Damage to Thork:
| Player | Damage | % | Class | Level |
|---|---|---|---|---|
| Hendren | 1232 | 100% | Monk | 50 |
Combat Transcript:
A shadow moves suddenly and reverses your attack against you.
A shadow fades into existence.
Hendren's body regains its substance, and he materializes into existence.
Hendren's elbow slash devastates you!
Hendren moves suddenly and reverses your attack against you.
You dodge Hendren's attack.
Your spin kick misses Hendren.
Hendren parries your attack with his first hand.
You have been ABDUCTED!
An Honorable Sacrifice
A bold knight stands righteously in a green field, clenched tightly
within his fist is a dagger. A look of sorrow is upon his face, and it
appears as though he is withstraining his tears. At his feet lies the demon
Miscreant, twisted into an odd position upon the ground, and unmoving.
Labeled at the base of the sculpture are the words: The Sacrifice of Orealt.
[Exits: west]
(Humming) A carving depicting the sacrifice of Orealt is here.
(Translucent) (Dark Aura) (Bright Aura) Hendren is here, fighting YOU!
You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
You scan up.
You scan down.
You parry Hendren's attack with your second hand.
You parry Hendren's attack with your second hand.
You parry Hendren's attack with your first hand.
You reverse Hendren's attack against him.
Hendren dodges your attack.
Hendren moves suddenly and reverses your attack against you.
You parry Hendren's attack with your first hand.
Hendren parries your attack with his first hand.
Hendren moves suddenly and reverses your attack against you.
You dodge Hendren's attack.
Hendren moves suddenly and reverses your attack against you.
You dodge Hendren's attack.
Hendren is in excellent condition.
Thork: [===|===|===|===]
[16:00 | Thork: 97% hp 91% mana 95% mv | Hendren: 100% hp 83% mana 98% mv]
Hendren is blinded by the dirt in his eyes!
Your kicked dirt scratches Hendren.
Hendren has a few scratches.
Thork: [===|===|===|===]
[16:00 | Thork: 97% hp 91% mana 95% mv | Hendren: 99% hp 83% mana 98% mv]
You reverse Hendren's attack against him.
Hendren dodges your attack.
You dodge Hendren's attack.
You dodge Hendren's attack.
Hendren's form blurs with speed!
You are blinded!
Someone's strike grazes you.
Someone parries your attack with his first hand.
Your jab misses someone.
Someone moves suddenly and reverses your attack against you.
Someone's spin kick mauls you.
Someone moves suddenly and reverses your attack against you.
You parry someone's attack with your first hand.
Thork: [===|===|===|===]
[16:00 | Thork: 94% hp 91% mana 95% mv | Hendren: 99% hp 83% mana 98% mv]
You dodge someone's attack.
Someone's form blurs with speed!
Sharp pain explodes in your leg!
Someone's strike grazes you.
You parry someone's attack with your second hand.
You reverse someone's attack against him.
Someone dodges your attack.
Someone dodges your attack.
Your elbow slash decimates someone!
Someone parries your attack with his second hand.
Someone parries your attack with his second hand.
Someone parries your attack with his first hand.
Thork: [===|===|===|===]
[16:00 | Thork: 94% hp 91% mana 88% mv | Hendren: 96% hp 83% mana 98% mv]
[#330 ]Warlords : Engaging enemies.
Thork: [===|===|===|===]
[16:00 | Thork: 94% hp 91% mana 88% mv | Hendren: 96% hp 83% mana 98% mv]
Someone focuses all his strength into a devastating strike at you!
Someone's smash *** OBLITERATES *** you!
Thork: [===|===|===|=--]
[16:00 | Thork: 82% hp 91% mana 88% mv | Hendren: 96% hp 77% mana 98% mv]
You have become better at retreat! [13%]
You flee from combat!
Thork flees west!
You can't see a thing!
Alas, you cannot go that way.
The door is closed.
You are affected by the following:
Spell: blindness : modifies ac by 15 for 1 hours
: modifies hitroll by -5 for 1 hours
Spell: stance : modifies hitroll by 3 for 10 hours
: modifies savingspell by -5 for 10 hours
Spell: preying mantis : for 14 hours
Spell: truesight : for 22 hours
: for 22 hours
Spell: chii : modifies ac by -33 for 20 hours
Spell: aura : modifies ac by -50 for 21 hours
Spell: horse stance : modifies con by 3 for 7 hours
Spell: defensive : for 21 hours
Spell: armor : modifies ac by -20 for 18 hours
Spell: mounted : for 45 hours
You open the door south of you.
You can't see a thing!
You can't see a thing!
The double doors is closed.
The double doors is closed.
You open the double doors south of you.
You can't see a thing!
You can't see a thing!
You can't see a thing!
You can't see a thing!
You can't see a thing!
You can't see a thing!
The metal door is closed.
The metal door is closed.
You open the metal door south of you.
You can't see a thing!
Alas, you cannot go that way.
You can't see a thing!
You can't see a thing!
You can't see a thing!
You can't see a thing!
Someone says 'I'll be keeping my eye on you, Thork.'
Someone steps aside and allow you to pass him.
Someone says in a foreign tongue 'Kichiktsk'! Shvra kviktkch chaiskai of Zhik Zvavrikts!'
You can't see a thing!
You can't see a thing!
You can't see a thing!
You are affected by the following:
Spell: blindness : modifies ac by 15 for 0 hours
: modifies hitroll by -5 for 0 hours
Spell: stance : modifies hitroll by 3 for 9 hours
: modifies savingspell by -5 for 9 hours
Spell: preying mantis : for 13 hours
Spell: truesight : for 21 hours
: for 21 hours
Spell: chii : modifies ac by -33 for 19 hours
Spell: aura : modifies ac by -50 for 20 hours
Spell: horse stance : modifies con by 3 for 6 hours
Spell: defensive : for 20 hours
Spell: armor : modifies ac by -20 for 17 hours
Spell: mounted : for 44 hours
You can't see a thing!
You can't see a thing!
You can't see a thing!
You can't see a thing!
Someone rides in.
You can't see a thing!
Someone rides in.
You can't see a thing!
You can't see a thing!
You can't see a thing!
You can't see a thing!
You can't see a thing!
You can't see a thing!
You can't see a thing!
Someone steps aside and allow you to pass him.
Someone says in a foreign tongue 'Kichiktsk'! Shvra kviktkch chaiskai of Zhik Zvavrikts!'
You can't see a thing!
You can't see a thing!
You can't see a thing!
You can't see a thing!
You can't see a thing!
You can't see a thing!
You can't see a thing!
Someone rides in.
You can't see a thing!
Someone rides in.
Alas, you cannot go that way.
You can't see a thing!
You can't see a thing!
Someone looks into the sky.
Someone says in a foreign tongue 'I gnowgnow whrroo brawowgrsnuhhr ghuhhrawou.'
Someone says in a foreign tongue 'Whrroo whuhgnoughgn browoobrwh so gnoooognawrwawrr.'
You can't see a thing!
You can't see a thing!
You can't see a thing!
You can't see a thing!
You can't see a thing!
You can't see a thing!
You can't see a thing!
You can't see a thing!
You can't see a thing!
You can't see a thing!
You can't see a thing!
You can't see a thing!
You can't see a thing!
You can't see a thing!
The sun slowly disappears in the west.
You can see again.
They aren't here.
Near Vanguard Point
You stand along the Dragon Road, leading eastward into the massive
city of Maelbrim. The road continues westward all the way towards
Val Miran, and eventually to the Dead Sea. Large craggy spires rise
up all around you, and the chill mountain air is sweet and cool in
your lungs. Here, a large checkpoint has been set up by the Regent
of Maelbrim to keep out unwanted visitors.
[Exits: east west]
(Translucent) (Dark Aura) (Bright Aura) Hendren the Master of Unbreaking Stone is here, sitting astride an elephant.
Hendren rides east.
They aren't here.
Hendren rides in.
Hendren yells 'Help! Thork tried to kick dirt into my eyes!'
Your kicked dirt misses Hendren.
Hendren is in excellent condition.
Thork: [===|===|===|==-]
[18:00 | Thork: 88% hp 91% mana 67% mv | Hendren: 100% hp 81% mana 92% mv]
Hendren utters the words, 'asphyxiate'.
You can't draw any air into your lungs!
Hendren is in excellent condition.
Thork: [===|===|===|==-]
[18:00 | Thork: 88% hp 91% mana 67% mv | Hendren: 100% hp 78% mana 92% mv]
[#954 ]Warlords : Defeated by Elemental[#256 ].
Hendren is in excellent condition.
Thork: [===|===|===|==-]
[18:00 | Thork: 88% hp 91% mana 67% mv | Hendren: 100% hp 78% mana 92% mv]
You parry Hendren's attack with your second hand.
You parry Hendren's attack with your first hand.
You reverse Hendren's attack against him.
Hendren dodges your attack.
Hendren's form blurs with speed!
You are blinded!
Someone's strike grazes you.
You reverse someone's attack against him.
Your pierce kick MUTILATES someone!
Someone parries your attack with his second hand.
Someone moves suddenly and reverses your attack against you.
You dodge someone's attack.
Someone parries your attack with his second hand.
Thork: [===|===|===|==-]
[18:00 | Thork: 88% hp 90% mana 67% mv | Hendren: 95% hp 78% mana 92% mv]
You parry someone's attack with your first hand.
You dodge someone's attack.
You dodge someone's attack.
A set of razor sharp claws' slash grazes Hendren.
Someone parries your attack with his first hand.
Someone dodges your attack.
Someone parries your attack with his second hand.
Thork: [===|===|===|==-]
[18:00 | Thork: 88% hp 90% mana 67% mv | Hendren: 95% hp 78% mana 92% mv]
They aren't here.
Thork: [===|===|===|==-]
[18:00 | Thork: 88% hp 90% mana 67% mv | Hendren: 95% hp 78% mana 92% mv]
You roll up your maps.
Thork: [===|===|===|==-]
[18:00 | Thork: 88% hp 90% mana 67% mv | Hendren: 95% hp 78% mana 92% mv]
AAAAAARRRRRRGGGGGGHHHHHH!!!!!!
Thork: [===|===|===|==-]
[18:00 | Thork: 88% hp 90% mana 67% mv | Hendren: 95% hp 78% mana 92% mv]
You spread open a tactical map of Ruins of Xymerria.
??? 0/5R
???
ID Defense Arm Commander Name Status
[26 ] 3000[||||||] 67 ~v~ Savant Vortex besieged
[256 ] 804[||||--] 67 ~v~ Savant Elemental fighting
[45 ] 1558[||||||] 0 Thork Warlords fighting
[450 ] 1355[||||||] 0 Thork Warlords fighting
<6: 0.3 >[APHGFB]-[CTR]-[ZMOQ]-[?] Map#68 : ??? Thork: [===|===|===|==-]
[18:00 | Thork: 88% hp 90% mana 67% mv | Hendren: 95% hp 78% mana 92% mv]
Someone is blinded by the dirt in his eyes!
Your kicked dirt grazes someone.
Thork: [===|===|===|==-]
[18:00 | Thork: 88% hp 90% mana 67% mv | Hendren: 94% hp 78% mana 92% mv]
You dodge someone's attack.
Someone's form blurs with speed!
Sharp pain explodes in your leg!
Someone's strike injures you.
You parry someone's attack with your first hand.
You parry someone's attack with your second hand.
You reverse someone's attack against him.
Someone parries your attack with his second hand.
Someone moves suddenly and reverses your attack against you.
You parry someone's attack with your first hand.
Someone parries your attack with his first hand.
Someone parries your attack with his first hand.
Thork: [===|===|===|==-]
[18:00 | Thork: 87% hp 90% mana 60% mv | Hendren: 94% hp 77% mana 92% mv]
[#954 ]Warlords : Patrol The Cavern of Shudde M'ell confirmed.
Thork: [===|===|===|==-]
[18:00 | Thork: 87% hp 90% mana 60% mv | Hendren: 94% hp 77% mana 92% mv]
You parry someone's attack with your second hand.
You reverse someone's attack against him.
Someone parries your attack with his first hand.
You reverse someone's attack against him.
Someone parries your attack with his first hand.
You parry someone's attack with your second hand.
Someone dodges your attack.
Your jab wounds someone.
Your knee thrust injures someone.
Thork: [===|===|===|==-]
[18:00 | Thork: 87% hp 89% mana 60% mv | Hendren: 91% hp 77% mana 92% mv]
You roll up your maps.
Thork: [===|===|===|==-]
[18:00 | Thork: 87% hp 89% mana 60% mv | Hendren: 91% hp 77% mana 92% mv]
You focus all your strength into a devastating strike at someone!
Someone moves suddenly and reverses your attack against you.
Someone's smash *** DEMOLISHES *** you!
Thork: [===|===|===|---]
[18:00 | Thork: 75% hp 81% mana 60% mv | Hendren: 91% hp 77% mana 92% mv]
You reverse someone's attack against him.
Someone parries your attack with his first hand.
You parry someone's attack with your first hand.
Someone's form blurs with speed!
Sharp pain explodes in your leg!
Someone's strike injures you.
You dodge someone's attack.
You reverse someone's attack against him.
Someone dodges your attack.
A set of razor sharp claws' slash grazes Hendren.
Someone parries your attack with his second hand.
Someone parries your attack with his second hand.
Someone parries your attack with his second hand.
Someone parries your attack with his second hand.
Someone parries your attack with his first hand.
Thork: [===|===|===|---]
[18:00 | Thork: 74% hp 80% mana 54% mv | Hendren: 90% hp 77% mana 92% mv]
You reverse someone's attack against him.
Your elbow slash devastates someone!
Someone's form blurs with speed!
Someone's strike grazes you.
You parry someone's attack with your second hand.
You dodge someone's attack.
You parry someone's attack with your first hand.
You reverse someone's attack against him.
Someone parries your attack with his first hand.
Someone moves suddenly and reverses your attack against you.
You parry someone's attack with your second hand.
Someone moves suddenly and reverses your attack against you.
You parry someone's attack with your second hand.
Someone parries your attack with his second hand.
Someone parries your attack with his second hand.
Thork: [===|===|===|---]
[18:00 | Thork: 74% hp 80% mana 54% mv | Hendren: 87% hp 77% mana 92% mv]
You frown disapprovingly.
Thork: [===|===|===|---]
[18:00 | Thork: 74% hp 80% mana 54% mv | Hendren: 87% hp 77% mana 92% mv]
You dodge someone's attack.
You parry someone's attack with your second hand.
You parry someone's attack with your first hand.
Someone's form blurs with speed!
Someone's strike grazes you.
Someone moves suddenly and reverses your attack against you.
You parry someone's attack with your first hand.
Someone parries your attack with his first hand.
Your jump kick devastates someone!
Someone parries your attack with his second hand.
Someone moves suddenly and reverses your attack against you.
You parry someone's attack with your first hand.
Thork: [===|===|===|---]
[18:00 | Thork: 74% hp 80% mana 54% mv | Hendren: 84% hp 76% mana 92% mv]
You reverse someone's attack against him.
Someone parries your attack with his first hand.
You parry someone's attack with your second hand.
You dodge someone's attack.
You parry someone's attack with your first hand.
Your jab injures someone.
Your elbow slash decimates someone!
Someone parries your attack with his first hand.
Someone parries your attack with his second hand.
Someone dodges your attack.
