I am not sure if it is correct to have a low 40's minotaur berserker or any lover to even mid 40's character rationally in the pk range of many players at their pinnacles, especially when many of those are already in cabals. I was shocked to see a level fourty-three minotaur berserker in the range of demons, undead dark-knights and Caballed Battlemages. I think you should be at most three ranks around anyone yo fight. Especially because classes are not balanced until they are at 50. So many times when a fight occurs a main base skill or spell of yours might not be available until a higher rank. I think the distances between the numbers in which each race and class are penalized would be better reworked to be closer together. Or perhaps raise the pk range once a person joins a cabal. Especially since the cabal skills throws a gear in the works for any normal class in hopes to be balanced against them. Not sure how many feel on this, but constantly having to fight every evil pinnacle even in a cabal when you aren't even finished gaining your skills seems a little unmatched to me. Tell me what you think everyone, if you would be so kind.
Race and Class XP Bonuses
Easy Dark Knights, Easy...
I do think this is a good idea, maybe just for the caballed character to have their pk level increased. Unless someone cheats there's no way as your 42-43 elf paladin that you're going to have the gear to last long against a caballed vet. People can suggest the age old idea: just keep whereing, recall when they are near and they'll give up soon. But this cuts down on time in a group which for some is rare to get depending on when they play. I myself have had many just under pinn groups broken by that pinned nexus or whatever. The sad part is (yes I know I should tell an IMM) I've had neutrals or evils/goods while I'm neutral who didn't know me that would come multiple times trying to kill me while I was around 44 with barely any rares while a quick look would show they were decked.
It's part of the balancing for the extra strength you get as a more powerful race/class. Also, in my experience at least, it is rare for a pinned character to kill a subpinn character more than once. Most people have better form than that. shrug I think its fine the way it is. Otherwise everyone would be playing elven paladins. ^^
So a low fourties elven paladin stands a chance against a pinned warrior in nexus? or even a pinned evil cleric of any race?
We're not saying you stand a chance, but what is true is this. This is the Forsaken Lands, while this mud isn't supposed to have a completely OP combo, skill, or strategy it is supposed to make it so that you should be afraid just playing. This isn't WoW where you're safe in points, the mud keeps you on your toes, always where, always be prepared for anyone in your who pk and those you can't see to come after you. Like I said, yes a caballed character shouldn't be able to attack those 8 levels below him especially when you're talking about an Elder, Trusted, or even Leader. I think that once you've joined a cabal your pk range should be somewhere along the lines of 47 and up.
Elven paladins/crusaders are in pk range of mostly everything at level 42.
I beat a stone ranger warmaster that put a death mark on me at that level, not saying I'm pro and he's shabby, but it's not IMPOSSIBLE. I wouldn't go looking for fights at that level, nor would I even really fight any monsters at that level. I'll sneak around doing clan/guild quests.
Like I said' date=' yes a caballed character shouldn't be able to attack those 8 levels below him especially when you're talking about an Elder, Trusted, or even Leader.[/quote']
Didn't stop Azantar or Zauhael from attacking our little group of level 43-45 group. two cabal'd qrace/qclass. IMO that **** shouldn't be allowed.
baleted.
a-g
So a low fourties elven paladin stands a chance against a pinned warrior in nexus? or even a pinned evil cleric of any race?
My recent level 42 elf paladin defeated a pinned ogre ranger in a duel just a couple weeks ago. I can PM you the log if you don't believe me.
That being said... chances are that you will be better off just running/logging. I did it numerous times on that same character to escape the likes of Kurv, Masokant, etc.
EDIT: As for whether the point of exp penalties still really applies today... I'm not sure, really. On the one hand, I really like the danger and risk of being a level 42 elf who has to worry about those big bad 50s who can now kill me... but on the other hand, it is a HELL of a pain in the *** to try to get to 50 when you've got more enemy level 50s than people pre-50 who you can group with on 90+% of the time. Almost a bit more than I've started to feel it should be... especially because I'm not the type to just let someone kill me so that they'll go on their way and stop chasing me. I treat every single life of my character as precious, I treat death in game as something to avoid as much as I possibly can, and I have no qualms about quitting out to avoid dying to someone I have no real chance against. But if I quit out... I'm not playing anymore. If most of the times I log in I spend only as long as I must online before quitting because I've got 4 enemy pinns that will be hunting me down, maybe getting a single guild quest in before I'm noticed or run into anyone... even without dying, I'm not having much fun even while I am playing, and I'm not really progressing towards 50 anyways so I feel like my time is being wasted logging on in the first place.
