry but double sheath will get you arrested, and thats just wrong. I personally believe that doublesheathed weapons should be fixed so that they actually can both be in sheathes for RP/Law purposes. I also believe LA is right, having to remove the weapon to use your staff/scroll/wand is a balance issue. I think the only way to fix all the problems is this, add an hour lag to using scrolls, wands, staves, as well as to herbs. Herbs! Seriously, it takes a minute to spark one up people, if your smoking in combat we could also look at cutting durations in half. After all, you werent really trying to get high, you just wanted a buzz, else you would have found a quiet room somewhere.

First you take lag from brandishing or Zaping a Wand/Staff.

Half a round.

My Clerics can sheath, Hold the Ankh and recast Sanctuary without leaving battle. The same as using a potion. But potion can fumble. But then again you do not have a skill associated with Quaffing.

If you are not careful, you can end up in a round with weapons sheathed and punching.

Bingo. Sorry but double sheath will get you arrested' date=' and thats just wrong. I personally believe that doublesheathed weapons should be fixed so that they actually can both be in sheathes for RP/Law purposes. I also believe LA is right, having to remove the weapon to use your staff/scroll/wand is a balance issue. I think the only way to fix all the problems is this, add an hour lag to using scrolls, wands, staves, as well as to herbs. Herbs! Seriously, it takes a minute to spark one up people, if your smoking in combat we could also look at cutting durations in half. After all, you werent really trying to get high, you just wanted a buzz, else you would have found a quiet room somewhere.[/quote']

I can't even take this post seriously, so I won't give a serious reply, other than lulz.

I think it just needs to be consistent either way.

Can't hold an object when:

Two weapons are sheathed

A two-handed weapon is sheathed and not a large-sized race

A one-handed weapon is sheathed and wearing a shield

OR

We allow a char to hold an item in all those cases above.

Pretty sure a one-handed weapon sheathed and wearing a shield still allows you to brandish or zap, which is very inconsistent.

Oh its inconsistent, but it makes sense...put your sword away and you have this extra hand while keeping the shield lashed to the other arm.

Oh its inconsistent' date=' but it makes sense...put your sword away and you have this extra hand while keeping the shield lashed to the other arm.[/quote']

You know, following this logic, when I sheat my weapons I have two hands free! How surprising isn't it?

That doesn't seem to be the case though.