The night has begun.
Someone rubs the dirt out of his eyes.
Thork: [===|===|===|=--]
[19:00 | Thork: 79% hp 80% mana 66% mv | Hendren: 81% hp 76% mana 100% mv]
Someone is blinded by the dirt in his eyes!
Your kicked dirt grazes someone.
Thork: [===|===|===|=--]
[19:00 | Thork: 79% hp 80% mana 66% mv | Hendren: 80% hp 76% mana 100% mv]
You dodge someone's attack.
Someone's elbow slash mauls you.
You reverse someone's attack against him.
Someone dodges your attack.
Someone's asphyxiation scratches you.
Your elbow slash misses someone.
Someone parries your attack with his first hand.
Someone parries your attack with his first hand.
Someone parries your attack with his second hand.
Someone parries your attack with his first hand.
Thork: [===|===|===|=--]
[19:00 | Thork: 77% hp 79% mana 66% mv | Hendren: 80% hp 76% mana 100% mv]
You step out of someone's kick, and deliver one of your own!
Your kick grazes someone.
Thork: [===|===|===|=--]
[19:00 | Thork: 77% hp 79% mana 66% mv | Hendren: 80% hp 76% mana 100% mv]
Someone's elbow slash decimates you!
You dodge someone's attack.
You parry someone's attack with your first hand.
You parry someone's attack with your first hand.
You parry someone's attack with your first hand.
Someone's asphyxiation scratches you.
Someone moves suddenly and reverses your attack against you.
You dodge someone's attack.
Someone moves suddenly and reverses your attack against you.
You parry someone's attack with your first hand.
Your knee thrust mauls someone.
Someone parries your attack with his second hand.
Thork: [===|===|===|---]
[19:00 | Thork: 74% hp 79% mana 66% mv | Hendren: 77% hp 76% mana 100% mv]
You have become better at retreat! [14%]
You flee from combat!
Thork flees east!
You can't see a thing!
You prepare for a counter move like a preying mantis waits for its prey.
Someone's asphyxiation scratches you.
Someone's asphyxiation scratches you.
You are affected by the following:
Spell: preying mantis : for 16 hours
Spell: shattering blow: for 3 hours
Spell: blindness : modifies ac by 15 for 0 hours
: modifies hitroll by -5 for 0 hours
Spell: suffocate : for 2 hours
Spell: stance : modifies hitroll by 3 for 7 hours
: modifies savingspell by -5 for 7 hours
Spell: truesight : for 19 hours
: for 19 hours
Spell: chii : modifies ac by -33 for 17 hours
Spell: aura : modifies ac by -50 for 18 hours
Spell: horse stance : modifies con by 3 for 4 hours
Spell: defensive : for 18 hours
Spell: armor : modifies ac by -20 for 15 hours
Spell: mounted : for 42 hours
Someone's asphyxiation scratches you.
Someone's asphyxiation scratches you.
Someone's asphyxiation scratches you.
Someone's asphyxiation scratches you.
You mount upon the back of a warhorse.
You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
You scan up.
You scan down.
Someone rides in.
Someone's asphyxiation scratches you.
You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
You scan up.
You scan down.
But you aren't in combat!
You can't see a thing!
You can't see a thing!
Someone rides in.
Someone's asphyxiation scratches you.
You can't see a thing!
Someone rides in.
You can't see a thing!
You can see again.
Apollys rides in.
Green Square
Much work has been put into Green Square since its construction. The
remaining rubble has been removed, the earth has been planted with new
bushes and some of the hardier flowers. A beautiful stone path leads
through the new plants. The practice field to the north and northwest can
be seen over a row of small bushes. Whereas the field is mostly used by the
military, Green Square is the people's domain. Still, it sees rough sorts
who head through here to get to the Milieu, which is to the northeast of
this position. Academy students and researchers can also often be found in
this area, as the Academy is in the district to the south of here. Vanguard
Point to the west marks the boundary of the inner city limits of Maelbrim.
Large [KNIGHT] tents occupy the space, giving shelter and healing the
remaining citizens.
[Exits: north east south west]
A big SIGN waiting to be read points north.
A polished marble fountain carved into the shape of dolphins gushes crystalline water.
(White Aura) An old, tired looking man stands here bent over a cane.
Apollys rides in.
They aren't here.
They aren't here.
Apollys rides east.
You scan all around.
You scan north.
*** Range 2 (north) ***
Vorholm, the Master of War, stands here guarding the gates of the Milieu.
*** Range 4 (north) ***
Mandrake the Monk Guardian stands watch here.
You scan east.
*** Range 1 (east) ***
Apollys the Honorable is here, sitting astride a white charger.
*** Range 3 (east) ***
A bounty hunter for the Maelbrim jailer stands here glowering.
*** Range 4 (east) ***
A well-off citizen of Maelbrim is here, enjoying his spare time.
Phaezian, the Timeless Archon, patrols the area.
(White Aura) A Marshall of Maelbrim stands here, enforcing the Law.
*** Range 6 (east) ***
A well-off citizen of Maelbrim is here, enjoying his spare time.
You scan south.
*** Range 1 (south) ***
A citizen of Maelbrim is here, hands calloused, shoulders squared.
*** Range 2 (south) ***
A citizen of Maelbrim is here, hands calloused, shoulders squared.
*** Range 3 (south) ***
A small extremely fluffy cat is here, looking adorable.
You scan west.
*** Range 4 (west) ***
(White Aura) An Aberrant Guard scans the entrance to the city.
(White Aura) An Aberrant Guard scans the entrance to the city.
*** Range 5 (west) ***
(Translucent) (Dark Aura) (Bright Aura) Hendren the Master of Unbreaking Stone is here, sitting astride an elephant.
You scan up.
You scan down.
Hendren's asphyxiation scratches you.
Maelbrim is [TRIBUNAL] controlled. Players near you:
<PK> Hendren Vanguard Point
<PK> Thork Green Square
Apollys Regent Avenue
They aren't here.
Regent Avenue
Lined with tall trees and groomed shrubs, Regent Avenue is the western
half of the main east-west throughway that dissects Maelbrim in half.
Ostentatiously kept humbler than its position in Maelbrim would otherwise
dictate, those that designed it recognized that the role of a regent is to
fill the interim void that is left between sovereigns. While a sovereign in
power, the title is a reminder of the inferior position of rank. Therefore,
the road is not particularly wide, but it more than makes up for this in its
comfortable, aesthetic appeal. Regent Avenue continues west from here and
leads into Green Square to the east.
[Exits: east south west]
They aren't here.
Regent Avenue
Lined with tall trees and groomed shrubs, Regent Avenue is the western
half of the main east-west throughway that dissects Maelbrim in half.
Ostentatiously kept humbler than its position in Maelbrim would otherwise
dictate, those that designed it recognized that the role of a regent is to
fill the interim void that is left between sovereigns. While a sovereign in
power, the title is a reminder of the inferior position of rank. Therefore,
the road is not particularly wide, but it more than makes up for this in its
comfortable, aesthetic appeal. Regent Avenue continues west and east from
here and a trail leads into a field to the north.
[Exits: north east south west]
(Translucent) (Dark Aura) (Bright Aura) Hendren the Master of Unbreaking Stone is here, sitting astride an elephant.
Hendren rides east.
They aren't here.
Regent Avenue
Lined with tall trees and groomed shrubs, Regent Avenue is the western
half of the main east-west throughway that dissects Maelbrim in half.
Ostentatiously kept humbler than its position in Maelbrim would otherwise
dictate, those that designed it recognized that the role of a regent is to
fill the interim void that is left between sovereigns. While a sovereign in
power, the title is a reminder of the inferior position of rank. Therefore,
the road is not particularly wide, but it more than makes up for this in its
comfortable, aesthetic appeal. Regent Avenue continues east from here and
ends at Vanguard Point to the west.
[Exits: east west]
They aren't here.
Hendren's asphyxiation scratches you.
Regent Avenue
Lined with tall trees and groomed shrubs, Regent Avenue is the western
half of the main east-west throughway that dissects Maelbrim in half.
Ostentatiously kept humbler than its position in Maelbrim would otherwise
dictate, those that designed it recognized that the role of a regent is to
fill the interim void that is left between sovereigns. While a sovereign in
power, the title is a reminder of the inferior position of rank. Therefore,
the road is not particularly wide, but it more than makes up for this in its
comfortable, aesthetic appeal. Regent Avenue continues west and east from
here and a trail leads into a field to the north.
[Exits: north east south west]
Hendren rides in.
Hendren yells 'Help! Thork kicked dirt into my eyes!'
Hendren is blinded by the dirt in his eyes!
Your kicked dirt grazes Hendren.
Hendren has some small wounds and bruises.
Thork: [===|===|===|=--]
[20:00 | Thork: 78% hp 77% mana 75% mv | Hendren: 85% hp 80% mana 98% mv]
Hendren's kicked dirt misses you.
Hendren has some small wounds and bruises.
Thork: [===|===|===|=--]
[20:00 | Thork: 78% hp 77% mana 75% mv | Hendren: 85% hp 80% mana 98% mv]
You reverse Hendren's attack against him.
Your elbow slash devastates Hendren!
You parry Hendren's attack with your second hand.
You dodge Hendren's attack.
A set of razor sharp claws' slash grazes Hendren.
Hendren's asphyxiation scratches you.
Hendren parries your attack with his first hand.
Hendren parries your attack with his second hand.
Hendren moves suddenly and reverses your attack against you.
You dodge Hendren's attack.
Your pierce kick decimates Hendren!
Hendren has some small wounds and bruises.
Thork: [===|===|===|=--]
[20:00 | Thork: 78% hp 76% mana 75% mv | Hendren: 78% hp 80% mana 98% mv]
You reverse Hendren's attack against him.
Hendren parries your attack with his first hand.
You dodge Hendren's attack.
You reverse Hendren's attack against him.
Your spin kick devastates Hendren!
You reverse Hendren's attack against him.
Your palm strike decimates Hendren!
You parry Hendren's attack with your second hand.
Hendren's asphyxiation scratches you.
Hendren parries your attack with his second hand.
Hendren parries your attack with his second hand.
Hendren parries your attack with his first hand.
Hendren parries your attack with his second hand.
Hendren has quite a few wounds.
Thork: [===|===|===|=--]
[20:00 | Thork: 77% hp 76% mana 75% mv | Hendren: 72% hp 80% mana 98% mv]
Tall and lean, this half-Drow carries himself with the quiet balance of someone long accustomed to
relying on his own strength. His athletic frame is built for speed and endurance rather than brute
force, with long limbs and narrow wrists that lend him a rangy, predatory grace. Dark, earthen skin
marked by subtle blotches hints at his mixed heritage, while the sharp definition of muscle along his
arms and shoulders suggests a life shaped by climbing, training, and constant readiness.
His face is chiseled and angular, framed by straight white hair. Clean-shaven and unadorned, his
features remain unobstructed, drawing attention to a pair of steady black eyes that seem to measure
more than they reveal. His expression often carries a faint warmth, an easy calm that makes him
appear approachable, yet there is a watchfulness behind it, the quiet awareness of someone who never
fully relaxes.
There is an economy to his movements that speaks of hard-earned discipline, each motion deliberate
and without waste. He favors positions that keep his hands free and his surroundings visible, as
though habit has taught him that safety belongs to the prepared. Though his demeanor is outwardly
friendly and even reassuring, there lingers an unmistakable sense of self-reliance, the presence of one
who learned early that survival favors those willing to act when necessity demands it.
Hendren currently holds the title of Master Questor of Aabahran.
Hendren has quite a few wounds.
Hendren is using:
<used as light> (Magical) (Glowing) (Humming) the War Banner of Ralardia
<worn on finger> (Magical) (Glowing) the Ring of Blood adorned with a black sapphire
<worn on finger> (Invis) (Magical) (Glowing) (Humming) a ring of tattered souls
<worn around neck> (Glowing) the silver circlet of divinity adorned with an emblem of Gear
<worn around neck> (Glowing) (Humming) a necklace with a small black mask
<worn on head> (Glowing) (Humming) horns of Davrikkah
<worn on ear> an Emerald Earring adorned with a chasm tooth
<worn on torso> the Shadow Plate adorned with a chasm tooth
<worn on arms> (Glowing) (Humming) the Bracer of Serpents adorned with a black sapphire
<worn on hands> (Glowing) (Humming) a set of razor sharp claws
<worn on legs> Soulreaver's Shadow
<worn on feet> (Magical) the Boots of Endless Void
<worn about body> (Magical) (Glowing) (Humming) a Major Globe of Invulnerability
<worn about waist> (Magical) the black belt of Avalon
<worn around wrist> (Humming) a broken terminator
<worn around wrist> (Glowing) (Humming) champion's cufflinks
<held> (Magical) prayer beads
<worn on face> bandages
<floating nearby> (Magical) (Glowing) an ancient charm
You sense following auras:
Spell: dirt kicking : modifies ac by 5 for 0 hours
: modifies hitroll by -3 for 0 hours
Spell: shattering blow: for 0 hours
Spell: drug use : for 42 hours
Spell: frenzy : modifies ac by 30 for 6 hours
: modifies damroll by 6 for 6 hours
: modifies hitroll by 6 for 6 hours
Spell: sanctuary : for 1 hours
Spell: secret arts : for 16 hours
Spell: preying mantis : for 8 hours
Spell: aura : modifies ac by -50 for 17 hours
Spell: horse stance : modifies con by 3 for 4 hours
Spell: defensive : for 18 hours
Spell: sense motion : for 16 hours
Spell: abduct : for 61 hours
Spell: spy : for 12 hours
Spell: drug addiction : for 188 hours
Spell: mounted : for 82 hours
Spell: bless : modifies damroll by 6 for 21 hours
: modifies luck by 4 for 21 hours
Spell: stone skin : modifies ac by -40 for 24 hours
Spell: fly : for 7 hours
Spell: chii : modifies ac by -33 for 3 hours
Hendren has quite a few wounds.
Thork: [===|===|===|=--]
[20:00 | Thork: 77% hp 76% mana 75% mv | Hendren: 72% hp 80% mana 98% mv]
Hendren steps out of your kick, and delivers one of his own!
Hendren's kick grazes you.
Hendren has quite a few wounds.
Thork: [===|===|===|=--]
[20:00 | Thork: 77% hp 76% mana 75% mv | Hendren: 72% hp 80% mana 98% mv]
Hendren kicks dirt in your eyes!
Hendren's kicked dirt scratches you.
You can't see a thing!
Thork: [===|===|===|=--]
[20:00 | Thork: 77% hp 76% mana 75% mv | Hendren: 72% hp 80% mana 98% mv]
You parry someone's attack with your second hand.
Someone's jab injures you.
Someone's knee thrust mauls you.
You reverse someone's attack against him.
Someone parries your attack with his first hand.
Someone's asphyxiation scratches you.
Someone dodges your attack.
Someone parries your attack with his first hand.
Someone dodges your attack.
Someone parries your attack with his second hand.
Someone moves suddenly and reverses your attack against you.
Someone's whirlwind kick maims you!
Thork: [===|===|===|---]
[20:00 | Thork: 70% hp 75% mana 75% mv | Hendren: 72% hp 79% mana 98% mv]
You dodge someone's attack.
You parry someone's attack with your first hand.
You reverse someone's attack against him.
Your jump kick devastates someone!