I actually quite enjoy the penalty of using a high exp pen race. I mean, it's probably been said a hundred times already on this page (I just skimmed through), but if you're going to use such nice combos that come around to me like 800 to 900 exp pens, then you may as well accept the penalty getting to 50.
Minotaur Berserker being in range of high level undeads/qraces? I believe it. When you hit 50 with that berserker.. you'll be laying some hurt into a lot of people, for several different reasons. The charge, your horn charge, and the innate enlarge, and a lot of other PLUSES that the minotaur race gives you.
I don't think it should be changed. Keep it as is.
a-g
My suggestion:
Cabal skills only affect other cabaled members. Unless the player is in the Cabal hall, within the zone of proximity (some line added in within the distance of the cabal halls), or initiates the attack on the cabaled member he can't be attacked with the skills.
WTF does this have to do with balancing XP penalties????
a-g
I'm not sending spite towards you' date=' Pali. I understand we're near the same page on this subject but it just dawned on me... We have a lot of discussion about people not being online, less and less people on during peak times, no ranking partners, etc. etc. Well.. maybe it's because of the ideal tactic of logging off instead of getting totally raped by a 50 when you're below.[/quote']
Eh. Most 50s are easily enough just avoided. It's the few skilled players who can keep up with a target and/or have various cabal skills available to them that you have to log to get away from. They're few enough that it's not, in my opinion, usually a big problem... but when you've got a few that play a huge amount, it can cause difficulties for a while. It can certainly be gotten through, either through caring a little less about dying or by just accepting that it'll take a while.
As for cabal skills... the problem with your suggestion is that it'd also protect other uncaballed 50s from cabal powers, which I most certainly do NOT want to see happen. However, a slight alteration while preserving the basic concept would be to make it so that cabal powers couldn't work outside of a much smaller range of levels... say, more than two levels away from your enemy and cabal powers don't do anything. Basically, a shrunken PK range for cabal powers, not a shrunken PK range for cabal members.
@ A-G
Now this suggestion discusses the problems of a possible 43 character fighting a decked character which is in a cabal.
The problem with your suggestion is what is going to happen with non-caballed decked characters at 50 (take Pamyin (sp) for example)? They still won't be affected by cabal skills? That will be a HUGE nerf on all cabaled characters.
I think that what you are suggesting will cause more problems than it is supposed to solve. Masokant will still be in range of your 42 elf paladin.
I think that what you are suggesting will cause more problems than it is supposed to solve. Masokant will still be in range of your 42 elf paladin.
With all due respect to a very dangerous character... having been his target twice, once when he was Syndi and once recently when I'm pretty sure he was not - avoiding him was a lot easier the second time around. I think A-G's point about cabal skills is sound.
And why not just re-arrange the XP penalties so the gaps are not so big? For me personally it looks that you just want to make it easier for non-caballed characters when they are facing caballed ones.
And why not just re-arrange the XP penalties so the gaps are not so big? For me personally it looks that you just want to make it easier for non-caballed characters when they are facing caballed ones.
Read my previous post. That is emphatically NOT the case. Personally I'm fine with the system as it is now, but I can also see why the grind is a problem for a lot of people - it has caused me to not stick with a char more than once as well, but I view it as a filter where my actually good chars tend to make it because I stick to it and my crappy chars tend to fizzle because I don't care enough about them. However, if it's a problem to the point where it's negatively affecting a lot of players, I don't see why a mild alleviation of the pain is a bad thing.
a-g
Cabal powers are a reward for the responsibilities you take on as a cabal member, most commonly fighting and dying for your cabal. You have greater risks, greater duties, and you are given greater powers to compensate. No uncaballed person HAS to fight you... there's no obligation to them outside of RP. But you HAVE to fight others. You are required to. That's the catch. That's why I have no support for protecting uncaballed people from cabal powers as a general rule, and certainly never at 50.