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Trouble with Tribunes

Ethos > Alignemnt?

Now here are my suggestions.

  1. A new command, Cripple. When someone lays prostrate before you...stunned and unable to move, they lie entirely within your control, and you are able to cripple their body, hindering it almost useless for combat until they die, and are restored a new body.

  2. A timer. After being mercy'd, for say 100 ticks, you are really weak against that opponent. Maybe if you have mercy'd someone in the last 100 ticks, and fight them again...your damage is doubled, while you are given a third defense against them because of your knowledge of their style.

  3. Make lightwalkers naturally fight very very poorly against each other. Spells have less affects...you hit less. Make it amazingly difficult for a lightwalker trib to catch a chaotic good. Leave that where its fair, evil/neutral vs good.

Good Ideas! Cripple sounds interesting, though the end result of it shouldn't be death. And to be honest leaving them totally unable to fight other persons that may want their head wouldn't be fair either. Perhaps, if its effects were like you stated second, strictly person to person. Maybe after a fight between GOODIES the victor uses cripple, then the loser would have some sort of hinderance fighting only the victor but not everyone else. Also not all GOODIES can mercy, why not make mercy automatic for GOODS who are fighting GOODS(don't even know if it's plausible) or for that matter why not make GOODS V.s. GOODS have a natural state of calm while fighting one another. And why limit it to use against just Tribunals and not all goods. Not trying to down on any ideas, just trying to expand on what's allready been stated in a constructive manner.

Because all goods can mercy, most just have to take a perk to do it.

I knew that, but not all GOODs want to make that their perk. And why should they have too, it's a perk. Sometimes I don't even use perks.

Ok, after reading this long thread I think I am going to slighty change my ideas on it. I am starting to lean to the side of the imms based on their logic.

  1. It is not Good vs Good we are strictly talking about. Good vs Good only happens in ONE FORM in FL and that is with regards to the law. So really it is Lawful good vs Wanted Good. I think in a Lawful good (Trib) vs Lawful good (Wanted), the criminals rp should make him surrender right away. In Lawful good (Trib) vs Neutral or Chatotic good (Wanted) the criminal should surrender if it benefits him, or fight it out if his rp demands it, but he should be ready to accept the consequences for his actions (Outlawed or Punished by the Gods if they see fit).

  2. As to what Behrens said, just because you are a Chaotic good it does not mean you have to do something that is stupid. Pick your spots, strike when there is one or two tribs on who arent good. Wait for your evil target to leave town, or hope he attacks you in town. As for the Knights, most of the pure evil they will be hunting will likely end up outlawed anyway for their own RP so then you are free to do what you want in town, show some patience.

  3. EVEN if you are chaotic good and you despise all evil and the fact that it is running the tribunal, you would still never want to kill the goods who follow the evil. You would likely want to kill the evil and "free" the goods from their misguided ways. Just cuz you know it wont happen OOC (goody leaving tribunal cuz he saw the light), stay IC, try and rp the goods out of the corrupt regime, who knows it might happen. As for this talk of good tribunes being outcast for knowingly sentencing another good to death, thats just ridiculous. The good in question CHOSE to get wanted, the good Tribune cannot choose when to arrest and when not to.

  4. I do however like the idea of a chaotic or neutral good who does not wish to surrender to a good trib, and who does not wish to die, have some way of beating him off so that he can get away and not be attacked again right away. Definately not a mercy loot, I dont think goods should be trying to loot each other. But perhaps some form of weakness the defeated trib would suffer against whoever beat him, for 24 hours.(or whatever the balanced time/effect would be)

my 2 pennies

One way to do it would be to have good aligned characters automercy good aligned Tribunals and make it so if you fail to apprehend a good as a good-aligned Tribunal you can't apprehend that good for 24 hours (cabal skills shouldn't work against them either).