You parry someone's attack with your second hand.
Someone's asphyxiation scratches you.
Your jab misses someone.
Someone parries your attack with his second hand.
Someone moves suddenly and reverses your attack against you.
You parry someone's attack with your first hand.
Thork: [===|===|===|---]
[20:00 | Thork: 70% hp 75% mana 75% mv | Hendren: 69% hp 79% mana 98% mv]
Your kick wounds someone.
You kick with the strength of the horse.
Your double kick wounds someone.
Thork: [===|===|===|---]
[20:00 | Thork: 70% hp 75% mana 75% mv | Hendren: 65% hp 79% mana 93% mv]
Someone has fled!
Hendren flees west!
Someone rides west.
Someone's asphyxiation scratches you.
Someone's asphyxiation scratches you.
You are affected by the following:
Spell: dirt kicking : modifies ac by 5 for 0 hours
: modifies hitroll by -3 for 0 hours
Spell: preying mantis : for 15 hours
Spell: shattering blow: for 2 hours
Spell: suffocate : for 1 hours
Spell: stance : modifies hitroll by 3 for 6 hours
: modifies savingspell by -5 for 6 hours
Spell: truesight : for 18 hours
: for 18 hours
Spell: chii : modifies ac by -33 for 16 hours
Spell: aura : modifies ac by -50 for 17 hours
Spell: horse stance : modifies con by 3 for 3 hours
Spell: defensive : for 17 hours
Spell: armor : modifies ac by -20 for 14 hours
Spell: mounted : for 41 hours
Someone's asphyxiation scratches you.
You can't see a thing!
You can't see a thing!
Someone's asphyxiation scratches you.
You can't see a thing!
You can't see a thing!
You can't see a thing!
You can't see a thing!
You rub the dirt out of your eyes.
Sound retreats from your senses as you black out.
You overcome the enchantment and can wake up.
You can finally breathe properly!
Sound retreats from your senses as you black out.
Your mind struggles against the enchantment to regain consciousness.
You phase out of existence.
In your dreams, or what?
In your dreams, or what?
You are affected by the following:
Spell: pass door : for 12 hours
Spell: sleep : for 1 hours
Spell: preying mantis : for 14 hours
Spell: shattering blow: for 1 hours
Spell: truesight : for 17 hours
: for 17 hours
Spell: chii : modifies ac by -33 for 15 hours
Spell: aura : modifies ac by -50 for 16 hours
Spell: horse stance : modifies con by 3 for 2 hours
Spell: defensive : for 16 hours
Spell: armor : modifies ac by -20 for 13 hours
Spell: mounted : for 40 hours
You sense someone trying to shake you awake.
You can't wake up!
In your dreams, or what?
You sense someone trying to shake you awake.
You sense someone trying to shake you awake.
[#987 ]Warlords : Defeated by Elemental[#860 ].
In your dreams, or what?
In your dreams, or what?
In your dreams, or what?
You sense someone trying to shake you awake.In your dreams, or what?
You are affected by the following:
Spell: suffocate : for 3 hours
Spell: pass door : for 12 hours
Spell: sleep : for 1 hours
Spell: preying mantis : for 14 hours
Spell: shattering blow: for 1 hours
Spell: truesight : for 17 hours
: for 17 hours
Spell: chii : modifies ac by -33 for 15 hours
Spell: aura : modifies ac by -50 for 16 hours
Spell: horse stance : modifies con by 3 for 2 hours
Spell: defensive : for 16 hours
Spell: armor : modifies ac by -20 for 13 hours
Spell: mounted : for 40 hours
You sense someone trying to shake you awake.You overcome the enchantment and can wake up.
You parry Hendren's attack with your first hand.
You dodge Hendren's attack.
You parry Hendren's attack with your second hand.
You parry Hendren's attack with your first hand.
You reverse Hendren's attack against him.
Hendren dodges your attack.
Hendren has some small wounds and bruises.
Thork: [===|===|===|---]
[21:00 | Thork: 75% hp 75% mana 85% mv | Hendren: 76% hp 65% mana 99% mv]
You have become better at retreat! [15%]
You flee from combat!
Thork flees west!
Nearing Vanguard Point
This is a wide cobbled road leading to and from the great city of
Maelbrim. East lies Vanguard Point, the unfortified western entrance to
Maelbrim. To the west, the Eastern Road leads on towards Val Miran.
[Exits: north east south west]
Near Vanguard Point
You stand along the Dragon Road, leading eastward into the massive
city of Maelbrim. The road continues westward all the way towards
Val Miran, and eventually to the Dead Sea. Large craggy spires rise
up all around you, and the chill mountain air is sweet and cool in
your lungs. Here, a large checkpoint has been set up by the Regent
of Maelbrim to keep out unwanted visitors.
[Exits: east west]
A gradually widening path
You manage to climb upward to this large plateau which now seems
to spread out for miles. Centered in the plateau, you can start
making out the sprawl of the great city of Maelbrim. The smell of
foods in the market and fireplace smoke start to greet your
nose.
[Exits: east west]
(Glowing) The ground is disturbed here, smooth yet radiating with magic.
A tree spreads its branches through the canopy.
You are affected by the following:
Spell: suffocate : for 3 hours
Spell: pass door : for 12 hours
Spell: preying mantis : for 14 hours
Spell: shattering blow: for 1 hours
Spell: truesight : for 17 hours
: for 17 hours
Spell: chii : modifies ac by -33 for 15 hours
Spell: aura : modifies ac by -50 for 16 hours
Spell: horse stance : modifies con by 3 for 2 hours
Spell: defensive : for 16 hours
Spell: armor : modifies ac by -20 for 13 hours
Spell: mounted : for 40 hours
A Small Plateau in the Dragon's Teeth
You are on a small plateau. The Dragon's Teeth are all around you
now. Steep granite faces rise up on both sides. The trail you now
walk on was forged by little more than horse hooves and men's feet
as they trudged the way you now walk. The air is clean and fresh
here, but with the feeling of something foreboding in the air.
A small, unassuming doorway is set against the side of a hill.
[Exits: east (south) west]
[#658 ]Warlords : Departing from The Cavern of Shudde M'ell.
[#658 ]Warlords : Attack The Cavern of Shudde M'ell confirmed.
The Road into the Dragon's Teeth
You are walking along a rugged, narrow path that leads through the
mountains of the Dragon's Teeth. Around you, canyon walls rise up to the
rocky crags and steel plateaus, forming a funnel through which the wind
howls. The canyon walls are blackened in some places, as though a fire
raged through this canyon a long time ago. The hard ground is mostly rock,
devoid of any vegetation.
[Exits: east down]
You drop into a combat stance.
Hendren rides in.
Hendren yells 'Help! Thork kicked dirt into my eyes!'
Hendren is blinded by the dirt in his eyes!
Your kicked dirt scratches Hendren.
Hendren has some small wounds and bruises.
Thork: [===|===|===|---]
[21:00 | Thork: 75% hp 71% mana 84% mv | Hendren: 76% hp 65% mana 97% mv]
You parry Hendren's attack with your second hand.
Hendren's back fist misses you.
You reverse Hendren's attack against him.
Hendren parries your attack with his second hand.
You dodge Hendren's attack.
Hendren's whirlwind kick devastates you!
Hendren dodges your attack.
Hendren parries your attack with his second hand.
Hendren parries your attack with his first hand.
Hendren dodges your attack.
Your pierce kick decimates Hendren!
Hendren has quite a few wounds.
Thork: [===|===|===|---]
[21:00 | Thork: 73% hp 70% mana 84% mv | Hendren: 73% hp 65% mana 97% mv]
Hendren kicks dirt in your eyes!
Hendren's kicked dirt grazes you.
You can't see a thing!
Thork: [===|===|===|---]
[21:00 | Thork: 72% hp 70% mana 84% mv | Hendren: 73% hp 65% mana 97% mv]
The sky is getting cloudy.
Someone rubs the dirt out of his eyes.
The protective aura around someone fades.
You rub the dirt out of your eyes.
Hendren has quite a few wounds.
Thork: [===|===|===|=--]
[22:00 | Thork: 78% hp 70% mana 95% mv | Hendren: 74% hp 65% mana 100% mv]
[#954 ]Warlords : Patroling The Cavern of Shudde M'ell.
Hendren has quite a few wounds.
Thork: [===|===|===|=--]
[22:00 | Thork: 78% hp 70% mana 95% mv | Hendren: 74% hp 65% mana 100% mv]
You parry Hendren's attack with your second hand.
You parry Hendren's attack with your second hand.
You dodge Hendren's attack.
Hendren's form blurs with speed!
You are blinded!
Someone's strike grazes you.
You dodge someone's attack.
Someone's asphyxiation scratches you.
Someone parries your attack with his second hand.
Someone moves suddenly and reverses your attack against you.
You dodge someone's attack.
Someone parries your attack with his second hand.
Someone dodges your attack.
Thork: [===|===|===|=--]
[22:00 | Thork: 77% hp 70% mana 95% mv | Hendren: 74% hp 65% mana 100% mv]
They aren't here.
Thork: [===|===|===|=--]
[22:00 | Thork: 77% hp 70% mana 95% mv | Hendren: 74% hp 65% mana 100% mv]
Someone steps out of your kick, and delivers one of his own!
Someone's kick hits you.
You parry someone's attack with your second hand.
You parry someone's attack with your first hand.
You parry someone's attack with your second hand.
Someone's form blurs with speed!
Someone's strike grazes you.
You parry someone's attack with your first hand.
Someone's asphyxiation scratches you.
Someone parries your attack with his second hand.
Someone dodges your attack.
Someone dodges your attack.
Someone parries your attack with his second hand.
Thork: [===|===|===|---]
[22:00 | Thork: 75% hp 70% mana 95% mv | Hendren: 74% hp 65% mana 100% mv]
Someone has fled!
Hendren flees down!
Someone rides down.
Someone's asphyxiation scratches you.
Someone's asphyxiation scratches you.
You can't see a thing!
You are affected by the following:
Spell: blindness : modifies ac by 15 for 1 hours
: modifies hitroll by -5 for 1 hours
Spell: stance : modifies hitroll by 3 for 10 hours
: modifies savingspell by -6 for 10 hours
Spell: suffocate : for 2 hours
Spell: pass door : for 11 hours
Spell: preying mantis : for 13 hours
Spell: shattering blow: for 0 hours
Spell: truesight : for 16 hours
: for 16 hours
Spell: chii : modifies ac by -33 for 14 hours
Spell: aura : modifies ac by -50 for 15 hours
Spell: horse stance : modifies con by 3 for 1 hours
Spell: defensive : for 15 hours
Spell: armor : modifies ac by -20 for 12 hours
Spell: mounted : for 39 hours
Huh?
Someone rides in.
Huh?
Someone rides east.
Someone's asphyxiation scratches you.
Someone rides in.
You can't see a thing!
[#658 ]Warlords : Engaging enemies.
You can't see a thing!
You can't see a thing!
You can't see a thing!
You can't see a thing!
Someone's asphyxiation scratches you.
You can't see a thing!
You can't see a thing!
You can't see a thing!
You can't see a thing!
You can't see a thing!
You can't see a thing!
Someone's asphyxiation scratches you.
You can't see a thing!
You can't see a thing!
You can't see a thing!
Someone walks in.
You can't see a thing!
You can't see a thing!
You can't see a thing!
Someone's asphyxiation scratches you.
You can't see a thing!
Someone flies east.
You can't see a thing!
You can't see a thing!
You can't see a thing!
You can't see a thing!
You can't see a thing!
Someone's asphyxiation scratches you.
You are affected by the following:
Spell: blindness : modifies ac by 15 for 1 hours
: modifies hitroll by -5 for 1 hours
Spell: stance : modifies hitroll by 3 for 10 hours
: modifies savingspell by -6 for 10 hours
Spell: suffocate : for 2 hours
Spell: pass door : for 11 hours
Spell: preying mantis : for 13 hours
Spell: shattering blow: for 0 hours
Spell: truesight : for 16 hours
: for 16 hours
Spell: chii : modifies ac by -33 for 14 hours
Spell: aura : modifies ac by -50 for 15 hours
Spell: horse stance : modifies con by 3 for 1 hours
Spell: defensive : for 15 hours
Spell: armor : modifies ac by -20 for 12 hours
Spell: mounted : for 39 hours
You can't see a thing!
You can't see a thing!
You can use shattering blow again.
You can't see a thing!
You can't see a thing!
Someone's asphyxiation scratches you.
You can't see a thing!
You can't see a thing!
You can't see a thing!
You are affected by the following:
Spell: blindness : modifies ac by 15 for 0 hours
: modifies hitroll by -5 for 0 hours
Spell: stance : modifies hitroll by 3 for 9 hours
: modifies savingspell by -6 for 9 hours
Spell: suffocate : for 1 hours
Spell: pass door : for 10 hours
Spell: preying mantis : for 12 hours
Spell: truesight : for 15 hours
: for 15 hours
Spell: chii : modifies ac by -33 for 13 hours
Spell: aura : modifies ac by -50 for 14 hours
Spell: horse stance : modifies con by 3 for 0 hours
Spell: defensive : for 14 hours
Spell: armor : modifies ac by -20 for 11 hours
Spell: mounted : for 38 hours
You can't see a thing!
You can't see a thing!
Someone's asphyxiation scratches you.
You are carrying:
Nothing.
You can't see a thing!
You can't see a thing!
You can't see a thing!
You can't see a thing!
You can't see a thing!
Someone's asphyxiation scratches you.
You can't see a thing!
You can't see a thing!
You can't see a thing!
Someone looks into the sky.
Someone says in a foreign tongue 'I gnowgnow whrroo brawowgrsnuhhr ghuhhrawou.'
Someone says in a foreign tongue 'Whrroo whuhgnoughgn browoobrwh so gnoooognawrwawrr.'
You can't see a thing!
Alas, you cannot go that way.
Alas, you cannot go that way.
Someone's asphyxiation scratches you.
You can't see a thing!
You can't see a thing!
You can't see a thing!
You can't see a thing!
You can't see a thing!
You can't see a thing!
Someone's asphyxiation scratches you.
You can't see a thing!
You can't see a thing!
You can't see a thing!
Someone steps aside and allow you to pass him.
Someone says in a foreign tongue 'Tstk'ikeskazv'vts izvtsehtkkashehv, zvitsskesheh to Zhik Zvavrikts.'
You are affected by the following:
Spell: blindness : modifies ac by 15 for 0 hours
: modifies hitroll by -5 for 0 hours
Spell: stance : modifies hitroll by 3 for 9 hours
: modifies savingspell by -6 for 9 hours
Spell: suffocate : for 1 hours
Spell: pass door : for 10 hours
Spell: preying mantis : for 12 hours
Spell: truesight : for 15 hours
: for 15 hours
Spell: chii : modifies ac by -33 for 13 hours
Spell: aura : modifies ac by -50 for 14 hours
Spell: horse stance : modifies con by 3 for 0 hours
Spell: defensive : for 14 hours
Spell: armor : modifies ac by -20 for 11 hours
Spell: mounted : for 38 hours
You can't see a thing!
You can't see a thing!
Someone's asphyxiation scratches you.
You can't see a thing!
You can't see a thing!
You can't see a thing!
You are affected by the following:
Spell: blindness : modifies ac by 15 for 0 hours
: modifies hitroll by -5 for 0 hours
Spell: stance : modifies hitroll by 3 for 9 hours
: modifies savingspell by -6 for 9 hours
Spell: suffocate : for 1 hours
Spell: pass door : for 10 hours
Spell: preying mantis : for 12 hours
Spell: truesight : for 15 hours
: for 15 hours
Spell: chii : modifies ac by -33 for 13 hours
Spell: aura : modifies ac by -50 for 14 hours
Spell: horse stance : modifies con by 3 for 0 hours
Spell: defensive : for 14 hours
Spell: armor : modifies ac by -20 for 11 hours
Spell: mounted : for 38 hours
Someone's asphyxiation scratches you.
You yell 'Die someone you bloody fool!'
You sense someone's movement and throw him to the ground!
Your reversal scratches someone.
Thork: [===|===|===|=--]
[23:00 | Thork: 78% hp 70% mana 90% mv | Hendren: 75% hp 62% mana 86% mv]
Your kicked dirt misses someone.
Thork: [===|===|===|=--]
[23:00 | Thork: 78% hp 70% mana 90% mv | Hendren: 75% hp 62% mana 86% mv]
You parry someone's attack with your second hand.
You dodge someone's attack.
You parry someone's attack with your first hand.
You parry someone's attack with your first hand.
Someone's asphyxiation scratches you.
Someone parries your attack with his second hand.
Someone moves suddenly and reverses your attack against you.
You parry someone's attack with your first hand.
Someone parries your attack with his second hand.
Someone moves suddenly and reverses your attack against you.
You parry someone's attack with your first hand.
Thork: [===|===|===|=--]
[23:00 | Thork: 78% hp 70% mana 90% mv | Hendren: 75% hp 61% mana 86% mv]
You reverse someone's attack against him.
Someone parries your attack with his second hand.
You reverse someone's attack against him.
Someone parries your attack with his first hand.
You parry someone's attack with your first hand.
Someone's form blurs with speed!
Sharp pain explodes in your leg!
Someone's strike hits you.
You dodge someone's attack.
You parry someone's attack with your first hand.
A set of razor sharp claws' slash grazes Hendren.
Someone's asphyxiation scratches you.
Someone parries your attack with his first hand.
Your jab wounds someone.
Your jump kick misses someone.
Someone parries your attack with his second hand.
Thork: [===|===|===|=--]
[23:00 | Thork: 77% hp 70% mana 83% mv | Hendren: 72% hp 61% mana 86% mv]
Your kicked dirt misses someone.
Thork: [===|===|===|=--]
[23:00 | Thork: 77% hp 70% mana 83% mv | Hendren: 72% hp 61% mana 86% mv]
You dodge someone's attack.
Someone's jab mauls you.
Someone's form blurs with speed!
Sharp pain explodes in your torso!
Someone's strike wounds you.
You reverse someone's attack against him.
Your knee thrust mauls someone.
Someone's asphyxiation scratches you.
Someone parries your attack with his second hand.
Someone parries your attack with his second hand.
Your knee thrust injures someone.
Someone parries your attack with his second hand.
Thork: [===|===|===|---]
[23:00 | Thork: 73% hp 69% mana 83% mv | Hendren: 69% hp 61% mana 86% mv]
You can see again.
You lose the stability and endurance of a horse.
Sound retreats from your senses as you black out.
You can finally breathe properly!
You wake and stand up.
You yell 'Die Hendren you bloody fool!'
Hendren's throat cut grazes you.
With a deft slice Hendren gores your throat!
Your kicked dirt misses Hendren.
Hendren has quite a few wounds.
Thork: [===|===|===|=--]
[00:00 | Thork: 78% hp 69% mana 95% mv | Hendren: 70% hp 58% mana 98% mv]
You parry Hendren's attack with your first hand.
Hendren's back fist DISMEMBERS you!
You dodge Hendren's attack.
You parry Hendren's attack with your second hand.
Hendren's whirlwind kick MANGLES you!
Hendren's blood loss scratches you.
You sure are BLEEDING!
Hendren parries your attack with his first hand.
Hendren moves suddenly and reverses your attack against you.
You parry Hendren's attack with your second hand.
Hendren dodges your attack.
Your roundhouse kick maims Hendren!
Hendren has quite a few wounds.
Thork: [===|===|==-|---]
[00:00 | Thork: 64% hp 69% mana 95% mv | Hendren: 66% hp 58% mana 98% mv]
You parry Hendren's attack with your second hand.
You dodge Hendren's attack.
You parry Hendren's attack with your second hand.
Hendren's form blurs with speed!
Hendren's strike misses you.
You parry Hendren's attack with your second hand.
You parry Hendren's attack with your first hand.
Hendren's blood loss scratches you.
You sure are BLEEDING!
Hendren parries your attack with his first hand.
Hendren dodges your attack.
Hendren parries your attack with his second hand.
Hendren moves suddenly and reverses your attack against you.
You parry Hendren's attack with your second hand.
Hendren has quite a few wounds.
Thork: [===|===|==-|---]
[00:00 | Thork: 64% hp 69% mana 95% mv | Hendren: 66% hp 58% mana 98% mv]
Hendren kicks dirt in your eyes!
Hendren's kicked dirt scratches you.
You can't see a thing!
You drop into a combat stance.
You parry someone's attack with your second hand.
Someone's form blurs with speed!
Sharp pain explodes in your torso!
Someone's strike devastates you!
You parry someone's attack with your second hand.
Someone's knee thrust decimates you!
Someone's blood loss scratches you.
You sure are BLEEDING!
Someone parries your attack with his second hand.
Someone parries your attack with his first hand.
Someone dodges your attack.
Someone parries your attack with his first hand.
Thork: [===|===|==-|---]
[00:00 | Thork: 59% hp 65% mana 95% mv | Hendren: 66% hp 58% mana 98% mv]
Someone is blinded by the dirt in his eyes!
Your kicked dirt scratches someone.
Thork: [===|===|==-|---]
[00:00 | Thork: 59% hp 65% mana 95% mv | Hendren: 66% hp 58% mana 98% mv]
You parry someone's attack with your second hand.
You dodge someone's attack.
You dodge someone's attack.
You dodge someone's attack.
You parry someone's attack with your first hand.
Someone's blood loss scratches you.
You sure are BLEEDING!
Someone parries your attack with his first hand.
Someone dodges your attack.
Someone moves suddenly and reverses your attack against you.
You dodge someone's attack.
Someone parries your attack with his first hand.
Thork: [===|===|==-|---]
[00:00 | Thork: 59% hp 65% mana 95% mv | Hendren: 66% hp 57% mana 98% mv]
You parry someone's attack with your first hand.
You parry someone's attack with your first hand.
You parry someone's attack with your first hand.
You parry someone's attack with your first hand.
Someone's blood loss scratches you.
You sure are BLEEDING!
Someone parries your attack with his second hand.
Someone dodges your attack.
Someone parries your attack with his second hand.
Someone parries your attack with his second hand.
Someone dodges your attack.
Thork: [===|===|==-|---]
[00:00 | Thork: 59% hp 65% mana 95% mv | Hendren: 66% hp 57% mana 98% mv]
You have become better at retreat! [16%]
You flee from combat!
Thork flees east!
You can't see a thing!
Someone's blood loss scratches you.
You sure are BLEEDING!
You prepare for a counter move like a preying mantis waits for its prey.
You have become better at preying mantis! [36%]
Someone's blood loss scratches you.
You sure are BLEEDING!
You can't see a thing!
You are affected by the following:
Spell: preying mantis : for 16 hours
Spell: stance : modifies hitroll by 3 for 10 hours
: modifies savingspell by -6 for 10 hours
Spell: dirt kicking : modifies ac by 5 for 0 hours
: modifies hitroll by -3 for 0 hours
Spell: pass door : for 9 hours
Spell: truesight : for 14 hours
: for 14 hours
Spell: chii : modifies ac by -33 for 12 hours
Spell: aura : modifies ac by -50 for 13 hours
Spell: defensive : for 13 hours
Spell: armor : modifies ac by -20 for 10 hours
Spell: mounted : for 37 hours
You can't see a thing!
You can't see a thing!
Someone steps aside and allow you to pass him.
Someone steps aside and allow you to pass him.
Someone's blood loss scratches you.
You sure are BLEEDING!
You can't see a thing!
You can't see a thing!
You can't see a thing!
You can't see a thing!
You can't see a thing!
You can't see a thing!
Someone's blood loss scratches you.
You sure are BLEEDING!
You can't see a thing!
You can't see a thing!
Alas, you cannot go that way.
Alas, you cannot go that way.
You can't see a thing!
You are affected by the following:
Spell: preying mantis : for 16 hours
Spell: stance : modifies hitroll by 3 for 10 hours
: modifies savingspell by -6 for 10 hours
Spell: dirt kicking : modifies ac by 5 for 0 hours
: modifies hitroll by -3 for 0 hours
Spell: pass door : for 9 hours
Spell: truesight : for 14 hours
: for 14 hours
Spell: chii : modifies ac by -33 for 12 hours
Spell: aura : modifies ac by -50 for 13 hours
Spell: defensive : for 13 hours
Spell: armor : modifies ac by -20 for 10 hours
Spell: mounted : for 37 hours
Someone's blood loss scratches you.
You sure are BLEEDING!
Someone's blood loss scratches you.
You sure are BLEEDING!
You rub the dirt out of your eyes.
They aren't here.
Lower Foothills
A slight lift in altitude and increasingly rugged terrain welcomes you
into the lower foothills of the Dragon's Teeth. The air has cooled slightly
and the rocky path leads south deeper into the hills. A lighter path heads
north into a greener less hilly area.
[Exits: north south west]
You notice a few spots of blood on the ground.
Hendren's blood loss scratches you.
You sure are BLEEDING!
They aren't here.
You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
*** Range 1 (west) ***
A troop of storm giant soldiers is here.
A cart bearing supplies is here.
*** Range 2 (west) ***
(White Aura) [KNIGHT] A regiment of Praetorian guards celebrate their victory here
*** Range 3 (west) ***
A large murder of crows nearly turns the trees black here.
You scan up.
You scan down.
They aren't here.
Leaving the Woodland
The woodland begins to dissipate and the ground becomes hillier as you
find yourself leaving the leafy enclosure. Fields with tall grass sway
gently in the wind north of you and eastwards the land ascends into the
lower foothills of the Dragon's Teeth.
[Exits: east west]
You notice a few spots of blood on the ground.
A troop of storm giant soldiers is here.
A cart bearing supplies is here.
A Small Clearing
You find yourself in a small clearing in the woods. The trees are even
more sparse here and you can clearly make out the foothills of the Dragon's
Teeth and, even beyond that, the snow capped peaks of the mountains.
North of you large oaks arch over to meet each other forming the entrance to
a wide grove.
[Exits: north east west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
You notice a few spots of blood on the ground.
(White Aura) [KNIGHT] A regiment of Praetorian guards celebrate their victory here
You scan all around.
You scan north.
*** Range 3 (north) ***
Aruncus the Druid is walking around here, searching for herbs.
You scan east.
*** Range 1 (east) ***
A troop of storm giant soldiers is here.
A cart bearing supplies is here.
You scan south.
You scan west.
*** Range 1 (west) ***
A large murder of crows nearly turns the trees black here.
*** Range 5 (west) ***
(White Aura) [KNIGHT] A ward of Praetorian guards stand in support.
*** Range 6 (west) ***
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
You scan up.
You scan down.
Thickening Woods
The trees thicken slightly around you but your path is still clearly
visible having been worn down by many feet. The land under foot becomes a
little more rugged as you sense the terrain becoming slightly more uneven.
[Exits: east west]
You notice a few spots of blood on the ground.
A large murder of crows nearly turns the trees black here.
Hendren's blood loss scratches you.
You sure are BLEEDING!
Light Woods
You are on a small path running through a light woodland.. The trees are
quite thinly arranged and you can still clearly make out the foothills of
the Dragon's Teeth eastward. The happy chirping of birds completes this
serene setting.
[Exits: east west]
You notice a few spots of blood on the ground.
The Eastern Road is [KNIGHT] controlled. Players near you:
<PK> Thork Light Woods
The Eastern Checkpoint
A small path enters a light woods to the east. Once abandoned, this camp
is now in use again. An odd mixture of fighters patrol this checkpoint now,
ranging from Knight troops to wild animals to elementals.
[Exits: east west]
You notice a few spots of blood on the ground.
The Grasslands
You are walking farther into the grasslands of Eastern Val Miran, often
called the Miran Steppe, but many of the local farmers. The Dragon's Teeth
mountains, still far in the distance, seem to tower, with white peaks, far
to the east, while the gates of Val Miran lie due west.
[Exits: east west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
You notice a few spots of blood on the ground.
You position yourself with the stability and endurance of a horse.
Hendren's blood loss scratches you.
You sure are BLEEDING!
Hendren's blood loss scratches you.
You sure are BLEEDING!
You scan all around.
You scan north.
You scan east.
*** Range 3 (east) ***
A large murder of crows nearly turns the trees black here.
*** Range 4 (east) ***
(White Aura) [KNIGHT] A regiment of Praetorian guards celebrate their victory here
*** Range 5 (east) ***
A troop of storm giant soldiers is here.
A cart bearing supplies is here.
You scan south.
You scan west.
*** Range 1 (west) ***
(White Aura) [KNIGHT] A ward of Praetorian guards stand in support.
*** Range 2 (west) ***
(Translucent) (Dark Aura) (Bright Aura) Hendren the Master of Unbreaking Stone is here.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
*** Range 4 (west) ***
A tiny maintenance bot whirrs around looking for a new task.
You scan up.
You scan down.
They aren't here.
A Ramshackle Tent City
You are on the Eastern Road which runs from Val Miran directly east into
the jagged peaks of the Dragon's Teeth, the large mountain range which
separates Aabahran from East and West. You can see them rise up in the far
horizon. Wind rustles the grass here, which stands tall around you, and
smells of fresh cut hay, wheat, and barley.
[Exits: east west]
You notice a few spots of blood on the ground.
An abandoned caravan remains here, the citizens seemed to have left.
(White Aura) [KNIGHT] A ward of Praetorian guards stand in support.
Hendren's blood loss scratches you.
You sure are BLEEDING!
The Eastern Road is [KNIGHT] controlled. Players near you:
<PK> Thork A Ramshackle Tent City
They aren't here.
They aren't here.
They aren't here.
They aren't here.
You scan all around.
You scan north.
You scan east.
*** Range 4 (east) ***
A large murder of crows nearly turns the trees black here.
*** Range 5 (east) ***
(White Aura) [KNIGHT] A regiment of Praetorian guards celebrate their victory here
*** Range 6 (east) ***
A troop of storm giant soldiers is here.
A cart bearing supplies is here.
You scan south.
You scan west.
*** Range 1 (west) ***
(Translucent) (Dark Aura) (Bright Aura) Hendren the Master of Unbreaking Stone is here.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
*** Range 3 (west) ***
A tiny maintenance bot whirrs around looking for a new task.
You scan up.
You scan down.
They aren't here.
The Eastern Gate of Val Miran
You stand amid the Eastern battlements of Val Miran. The gate has been
fully repaired and expertly reinforced, the surrounding walls look
well-built and sturdy. The sigil of several prominent dwarven masons and
blacksmiths is displayed proudly on the lowest row of the wall's stones,
well visible when passing the gate.
[Exits: north east south west up]
You notice a few spots of blood on the ground.
(Translucent) (Dark Aura) (Bright Aura) Hendren the Master of Unbreaking Stone is here.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
Blood Guard says in a foreign tongue 'Kichiktsk'! Shvra kviktkch chaiskai of Zhik Zvavrikts!'
Blood Guard says in a foreign tongue 'Kichiktsk'! Shvra kviktkch chaiskai of Zhik Zvavrikts!'
They aren't here.
Hendren's blood loss scratches you.
You sure are BLEEDING!
They aren't here.
They aren't here.
You scan all around.
You scan north.
You scan east.
*** Range 1 (east) ***
(White Aura) [KNIGHT] A ward of Praetorian guards stand in support.
*** Range 4 (east) ***
(Translucent) (Dark Aura) (Bright Aura) Hendren the Master of Unbreaking Stone is here.
*** Range 5 (east) ***
A large murder of crows nearly turns the trees black here.
*** Range 6 (east) ***
(White Aura) [KNIGHT] A regiment of Praetorian guards celebrate their victory here
You scan south.
*** Range 2 (south) ***
A feral citizen of Val Miran walks the streets here.
*** Range 4 (south) ***
A feral citizen of Val Miran walks the streets here.
You scan west.
*** Range 1 (west) ***
A tiny maintenance bot whirrs around looking for a new task.
You scan up.
*** Range 1 (up) ***
A feral citizen of Val Miran walks the streets here.
A crusader stands on guard here.
You scan down.
They aren't here.
They aren't here.
They aren't here.
They aren't here.
A Ramshackle Tent City
You are on the Eastern Road which runs from Val Miran directly east into
the jagged peaks of the Dragon's Teeth, the large mountain range which
separates Aabahran from East and West. You can see them rise up in the far
horizon. Wind rustles the grass here, which stands tall around you, and
smells of fresh cut hay, wheat, and barley.
[Exits: east west]
You notice a few spots of blood on the ground.
An abandoned caravan remains here, the citizens seemed to have left.
(Translucent) (Dark Aura) (Bright Aura) Hendren the Master of Unbreaking Stone is here.
(White Aura) [KNIGHT] A ward of Praetorian guards stand in support.
Hendren's blood loss scratches you.
You sure are BLEEDING!
You yell 'Help! Hendren kicked dirt into my eyes!'
Hendren kicks dirt in your eyes!
Hendren's kicked dirt scratches you.
You can't see a thing!
Thork: [===|===|==-|---]
[01:00 | Thork: 64% hp 58% mana 97% mv | Hendren: 70% hp 59% mana 97% mv]
No way! You are still fighting!
Thork: [===|===|==-|---]
[01:00 | Thork: 64% hp 58% mana 97% mv | Hendren: 70% hp 59% mana 97% mv]
You scan all around.
You scan north.
You scan east.
You scan south.
You scan west.
You scan up.
You scan down.
Thork: [===|===|==-|---]
[01:00 | Thork: 64% hp 58% mana 97% mv | Hendren: 70% hp 59% mana 97% mv]
They aren't here.
Thork: [===|===|==-|---]
[01:00 | Thork: 64% hp 58% mana 97% mv | Hendren: 70% hp 59% mana 97% mv]
Someone is blinded by the dirt in his eyes!
Your kicked dirt scratches someone.
Thork: [===|===|==-|---]
[01:00 | Thork: 64% hp 58% mana 97% mv | Hendren: 70% hp 59% mana 97% mv]
You dodge someone's attack.
Someone's jab wounds you.
You parry someone's attack with your first hand.
Someone's blood loss scratches you.
You sure are BLEEDING!
Someone moves suddenly and reverses your attack against you.
Someone's back fist decimates you!
Someone parries your attack with his second hand.
Someone parries your attack with his second hand.
Someone moves suddenly and reverses your attack against you.
You parry someone's attack with your first hand.
Thork: [===|===|==-|---]
[01:00 | Thork: 60% hp 58% mana 97% mv | Hendren: 70% hp 58% mana 97% mv]
You parry someone's attack with your first hand.
Someone's form blurs with speed!
Sharp pain explodes in your torso!
Someone's strike injures you.
You parry someone's attack with your second hand.
Someone's spin kick devastates you!
You dodge someone's attack.
You parry someone's attack with your second hand.
Someone's blood loss scratches you.
You sure are BLEEDING!
Someone dodges your attack.
Someone moves suddenly and reverses your attack against you.
You dodge someone's attack.
Someone dodges your attack.
Someone parries your attack with his first hand.
Thork: [===|===|=--|---]
[01:00 | Thork: 56% hp 58% mana 97% mv | Hendren: 70% hp 58% mana 97% mv]
You parry someone's attack with your second hand.
Someone's form blurs with speed!
Someone's strike misses you.
You parry someone's attack with your first hand.
You dodge someone's attack.
You reverse someone's attack against him.
Someone dodges your attack.
Someone's blood loss scratches you.
You sure are BLEEDING!
Someone parries your attack with his first hand.
Someone parries your attack with his first hand.
Someone dodges your attack.
Thork: [===|===|=--|---]
[01:00 | Thork: 56% hp 58% mana 97% mv | Hendren: 70% hp 58% mana 97% mv]
You are affected by the following:
Spell: dirt kicking : modifies ac by 5 for 0 hours
: modifies hitroll by -3 for 0 hours
Spell: horse stance : modifies con by 3 for 12 hours
Spell: preying mantis : for 15 hours
Spell: stance : modifies hitroll by 3 for 9 hours
: modifies savingspell by -6 for 9 hours
Spell: pass door : for 8 hours
Spell: truesight : for 13 hours
: for 13 hours
Spell: chii : modifies ac by -33 for 11 hours
Spell: aura : modifies ac by -50 for 12 hours
Spell: defensive : for 12 hours
Spell: armor : modifies ac by -20 for 9 hours
Spell: mounted : for 36 hours
Thork: [===|===|=--|---]
[01:00 | Thork: 56% hp 58% mana 97% mv | Hendren: 70% hp 58% mana 97% mv]
He's already been blinded.
Thork: [===|===|=--|---]
[01:00 | Thork: 56% hp 58% mana 97% mv | Hendren: 70% hp 58% mana 97% mv]
He's already been blinded.
Thork: [===|===|=--|---]
[01:00 | Thork: 56% hp 58% mana 97% mv | Hendren: 70% hp 58% mana 97% mv]
Someone's jab wounds you.
You parry someone's attack with your second hand.
You dodge someone's attack.
Someone's form blurs with speed!
Someone's strike grazes you.
You reverse someone's attack against him.
Your tiger claw MUTILATES someone!
Someone's blood loss scratches you.
You sure are BLEEDING!
Someone moves suddenly and reverses your attack against you.
You dodge someone's attack.
Someone moves suddenly and reverses your attack against you.
You parry someone's attack with your second hand.
Someone parries your attack with his first hand.
Someone parries your attack with his first hand.
Thork: [===|===|=--|---]
[01:00 | Thork: 54% hp 58% mana 97% mv | Hendren: 66% hp 57% mana 97% mv]
He's already been blinded.
Thork: [===|===|=--|---]
[01:00 | Thork: 54% hp 58% mana 97% mv | Hendren: 66% hp 57% mana 97% mv]
He's already been blinded.
The clouds disappear.
Someone rubs the dirt out of his eyes.
You rub the dirt out of your eyes.
Hendren has quite a few wounds.
Thork: [===|===|==-|---]
[02:00 | Thork: 63% hp 58% mana 100% mv | Hendren: 67% hp 57% mana 100% mv]
Hendren is blinded by the dirt in his eyes!
Your kicked dirt scratches Hendren.
Hendren has quite a few wounds.
Thork: [===|===|==-|---]
[02:00 | Thork: 63% hp 58% mana 100% mv | Hendren: 66% hp 57% mana 100% mv]
Hendren has fled!
Hendren flees west!
Hendren's blood loss scratches you.
You sure are BLEEDING!
You manage to stop the deadly flow of blood.
You scan all around.
You scan north.
You scan east.
*** Range 4 (east) ***
A large murder of crows nearly turns the trees black here.
*** Range 5 (east) ***
(White Aura) [KNIGHT] A regiment of Praetorian guards celebrate their victory here
*** Range 6 (east) ***
A troop of storm giant soldiers is here.
A cart bearing supplies is here.
You scan south.
You scan west.
*** Range 1 (west) ***
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
*** Range 3 (west) ***
A tiny maintenance bot whirrs around looking for a new task.
You scan up.
You scan down.
They aren't here.
[#990 ]Warlords : Triumphed over Elemental.
The Eastern Road is [KNIGHT] controlled. Players near you:
<PK> Thork A Ramshackle Tent City
The Eastern Gate of Val Miran
You stand amid the Eastern battlements of Val Miran. The gate has been
fully repaired and expertly reinforced, the surrounding walls look
well-built and sturdy. The sigil of several prominent dwarven masons and
blacksmiths is displayed proudly on the lowest row of the wall's stones,
well visible when passing the gate.
[Exits: north east south west up]
You notice a few spots of blood on the ground.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
Blood Guard says in a foreign tongue 'Kichiktsk'! Shvra kviktkch chaiskai of Zhik Zvavrikts!'
Blood Guard says in a foreign tongue 'Kichiktsk'! Shvra kviktkch chaiskai of Zhik Zvavrikts!'
ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Hendren Miran Lake
<PK> Thork The Eastern Gate of Val Miran
Queen Isabeau Avenue
You walk along the cobbled walk of Queen Isabeau Avenue. This is the
commercial district of Val Miran, and shops litter the buildings around you
hawkers cry their auctions, and proffer goods to you. To the west lies the
Eastern Square of Val Miran, where all of the Lightwalkers generally gather.
[Exits: east west]
You notice a few spots of blood on the ground.
Queen Isabeau Avenue
You walk along the cobbled walk of Queen Isabeau Avenue. This is
the commercial district of Val Miran, and shops litter the buildings
around you hawkers cry their auctions, and proffer goods to you.
To the west lies the Eastern Square of Val Miran, where all of
the Lightwalkers generally gather.
[Exits: east west]
You notice a few spots of blood on the ground.
A tiny maintenance bot whirrs around looking for a new task.
The Eastern Square of Val Miran
You stand amid the Eastern Square of Val Miran. North of you is
the Temple of Light, where all of those who follow the path of
the righteous can offer sacrifices. South is the eastern train-
ing ground, and further to the east you see the massive battle-
ments of Val Miran.
[Exits: north east south west]
You notice a few spots of blood on the ground.
An artful Karakken-Fountain gushes forth fresh water.
Queen Isabeau Avenue
You walk along the cobbled walk of Queen Isabeau Avenue. This is
the commercial district of Val Miran, and shops litter the buildings
around you hawkers cry their auctions, and proffer goods to you.
To the east lies the Eastern Square of Val Miran, where all of
the Lightwalkers generally gather.
[Exits: north east south west]
You notice a few spots of blood on the ground.
A bit of blood has pooled at your feet.
Queen Isabeau Avenue
You walk along the cobbled walk of Queen Isabeau Avenue. This is
the commercial district of Val Miran, and shops litter the buildings
around you hawkers cry their auctions, and proffer goods to you.
To the east lies the Eastern Square of Val Miran, where all of
the Lightwalkers generally gather.
[Exits: north east south west]
You notice a few spots of blood on the ground.
Queen Isabeau Avenue
You walk along the cobbled walk of Queen Isabeau Avenue. This is the
commercial district of Val Miran, and shops litter the buildings around you
hawkers cry their auctions, and proffer goods to you. To the east lies the
Eastern Square of Val Miran, where all of the Lightwalkers generally gather.
Just to the west, the Central Square of Val Miran can be seen with its
prominent statue.
[Exits: north east south west]
You notice a few spots of blood on the ground.
ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Thork Queen Isabeau Avenue
The Central Square of Val Miran
The central square has been paved with what appear to be interlocking
stones that have been placed meticulously to provide an oddly smooth walking
space. The sound of construction rings in the distance of the sprawling
city amidst the cacophony of conversations at all sides.
[Exits: north east south west up]
You notice a few spots of blood on the ground.
A set of Imperial banners stand proudly around the square.
The official Tribunal Roll Call has been posted here.
A bronze fountain with the shell of Agmeel kneeling on top gushes forth water here.
King Agmeel Way
You walk along the meticulously placed stone road that appears to have
been laid with mathematical precision. This is an extension of the
commercial district of Val Miran, and shops litter the buildings. Around
you hawkers cry their auctions, and proffer goods to you. To the south a
sign swings, reading "Wilson's Maps!" To the north it reads "Slaves for
You!" Through your peripherals you notice several little constructs
maintaining the road and avoiding the foot traffic.
[Exits: north east south west]
You notice a few spots of blood on the ground.
King Agmeel Way
You walk along the meticulously placed stone road of the King Agmeel Way.
This is the extension of the commercial district of Val Miran, and shops
litter the buildings around you hawkers cry their auctions, and proffer
goods to you. To the south a sign swings, reading "Fayette's Butchery." To
the north it reads "Miri's Jewelry." Through your peripherals you notice
several little constructs maintaining the road.
[Exits: north east south west]
You notice a few spots of blood on the ground.
King Agmeel Way
You walk along the meticulously placed stone road of the King Agmeel Way.
This is the extention of the commercial district of Val Miran, and shops
litter the buildings around you hawkers cry their auctions, and proffer
goods to you. To the south is the Righteous Palm Foyer. To the north a
sign reads 'Bank of Val Miran.' Through your peripherals you notice
several little constucts maintaining the road.
[Exits: north east south west]
You notice a few spots of blood on the ground.
The Western Park of Val Miran
A vibrant park has been planted once the remains of destruction and
flooding have been cleaned away. Some of the former dam's stones have been
used to create a small wall, running at a human's breast height along the
southern part of the park in a sinuous wave. Ivy and flowers have overgrown
this wall, the perfume of beautiful blossoms in exotic colors permeating the
area. Lush green grass covers the ground of the park, interrupted by a few
benches, placed in the shadow of young healthy trees and a small gravel path
which runs through the park. To the north, you can make out the vaulted
rooftops of the Hope clan hall.
[Exits: north east south west]
You notice a few spots of blood on the ground.
A granite fountain has been half-overgrown with flowers and ivy here.
You catch a glimpse of some movement in the trees.
Eastern Shore of a Small lake
You've arrived at the eastern shore of a small lake, originally a vast
crater created by the emergence of the mighty dragon Rygothran. The lake's
waters gently lick the shore, where a few small pebbles have collected. A
small artificial rivulet feeds the lake, directed from the Eridani River to
the south. A lush meadow covers the shore, a few benches placed in the
shadow of young trees inviting the populace to relax, taking in the
beautiful view of Miran Lake to the west. To the east, a small gravel path
leads to a beautiful lush park.
[Exits: east west]
You notice a few spots of blood on the ground.
Miran Lake
Little evidence remains that this beautiful little lake has once been a
crater. An azure blue, the lake is deep and filled with fresh water. Fish
are plentiful, the only predator they have to worry about the hydra which
seems to enjoy her new home. It streaks like an arrow through the water,
hunting fish, playing around the wreck of a sunken ship or teasing the Val
Miran citizens relaxing at lake's shore by splashing them with water.
[Exits: east west]
You notice a few spots of blood on the ground.
A half-sunken ship provides a playground to the hydra living in the lake.
(White Aura) An immense multi-headed Hydra swims around in the lake happily, hunting fish.
You scan west.
*** Range 2 (west) ***
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
A group of trebuchet operators stands around here, looking bored.
A gargantuan Trebuchet is here on top of a platform.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
*** Range 6 (west) ***
A group of druids wanders about.
Western Shore of a Small Lake
The water of Miran Lake laps gently against its western shore here.
Small rounded pebbles have accumulated on the shoreline, while soft, well
maintained grasses and flowers grow next to a small gravel path leading west
to the Gates. Young, healthy trees grow next to the path, their lush green
leaves providing shadow on hot summer days.
[Exits: east west]
You notice a few spots of blood on the ground.
The Western Gate of Val Miran
The Western Gate has been rebuild to its former glory and beyond. The
thick, steel-plated oak of the new gate is backed up by an iron portcullis,
which is currently drawn up, the gate open for passage. Gatetowers have
been erected on each side of the gate, allowing archers free access to rain
down their missiles on any attackers before the gate and beyond. Well
repaired city walls, complete with a crenellated walkway lead off north and
south. A full battalion of Val Miran soldiers protects the western gate.
Each guard checks the identity carefully of each person who passes through
into the rebuilt city.
[Exits: north east south west up]
You notice a few spots of blood on the ground.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
A group of trebuchet operators stands around here, looking bored.
A gargantuan Trebuchet is here on top of a platform.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
Blood Guard says 'I'll be keeping my eye on you, Thork.'
Blood Guard says in a foreign tongue 'Tstk'ikeskazv'vts izvtsehtkkashehv, zvitsskesheh to Zhik Zvavrikts.'
Blood Guard says in a foreign tongue 'Tstk'ikeskazv'vts izvtsehtkkashehv, zvitsskesheh to Zhik Zvavrikts.'
The Edge of the Forest
The water has drained and the land is slowly recovering here, new growth
poking up through the mud and debris.
[Exits: north east west]
[NEXUS] [||||||] An Altar of Nexus has been raised here.
You notice a few spots of blood on the ground.
Haon Dor is [KNIGHT] controlled. Players near you:
<PK> Thork The Edge of the Forest
A Trail through the Hills
This is a well traveled path that winds slowly through these grassy
hills. Cart ruts are clearly evident in the overturned earth of the path,
and alongside them there seems to be a multitude of small tracks. Easily
identifiable due to their small size and blatant lack of footwear, it looks
as though a small army of halflings have passed through here. To the
northwest, wispy tendrils of smoke can be seen lazily ascending into the
sky. To the south, a very heavily wooded forest sleeps. This section of
the trail continues to the north and also disappears into the trees of the
south.
[Exits: north south]
You notice a few spots of blood on the ground.
An advanced shrapnel catapult is here.
An advanced shrapnel catapult is here.
An advanced shrapnel catapult is here.
A fighter of the Lion's Pride is here, guarding the Hamlet from Intruders.
A Trail through the Hills
This is a well traveled path that winds slowly through these grassy
hills. Cart ruts are clearly evident in the overturned earth of the path,
and alongside them there seems to be a multitude of small tracks. Easily
identifiable due to their small size and blatant lack of footwear, it looks
as though a small army of halflings have passed through here. To the
northwest, wispy tendrils of smoke can be seen lazily ascending into the
sky. To the south, a very heavily wooded forest sleeps. The path continues
south into some forest and west towards a small hamlet.
[Exits: east south west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
You notice a few spots of blood on the ground.
A fighter of the Lion's Pride is here, guarding the Hamlet from Intruders.
Halfling Hamlet is [KNIGHT] controlled. Players near you:
<PK> Thork A Trail through the Hills
Before an Old Brick Building
A towering structure fills the area before you, its walls withered and
cracked from the effects of time. The once rich dark brick color has long
since faded into a moldy tone, complimenting the several chip marks and
juvenile graffiti. A foul smell akin to none lingers in the air, causing
you to hold your breath in disgust.
An ancient sign hangs from one hinge above the door.
[Exits: (north) west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
You notice a few spots of blood on the ground.
They aren't here.
Bathhouse is [KNIGHT] controlled. Players near you:
<PK> Thork Before an Old Brick Building
A Shady Hallway
As you enter this rather gaunt corridor the peculiar scent enters your
lungs yet again. Its pungent smell aches your senses and stings your
nostrils. A sole lighting source flickers brightly, casting shadows
throughout the narrow hallway.
[Exits: north (south)]
You notice a few spots of blood on the ground.
A small torch lies in a sconce upon the wall.
Bathhouse is [KNIGHT] controlled. Players near you:
<PK> Thork A Shady Hallway
A Fairly Lit Hallway
The sound of water dropping echoes throughout the silent hallway. The
walls here are lined with several large torches, making it much easier to
see your way around. Smooth white walls continue down as far as you can
see, yet one thing remains, the foul odor. Its source is yet to be
determined, though for some reason you aren't too eager to find out.
[Exits: north south]
You notice a few spots of blood on the ground.
A White Hallway
The sound of water dropping echoes throughout the silent hallway. The
walls here are lined with several large torches, making it much easier to
see your way around. Smooth white walls continue down as far as you can
see, yet one thing remains, the foul odor. Its source is yet to be
determined, though for some reason you aren't too eager to find out.
[Exits: north south]
You notice a few spots of blood on the ground.
A White Hallway
The sound of water dropping echoes throughout the silent hallway. The
walls here are lined with several large torches, making it much easier to
see your way around. Smooth white walls continue down as far as you can
see, yet one thing remains, the foul odor. Its source is yet to be
determined, though for some reason you aren't too eager to find out.
[Exits: north south]
You notice a few spots of blood on the ground.
An ugly janitor sweeps the floor around you.
An ugly janitor sweeps the floor around you.
A White Hallway
The sound of water dropping echoes throughout the silent hallway. The
walls here are lined with several large torches, making it much easier to
see your way around. Smooth white walls continue down as far as you can
see, yet one thing remains, the foul odor. Its source is yet to be
determined, though for some reason you aren't too eager to find out.
[Exits: north south]
You notice a few spots of blood on the ground.
An ugly janitor sweeps the floor around you.
At the Double Doors
The hallway suddenly ends at a pair of oaken wood double doors. The
floor here has several footprints of dirt and appears to be quite frequently
traveled. The disgusting smell still lingers about you, smelling stronger
in strength than before.
[Exits: (north) south]
You notice a few spots of blood on the ground.
(Glowing) A crusty brown ring rests on the ground.
A Large Circular Area
A dozen large pillars support this extremely large circular room, each
carved into a different immortal. The area is rather open, contrasting with
the narrowed hallways of this building. Resting aside from everything else
is a fountain shaped into the form of the God of Justice, Streantian.
[Exits: (north) east (south) west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
You notice a few spots of blood on the ground.
A statue fountain of the God of Justice looms before you.
An Elegant Pillar
An extremely large pillar juts out from the center of this room,
stretching from the floor to the ceiling. Carved into the image of a
strange vampire, it is quite a fearsome sight. His face is contorted into
an expression of anger, his fangs dripping red with the blood of the slain.
Clutched tightly within his grip is a strange rod, in his other hand, a dark
shield. He stands over the sculpted figure of a knight. His face has been
slashed several times, his skull revealed in several places. His squire
lies lifeless at his side, a look of fear painted on his face. Imprinted
near the base of the pillar are the words : The Triumph of a Vampire: Gorath
[Exits: west]
You notice a few spots of blood on the ground.
(Humming) A strange pillar carved into the form of Gorath stands ominously.
They aren't here.
Alas, you cannot go that way.
A Large Circular Area
A dozen large pillars support this extremely large circular room, each
carved into a different immortal. The area is rather open, contrasting with
the narrowed hallways of this building. Resting aside from everything else
is a fountain shaped into the form of the God of Justice, Streantian.
[Exits: (north) east (south) west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
You notice a few spots of blood on the ground.
A statue fountain of the God of Justice looms before you.
At the Double Doors
The hallway suddenly ends at a pair of oaken wood double doors. The
floor here has several footprints of dirt and appears to be quite frequently
traveled. The disgusting smell still lingers about you, smelling stronger
in strength than before.
[Exits: (north) south]
You notice a few spots of blood on the ground.
(Glowing) A crusty brown ring rests on the ground.
A White Hallway
The sound of water dropping echoes throughout the silent hallway. The
walls here are lined with several large torches, making it much easier to
see your way around. Smooth white walls continue down as far as you can
see, yet one thing remains, the foul odor. Its source is yet to be
determined, though for some reason you aren't too eager to find out.
[Exits: north south]
You notice a few spots of blood on the ground.
An ugly janitor sweeps the floor around you.
A White Hallway
The sound of water dropping echoes throughout the silent hallway. The
walls here are lined with several large torches, making it much easier to
see your way around. Smooth white walls continue down as far as you can
see, yet one thing remains, the foul odor. Its source is yet to be
determined, though for some reason you aren't too eager to find out.
[Exits: north south]
You notice a few spots of blood on the ground.
An ugly janitor sweeps the floor around you.
An ugly janitor sweeps the floor around you.
A White Hallway
The sound of water dropping echoes throughout the silent hallway. The
walls here are lined with several large torches, making it much easier to
see your way around. Smooth white walls continue down as far as you can
see, yet one thing remains, the foul odor. Its source is yet to be
determined, though for some reason you aren't too eager to find out.
[Exits: north south]
You notice a few spots of blood on the ground.
A Fairly Lit Hallway
The sound of water dropping echoes throughout the silent hallway. The
walls here are lined with several large torches, making it much easier to
see your way around. Smooth white walls continue down as far as you can
see, yet one thing remains, the foul odor. Its source is yet to be
determined, though for some reason you aren't too eager to find out.
[Exits: north south]
You notice a few spots of blood on the ground.
A Shady Hallway
As you enter this rather gaunt corridor the peculiar scent enters your
lungs yet again. Its pungent smell aches your senses and stings your
nostrils. A sole lighting source flickers brightly, casting shadows
throughout the narrow hallway.
[Exits: north (south)]
You notice a few spots of blood on the ground.
A small torch lies in a sconce upon the wall.
Before an Old Brick Building
A towering structure fills the area before you, its walls withered and
cracked from the effects of time. The once rich dark brick color has long
since faded into a moldy tone, complimenting the several chip marks and
juvenile graffiti. A foul smell akin to none lingers in the air, causing
you to hold your breath in disgust.
An ancient sign hangs from one hinge above the door.
[Exits: (north) west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
You notice a few spots of blood on the ground.
Alas, you cannot go that way.
A Trail through the Hills
This is a well traveled path that winds slowly through these grassy
hills. Cart ruts are clearly evident in the overturned earth of the path,
and alongside them there seems to be a multitude of small tracks. Easily
identifiable due to their small size and blatant lack of footwear, it looks
as though a small army of halflings have passed through here. To the
northwest, wispy tendrils of smoke can be seen lazily ascending into the
sky. To the south, a very heavily wooded forest sleeps. The path continues
south into some forest and west towards a small hamlet.
[Exits: east south west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
You notice a few spots of blood on the ground.
A fighter of the Lion's Pride is here, guarding the Hamlet from Intruders.
A Trail through the Hills
This is a well traveled path that winds slowly through these grassy
hills. Cart ruts are clearly evident in the overturned earth of the path,
and alongside them there seems to be a multitude of small tracks. Easily
identifiable due to their small size and blatant lack of footwear, it looks
as though a small army of halflings have passed through here. To the
northwest, wispy tendrils of smoke can be seen lazily ascending into the
sky. To the south, a very heavily wooded forest sleeps. This section of
the trail continues to the north and also disappears into the trees of the
south.
[Exits: north south]
You notice a few spots of blood on the ground.
An advanced shrapnel catapult is here.
An advanced shrapnel catapult is here.
An advanced shrapnel catapult is here.
A fighter of the Lion's Pride is here, guarding the Hamlet from Intruders.
Halfling Hamlet is [KNIGHT] controlled. Players near you:
<PK> Thork A Trail through the Hills
The Edge of the Forest
The water has drained and the land is slowly recovering here, new growth
poking up through the mud and debris.
[Exits: north east west]
[NEXUS] [||||||] An Altar of Nexus has been raised here.
You notice a few spots of blood on the ground.
Haon Dor is [KNIGHT] controlled. Players near you:
<PK> Thork The Edge of the Forest
The Western Gate of Val Miran
The Western Gate has been rebuild to its former glory and beyond. The
thick, steel-plated oak of the new gate is backed up by an iron portcullis,
which is currently drawn up, the gate open for passage. Gatetowers have
been erected on each side of the gate, allowing archers free access to rain
down their missiles on any attackers before the gate and beyond. Well
repaired city walls, complete with a crenellated walkway lead off north and
south. A full battalion of Val Miran soldiers protects the western gate.
Each guard checks the identity carefully of each person who passes through
into the rebuilt city.
[Exits: north east south west up]
You notice a few spots of blood on the ground.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
A group of trebuchet operators stands around here, looking bored.
A gargantuan Trebuchet is here on top of a platform.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
Blood Guard says in a foreign tongue 'Kichiktsk'! Shvra kviktkch chaiskai of Zhik Zvavrikts!'
Blood Guard says in a foreign tongue 'Kichiktsk'! Shvra kviktkch chaiskai of Zhik Zvavrikts!'
ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Thork The Western Gate of Val Miran
~ Wanderers of Aabahran ~
[ H-Dro ] <PK> [SYNDICATE] Hendren the Master of Unbreaking Stone
[ Human ] Gyuil the Rogue Adept
[50 Cylps Mon] <PK> [WARMASTER] (Battle [M]) Thork Bloodtusk the Master of Unbreaking Stone
[ Human ] Cassedrine Veyne the Creator
[ H-Elf ] Apollys the Honorable
Players matched: 5
There are 5 characters on, the most on since startup was 20.
The title of Master Questor of Aabahran is currently held by Hendren.
[#990 ]Warlords : Defeated by Elemental[#860 ].
The Edge of the Forest
The water has drained and the land is slowly recovering here, new growth
poking up through the mud and debris.
[Exits: north east west]
[NEXUS] [||||||] An Altar of Nexus has been raised here.
You notice a few spots of blood on the ground.
You spread open a tactical map of Ruins of Xymerria.
Ruins of Xymerria 0/5R
The Southern Gate of Xymerria
ID Defense Arm Commander Name Status
[26 ] 3000[||||||] 67 ~v~ Savant Vortex besieged
[256 ] 464[||----] 67 ~v~ Savant Elemental fighting
[45 ] 1422[||||||] 0 Thork Warlords fighting
[450 ] 209[|-----] 0 Thork Warlords fighting
<7: 0.3 >[APHGFB]-[CTR]-[ZMOQ]-[?] Map#68 : Ruins of Xymerria
[#990 ]Warlords : Attack The Southern Gate of Xymerria confirmed.
<7: 0.2 >[APHGFB]-[CTR]-[ZMOQ]-[?] Map#68 : Ruins of Xymerria
You roll up your maps.
A trail through the light forest
You are on a trail leading through the forest. To the east is the forest
edge and to the west, the trail leads further into the forest. A strong
smell of scorched wood and melted flesh fills the air.
[Exits: east west]
You notice a few spots of blood on the ground.
Haon Dor is [KNIGHT] controlled. Players near you:
<PK> Thork A trail through the light forest
The Edge of the Forest
The water has drained and the land is slowly recovering here, new growth
poking up through the mud and debris.
[Exits: north east west]
[NEXUS] [||||||] An Altar of Nexus has been raised here.
You notice a few spots of blood on the ground.
The Western Gate of Val Miran
The Western Gate has been rebuild to its former glory and beyond. The
thick, steel-plated oak of the new gate is backed up by an iron portcullis,
which is currently drawn up, the gate open for passage. Gatetowers have
been erected on each side of the gate, allowing archers free access to rain
down their missiles on any attackers before the gate and beyond. Well
repaired city walls, complete with a crenellated walkway lead off north and
south. A full battalion of Val Miran soldiers protects the western gate.
Each guard checks the identity carefully of each person who passes through
into the rebuilt city.
[Exits: north east south west up]
You notice a few spots of blood on the ground.
A bit of blood has pooled at your feet.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
A group of trebuchet operators stands around here, looking bored.
A gargantuan Trebuchet is here on top of a platform.
(White Aura) A Gateguard is here, member of the Tribunal Blood Guard.
Blood Guard says 'I'll be keeping my eye on you, Thork.'
Blood Guard says in a foreign tongue 'Tstk'ikeskazv'vts izvtsehtkkashehv, zvitsskesheh to Zhik Zvavrikts.'
Blood Guard steps aside and allow you to pass him.
Western Shore of a Small Lake
The water of Miran Lake laps gently against its western shore here.
Small rounded pebbles have accumulated on the shoreline, while soft, well
maintained grasses and flowers grow next to a small gravel path leading west
to the Gates. Young, healthy trees grow next to the path, their lush green
leaves providing shadow on hot summer days.
[Exits: east west]
You notice a few spots of blood on the ground.
Miran Lake
Little evidence remains that this beautiful little lake has once been a
crater. An azure blue, the lake is deep and filled with fresh water. Fish
are plentiful, the only predator they have to worry about the hydra which
seems to enjoy her new home. It streaks like an arrow through the water,
hunting fish, playing around the wreck of a sunken ship or teasing the Val
Miran citizens relaxing at lake's shore by splashing them with water.
[Exits: east west]
You notice a few spots of blood on the ground.
A half-sunken ship provides a playground to the hydra living in the lake.
(White Aura) An immense multi-headed Hydra swims around in the lake happily, hunting fish.
You spread open a tactical map of Ruins of Xymerria.
Ruins of Xymerria 0/5R
The Southern Gate of Xymerria
ID Defense Arm Commander Name Status
[26 ] 3000[||||||] 67 ~v~ Savant Vortex besieged
[256 ] 464[||----] 67 ~v~ Savant Elemental fighting
[45 ] 1422[||||||] 0 Thork Warlords fighting
[450 ] 209[|-----] 0 Thork Warlords fighting
<7: 0.2 >[APHGFB]-[CTR]-[ZMOQ]-[?] Map#68 : Ruins of Xymerria
[#240 ]Warlords : Attack The Southern Gate of Xymerria confirmed.
<7: 0.1 >[APHGFB]-[CTR]-[ZMOQ]-[?] Map#68 : Ruins of Xymerria
You roll up your maps.
Eastern Shore of a Small lake
You've arrived at the eastern shore of a small lake, originally a vast
crater created by the emergence of the mighty dragon Rygothran. The lake's
waters gently lick the shore, where a few small pebbles have collected. A
small artificial rivulet feeds the lake, directed from the Eridani River to
the south. A lush meadow covers the shore, a few benches placed in the
shadow of young trees inviting the populace to relax, taking in the
beautiful view of Miran Lake to the west. To the east, a small gravel path
leads to a beautiful lush park.
[Exits: east west]
You notice a few spots of blood on the ground.
The Western Park of Val Miran
A vibrant park has been planted once the remains of destruction and
flooding have been cleaned away. Some of the former dam's stones have been
used to create a small wall, running at a human's breast height along the
southern part of the park in a sinuous wave. Ivy and flowers have overgrown
this wall, the perfume of beautiful blossoms in exotic colors permeating the
area. Lush green grass covers the ground of the park, interrupted by a few
benches, placed in the shadow of young healthy trees and a small gravel path
which runs through the park. To the north, you can make out the vaulted
rooftops of the Hope clan hall.
[Exits: north east south west]
You notice a few spots of blood on the ground.
A granite fountain has been half-overgrown with flowers and ivy here.
You catch a glimpse of some movement in the trees.
King Agmeel Way
You walk along the meticulously placed stone road of the King Agmeel Way.
This is the extention of the commercial district of Val Miran, and shops
litter the buildings around you hawkers cry their auctions, and proffer
goods to you. To the south is the Righteous Palm Foyer. To the north a
sign reads 'Bank of Val Miran.' Through your peripherals you notice
several little constucts maintaining the road.
[Exits: north east south west]
You notice a few spots of blood on the ground.
King Agmeel Way
You walk along the meticulously placed stone road of the King Agmeel Way.
This is the extension of the commercial district of Val Miran, and shops
litter the buildings around you hawkers cry their auctions, and proffer
goods to you. To the south a sign swings, reading "Fayette's Butchery." To
the north it reads "Miri's Jewelry." Through your peripherals you notice
several little constructs maintaining the road.
[Exits: north east south west]
You notice a few spots of blood on the ground.
King Agmeel Way
You walk along the meticulously placed stone road that appears to have
been laid with mathematical precision. This is an extension of the
commercial district of Val Miran, and shops litter the buildings. Around
you hawkers cry their auctions, and proffer goods to you. To the south a
sign swings, reading "Wilson's Maps!" To the north it reads "Slaves for
You!" Through your peripherals you notice several little constructs
maintaining the road and avoiding the foot traffic.
[Exits: north east south west]
You notice a few spots of blood on the ground.
The Central Square of Val Miran
The central square has been paved with what appear to be interlocking
stones that have been placed meticulously to provide an oddly smooth walking
space. The sound of construction rings in the distance of the sprawling
city amidst the cacophony of conversations at all sides.
[Exits: north east south west up]
You notice a few spots of blood on the ground.
A set of Imperial banners stand proudly around the square.
The official Tribunal Roll Call has been posted here.
A bronze fountain with the shell of Agmeel kneeling on top gushes forth water here.
ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Thork The Central Square of Val Miran
Queen Isabeau Avenue
You walk along the cobbled walk of Queen Isabeau Avenue. This is the
commercial district of Val Miran, and shops litter the buildings around you
hawkers cry their auctions, and proffer goods to you. To the east lies the
Eastern Square of Val Miran, where all of the Lightwalkers generally gather.
Just to the west, the Central Square of Val Miran can be seen with its
prominent statue.
[Exits: north east south west]
You notice a few spots of blood on the ground.
Queen Isabeau Avenue
You walk along the cobbled walk of Queen Isabeau Avenue. This is
the commercial district of Val Miran, and shops litter the buildings
around you hawkers cry their auctions, and proffer goods to you.
To the east lies the Eastern Square of Val Miran, where all of
the Lightwalkers generally gather.
[Exits: north east south west]
You notice a few spots of blood on the ground.
Queen Isabeau Avenue
You walk along the cobbled walk of Queen Isabeau Avenue. This is
the commercial district of Val Miran, and shops litter the buildings
around you hawkers cry their auctions, and proffer goods to you.
To the east lies the Eastern Square of Val Miran, where all of
the Lightwalkers generally gather.
[Exits: north east south west]
You notice a few spots of blood on the ground.
A bit of blood has pooled at your feet.
The Eastern Square of Val Miran
You stand amid the Eastern Square of Val Miran. North of you is
the Temple of Light, where all of those who follow the path of
the righteous can offer sacrifices. South is the eastern train-
ing ground, and further to the east you see the massive battle-
ments of Val Miran.
[Exits: north east south west]
You notice a few spots of blood on the ground.
An artful Karakken-Fountain gushes forth fresh water.
A tiny maintenance bot whirrs around looking for a new task.
Queen Isabeau Avenue
You walk along the cobbled walk of Queen Isabeau Avenue. This is
the commercial district of Val Miran, and shops litter the buildings
around you hawkers cry their auctions, and proffer goods to you.
To the west lies the Eastern Square of Val Miran, where all of
the Lightwalkers generally gather.
[Exits: east west]
You notice a few spots of blood on the ground.
[#954 ]Warlords : Departing from The Cavern of Shudde M'ell.
[#954 ]Warlords : Attack The Cavern of Shudde M'ell confirmed.
You tell Hendren 'Thork must now run circles around you as Thork must go!'
ValMiran is [TRIBUNAL] controlled. Players near you:
<PK> Hendren Queen Isabeau Avenue
<PK> Thork Queen Isabeau Avenue
You yell 'Die! Hendren, you sorcerous dog!'
Hendren parries your attack with his first hand.
Hendren moves suddenly and reverses your attack against you.
You dodge Hendren's attack.
Hendren parries your attack with his first hand.
Hendren parries your attack with his first hand.
Hendren dodges your attack.
You have been ABDUCTED!
A Large Circular Area
A dozen large pillars support this extremely large circular room, each
carved into a different immortal. The area is rather open, contrasting with
the narrowed hallways of this building. Resting aside from everything else
is a fountain shaped into the form of the God of Justice, Streantian.
[Exits: (north) east (south) west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
You notice a few spots of blood on the ground.
A statue fountain of the God of Justice looms before you.
(Translucent) (Dark Aura) (Bright Aura) Hendren is here, fighting YOU!
Hendren has quite a few wounds.
Thork: [===|===|===|---]
[03:00 | Thork: 70% hp 58% mana 96% mv | Hendren: 72% hp 56% mana 91% mv]
No way! You are still fighting!
Hendren has quite a few wounds.
Thork: [===|===|===|---]
[03:00 | Thork: 70% hp 58% mana 96% mv | Hendren: 72% hp 56% mana 91% mv]
No way! You are still fighting!
Hendren has quite a few wounds.
Thork: [===|===|===|---]
[03:00 | Thork: 70% hp 58% mana 96% mv | Hendren: 72% hp 56% mana 91% mv]
No way! You are still fighting!
Hendren has quite a few wounds.
Thork: [===|===|===|---]
[03:00 | Thork: 70% hp 58% mana 96% mv | Hendren: 72% hp 56% mana 91% mv]
[#987 ]Warlords : Patrol The Cavern of Shudde M'ell confirmed.
Hendren has quite a few wounds.
Thork: [===|===|===|---]
[03:00 | Thork: 70% hp 58% mana 96% mv | Hendren: 72% hp 56% mana 91% mv]
You mutter quietly to yourself.
You parry Hendren's attack with your second hand.
You reverse Hendren's attack against him.
Hendren parries your attack with his second hand.
You dodge Hendren's attack.
You reverse Hendren's attack against him.
Hendren parries your attack with his first hand.
Your elbow slash devastates Hendren!
Hendren moves suddenly and reverses your attack against you.
You parry Hendren's attack with your second hand.
Hendren dodges your attack.
Hendren dodges your attack.
Hendren parries your attack with his second hand.
Hendren has quite a few wounds.
Thork: [===|===|===|---]
[03:00 | Thork: 70% hp 57% mana 96% mv | Hendren: 69% hp 56% mana 91% mv]
Hendren kicks dirt in your eyes!
Hendren's kicked dirt scratches you.
You can't see a thing!
Someone is blinded by the dirt in his eyes!
Your kicked dirt grazes someone.
Thork: [===|===|===|---]
[03:00 | Thork: 70% hp 57% mana 96% mv | Hendren: 69% hp 56% mana 91% mv]
The night is about to end.
Someone rubs the dirt out of his eyes.
Someone slowly floats to the ground.
You rub the dirt out of your eyes.
You manage to completely halt your bleeding.
Hendren has quite a few wounds.
Thork: [===|===|===|=--]
[04:00 | Thork: 76% hp 57% mana 100% mv | Hendren: 70% hp 56% mana 100% mv]
You reverse Hendren's attack against him.
Hendren parries your attack with his second hand.
You dodge Hendren's attack.
You parry Hendren's attack with your second hand.
Your elbow slash misses Hendren.
Your elbow slash decimates Hendren!
Hendren moves suddenly and reverses your attack against you.
You parry Hendren's attack with your second hand.
Hendren parries your attack with his second hand.
Hendren has quite a few wounds.
Thork: [===|===|===|=--]
[04:00 | Thork: 76% hp 57% mana 100% mv | Hendren: 67% hp 56% mana 100% mv]
You parry Hendren's attack with your first hand.
You parry Hendren's attack with your first hand.
You parry Hendren's attack with your second hand.
Hendren's dragon claw LACERATES you!
Hendren dodges your attack.
Hendren parries your attack with his second hand.
Hendren moves suddenly and reverses your attack against you.
Hendren's knee thrust wounds you.
Hendren parries your attack with his second hand.
Hendren dodges your attack.
Hendren has quite a few wounds.
Thork: [===|===|===|---]
[04:00 | Thork: 70% hp 57% mana 100% mv | Hendren: 67% hp 55% mana 100% mv]
Hendren kicks dirt in your eyes!
Hendren's kicked dirt scratches you.
You can't see a thing!
Someone is blinded by the dirt in his eyes!
Your kicked dirt scratches someone.
Thork: [===|===|===|---]
[04:00 | Thork: 69% hp 57% mana 100% mv | Hendren: 67% hp 55% mana 100% mv]
You dodge someone's attack.
Someone's form blurs with speed!
Sharp pain explodes in your torso!
Someone's strike decimates you!
Someone's back fist maims you!
You parry someone's attack with your first hand.
You parry someone's attack with your first hand.
You parry someone's attack with your second hand.
A set of razor sharp claws' slash grazes Hendren.
Someone moves suddenly and reverses your attack against you.
You dodge someone's attack.
Someone moves suddenly and reverses your attack against you.
You dodge someone's attack.
Someone moves suddenly and reverses your attack against you.
You dodge someone's attack.
Someone parries your attack with his second hand.
Your whirlwind kick devastates someone!
Thork: [===|===|==-|---]
[04:00 | Thork: 64% hp 57% mana 100% mv | Hendren: 64% hp 55% mana 100% mv]
You dodge someone's attack.
You reverse someone's attack against him.
Your jab wounds someone.
Someone's jump kick devastates you!
You parry someone's attack with your second hand.
Someone parries your attack with his first hand.
Someone parries your attack with his first hand.
Someone parries your attack with his first hand.
Someone parries your attack with his first hand.
Thork: [===|===|==-|---]
[04:00 | Thork: 62% hp 56% mana 100% mv | Hendren: 62% hp 55% mana 100% mv]
Someone utters the words, 'asphyxiate'.
You have become better at retreat! [17%]
You flee from combat!
Thork flees south!
You can't see a thing!
[#954 ]Warlords : Engaging enemies.
You can't see a thing!
You can't see a thing!
You can't see a thing!
You can't see a thing!
You can't see a thing!
You can't see a thing!
Alas, you cannot go that way.
Alas, you cannot go that way.
Alas, you cannot go that way.
You can't see a thing!
You can't see a thing!
You can't see a thing!
Alas, you cannot go that way.
You can't see a thing!
Someone steps aside and allow you to pass him.
Someone says in a foreign tongue 'Tstk'ikeskazv'vts izvtsehtkkashehv, zvitsskesheh to Zhik Zvavrikts.'
Someone says in a foreign tongue 'Tstk'ikeskazv'vts izvtsehtkkashehv, zvitsskesheh to Zhik Zvavrikts.'
You can't see a thing!
You can't see a thing!
You can't see a thing!
You can't see a thing!
You can't see a thing!
You can't see a thing!
You can't see a thing!
You can't see a thing!
You can't see a thing!
You can't see a thing!
You can't see a thing!
You can't see a thing!
You are affected by the following:
Spell: dirt kicking : modifies ac by 5 for 0 hours
: modifies hitroll by -3 for 0 hours
Spell: horse stance : modifies con by 3 for 9 hours
Spell: preying mantis : for 12 hours
Spell: stance : modifies hitroll by 3 for 6 hours
: modifies savingspell by -6 for 6 hours
Spell: pass door : for 5 hours
Spell: truesight : for 10 hours
: for 10 hours
Spell: chii : modifies ac by -33 for 8 hours
Spell: aura : modifies ac by -50 for 9 hours
Spell: defensive : for 9 hours
Spell: armor : modifies ac by -20 for 6 hours
Spell: mounted : for 33 hours
You can't see a thing!
You can't see a thing!
You can't see a thing!
Someone says in a foreign tongue 'Tstk'ikeskazv'vts izvtsehtkkashehv, zvitsskesheh to Zhik Zvavrikts.'
Someone says in a foreign tongue 'Kichiktsk'! Shvra kviktkch chaiskai of Zhik Zvavrikts!'
You can't see a thing!
You can't see a thing!
You can't see a thing!
You can't see a thing!
[#450 ]Warlords : Defeated by Elemental[#256 ].
You spread open a tactical map of Ruins of Xymerria.
??? 0/5R
???
ID Defense Arm Commander Name Status
[26 ] 3000[||||||] 67 ~v~ Savant Vortex besieged
[256 ] 409[||----] 67 ~v~ Savant Elemental fighting
[45 ] 1391[||||||] 0 Thork Warlords fighting
<7: 0.1 >[APHGFB]-[CTR]-[ZMOQ]-[?] Map#68 : ???
[#450 ]Warlords : Attack The Southern Gate of Xymerria confirmed.
<7: 0.0 >[APHGFB]-[CTR]-[ZMOQ]-[?] Map#68 : ???
You roll up your maps.
You can't see a thing!
You can't see a thing!
You can't see a thing!
You can't see a thing!
Alas, you cannot go that way.
Alas, you cannot go that way.
You can't see a thing!
You can't see a thing!
Someone looks into the sky.
Someone says in a foreign tongue 'I gnowgnow whrroo brawowgrsnuhhr ghuhhrawou.'
Someone says in a foreign tongue 'Whrroo whuhgnoughgn browoobrwh so gnoooognawrwawrr.'
You can't see a thing!
You rub the dirt out of your eyes.
The Base of the Dragon's Teeth
You stand amid gradually inclining foothills. The Dragon's Teeth
mountains rise up before you, rugged faces and snowy peaks, while the easier
route lies downwards, descending into the lush valley that leads eventually
to Val Miran.
[Exits: east west]
The Road into the Dragon's Teeth
You are walking along a rugged, narrow path that leads through the
mountains of the Dragon's Teeth. Around you, canyon walls rise up to the
rocky crags and steel plateaus, forming a funnel through which the wind
howls. The canyon walls are blackened in some places, as though a fire
raged through this canyon a long time ago. The hard ground is mostly rock,
devoid of any vegetation.
[Exits: north west]
Alas, you cannot go that way.
Alas, you cannot go that way.
The Road into the Dragon's Teeth
You are walking along a rugged, narrow path that leads through the
mountains of the Dragon's Teeth. Around you, canyon walls rise up to the
rocky crags and steel plateaus, forming a funnel through which the wind
howls. The canyon walls are blackened in some places, as though a fire
raged through this canyon a long time ago. The hard ground is mostly rock,
devoid of any vegetation.
[Exits: east south]
The Road into the Dragon's Teeth
You are walking along a rugged, narrow path that leads through the
mountains of the Dragon's Teeth. Around you, canyon walls rise up to the
rocky crags and steel plateaus, forming a funnel through which the wind
howls. The canyon walls are blackened in some places, as though a fire
raged through this canyon a long time ago. The hard ground is mostly rock,
devoid of any vegetation.
[Exits: east west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
The Road into the Dragon's Teeth
You are walking along a rugged, narrow path that leads through the
mountains of the Dragon's Teeth. Around you, canyon walls rise up to the
rocky crags and steel plateaus, forming a funnel through which the wind
howls. The canyon walls are blackened in some places, as though a fire
raged through this canyon a long time ago. The hard ground is mostly rock,
devoid of any vegetation.
[Exits: west up]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
The Eastern Road is [KNIGHT] controlled. Players near you:
<PK> Thork The Road into the Dragon's Teeth
The Road into the Dragon's Teeth
You are walking along a rugged, narrow path that leads through the
mountains of the Dragon's Teeth. Around you, canyon walls rise up to the
rocky crags and steel plateaus, forming a funnel through which the wind
howls. The canyon walls are blackened in some places, as though a fire
raged through this canyon a long time ago. The hard ground is mostly rock,
devoid of any vegetation.
[Exits: east down]
The Road into the Dragon's Teeth
You are walking along a rugged, narrow path that leads through the
mountains of the Dragon's Teeth. Around you, canyon walls rise up to the
rocky crags and steel plateaus, forming a funnel through which the wind
howls. The canyon walls are blackened in some places, as though a fire
raged through this canyon a long time ago. The hard ground is mostly rock,
devoid of any vegetation.
[Exits: west up]
The Road into the Dragon's Teeth
You are walking along a rugged, narrow path that leads through the
mountains of the Dragon's Teeth. Around you, canyon walls rise up to the
rocky crags and steel plateaus, forming a funnel through which the wind
howls. The canyon walls are blackened in some places, as though a fire
raged through this canyon a long time ago. The hard ground is mostly rock,
devoid of any vegetation.
[Exits: up down]
The Road into the Dragon's Teeth
You are walking along a rugged, narrow path that leads through the
mountains of the Dragon's Teeth. Around you, canyon walls rise up to the
rocky crags and steel plateaus, forming a funnel through which the wind
howls. The canyon walls are blackened in some places, as though a fire
raged through this canyon a long time ago. The hard ground is mostly rock,
devoid of any vegetation.
[Exits: east down]
A Small Plateau in the Dragon's Teeth
You are on a small plateau. The Dragon's Teeth are all around you
now. Steep granite faces rise up on both sides. The trail you now
walk on was forged by little more than horse hooves and men's feet
as they trudged the way you now walk. The air is clean and fresh
here, but with the feeling of something foreboding in the air.
A small, unassuming doorway is set against the side of a hill.
[Exits: east (south) west]
A gradually widening path
You manage to climb upward to this large plateau which now seems
to spread out for miles. Centered in the plateau, you can start
making out the sprawl of the great city of Maelbrim. The smell of
foods in the market and fireplace smoke start to greet your
nose.
[Exits: east west]
(Glowing) The ground is disturbed here, smooth yet radiating with magic.
A tree spreads its branches through the canopy.
The Eastern Road is [KNIGHT] controlled. Players near you:
<PK> Thork A gradually widening path
Near Vanguard Point
You stand along the Dragon Road, leading eastward into the massive
city of Maelbrim. The road continues westward all the way towards
Val Miran, and eventually to the Dead Sea. Large craggy spires rise
up all around you, and the chill mountain air is sweet and cool in
your lungs. Here, a large checkpoint has been set up by the Regent
of Maelbrim to keep out unwanted visitors.
[Exits: east west]
Nearing Vanguard Point
This is a wide cobbled road leading to and from the great city of
Maelbrim. East lies Vanguard Point, the unfortified western entrance to
Maelbrim. To the west, the Eastern Road leads on towards Val Miran.
[Exits: north east south west]
Vanguard Point
Vanguard Point is where once a mighty western gatehouse was located.
Although no such fortification exists today, it is still an important
checkpoint, inspecting those that would enter Maelbrim from this
direction. It bears the heart and soul of Maelbrim, one that trusts Val
Miran will not launch a surprise attack in the foreseeable future. Instead,
defensive preparations that would have been built up here have been
incorporated in the northern and eastern ends of the city. The point is
lined by rows of shrubs, and while delicately pruned, only plants as robust
as them can thrive in this semi-arid landscape that is the aftermath of the
previous city's destruction. Still, the road is well-traveled and the area
has not lost its importance. To the west is the Eastern Road, which leads
to Val Miran. To the east, the path works into Regent Avenue, which cuts
through Maelbrim.
[Exits: east west]
(White Aura) An Aberrant Guard scans the entrance to the city.
(White Aura) An Aberrant Guard scans the entrance to the city.
Regent Avenue
Lined with tall trees and groomed shrubs, Regent Avenue is the western
half of the main east-west throughway that dissects Maelbrim in half.
Ostentatiously kept humbler than its position in Maelbrim would otherwise
dictate, those that designed it recognized that the role of a regent is to
fill the interim void that is left between sovereigns. While a sovereign in
power, the title is a reminder of the inferior position of rank. Therefore,
the road is not particularly wide, but it more than makes up for this in its
comfortable, aesthetic appeal. Regent Avenue continues east from here and
ends at Vanguard Point to the west.
[Exits: east west]
Regent Avenue
Lined with tall trees and groomed shrubs, Regent Avenue is the western
half of the main east-west throughway that dissects Maelbrim in half.
Ostentatiously kept humbler than its position in Maelbrim would otherwise
dictate, those that designed it recognized that the role of a regent is to
fill the interim void that is left between sovereigns. While a sovereign in
power, the title is a reminder of the inferior position of rank. Therefore,
the road is not particularly wide, but it more than makes up for this in its
comfortable, aesthetic appeal. Regent Avenue continues west and east from
here and a trail leads into a field to the north.
[Exits: north east south west]
Regent Avenue
Lined with tall trees and groomed shrubs, Regent Avenue is the western
half of the main east-west throughway that dissects Maelbrim in half.
Ostentatiously kept humbler than its position in Maelbrim would otherwise
dictate, those that designed it recognized that the role of a regent is to
fill the interim void that is left between sovereigns. While a sovereign in
power, the title is a reminder of the inferior position of rank. Therefore,
the road is not particularly wide, but it more than makes up for this in its
comfortable, aesthetic appeal. Regent Avenue continues west from here and
leads into Green Square to the east.
[Exits: east south west]
Green Square
Much work has been put into Green Square since its construction. The
remaining rubble has been removed, the earth has been planted with new
bushes and some of the hardier flowers. A beautiful stone path leads
through the new plants. The practice field to the north and northwest can
be seen over a row of small bushes. Whereas the field is mostly used by the
military, Green Square is the people's domain. Still, it sees rough sorts
who head through here to get to the Milieu, which is to the northeast of
this position. Academy students and researchers can also often be found in
this area, as the Academy is in the district to the south of here. Vanguard
Point to the west marks the boundary of the inner city limits of Maelbrim.
Large [KNIGHT] tents occupy the space, giving shelter and healing the
remaining citizens.
[Exits: north east south west]
A big SIGN waiting to be read points north.
A polished marble fountain carved into the shape of dolphins gushes crystalline water.
(White Aura) An old, tired looking man stands here bent over a cane.
Maelbrim is [TRIBUNAL] controlled. Players near you:
<PK> Thork Green Square
Regent Avenue
Lined with tall trees and groomed shrubs, Regent Avenue is the western
half of the main east-west throughway that dissects Maelbrim in half.
Ostentatiously kept humbler than its position in Maelbrim would otherwise
dictate, those that designed it recognized that the role of a regent is to
fill the interim void that is left between sovereigns. While a sovereign in
power, the title is a reminder of the inferior position of rank. Therefore,
the road is not particularly wide, but it more than makes up for this in its
comfortable, aesthetic appeal. Regent Avenue continues east from here and
leads into Green Square to the west.
[Exits: north east south west]
Regent Avenue
Lined with tall trees and groomed shrubs, Regent Avenue is the western
half of the main east-west throughway that dissects Maelbrim in half.
Ostentatiously kept humbler than its position in Maelbrim would otherwise
dictate, those that designed it recognized that the role of a regent is to
fill the interim void that is left between sovereigns. While a sovereign in
power, the title is a reminder of the inferior position of rank. Therefore,
the road is not particularly wide, but it more than makes up for this in its
comfortable, aesthetic appeal. Regent Avenue continues west and east from
here.
[Exits: north east west]
Regent Avenue
Lined with tall trees and groomed shrubs, Regent Avenue is the western
half of the main east-west throughway that dissects Maelbrim in half.
Ostentatiously kept humbler than its position in Maelbrim would otherwise
dictate, those that designed it recognized that the role of a regent is to
fill the interim void that is left between sovereigns. While a sovereign in
power, the title is a reminder of the inferior position of rank. Therefore,
the road is not particularly wide, but it more than makes up for this in its
comfortable, aesthetic appeal. Regent Avenue continues west from here and
leads into the Forum to the east.
[Exits: east south west]
A bounty hunter for the Maelbrim jailer stands here glowering.
The Forum
The newly built Forum is Maelbrim's premier meeting area. It is a large
circle, its boundaries marked by columns and its ground laid with marble.
Here is where public deals are struck, orations are given, and a great deal
of spectacle takes place. It was ground zero for the catastrophe that was
summoned to this land, but there are no signs of that devastation now. What
had once been a ruinous crater is now a symbol of life and a flurry of
activity. The King's Square is due east, the Northern Commons to the north,
the Southern Commons to the south and Green Square to the west. A fountain
has been placed in the middle of the square, a true masterpiece of art.
Just north of it, a white marble statue has been erected, depicting a very
hairy, square, small person. Must be a dwarf.
[Exits: north east south west]
A set of Imperial banners stand proudly around the commons.
The official Tribunal Roll Call has been posted here.
The statue of a dwarf stands here proudly, hewn in white marble.
A marble fountain carved in the likeness of a regal-looking illithid is here.
A well-off citizen of Maelbrim is here, enjoying his spare time.
(White Aura) A Marshall of Maelbrim stands here, enforcing the Law.
~ Wanderers of Aabahran ~
[ H-Dro ] <PK> [SYNDICATE] Hendren the Master of Unbreaking Stone
[ Human ] Gyuil the Rogue Adept
[50 Cylps Mon] <PK> [WARMASTER] (Battle [M]) Thork Bloodtusk the Master of Unbreaking Stone
[ Human ] Cassedrine Veyne the Creator
[ H-Elf ] Apollys the Honorable
Players matched: 5
There are 5 characters on, the most on since startup was 20.
The title of Master Questor of Aabahran is currently held by Hendren.
Vigilance Way
The southern half of the north-south road that divides Maelbrim in two,
Vigilance Way was named as a sobering reminder of the terrible price of
laxity. One must always stand cautious against the innumerable dangers that
threaten to strike one down, not only for one's own sake, but for the sake
of those all round. It is a long, quiet, contemplative road with little
traffic that connects the Forum to Seer's Point. Trees have been planted to
either side, marking the passage of those that walk this road. The Library
and Academy are to the west and the Conservatory of Nature can be seen to
the east. From here, the road opens up into the Forum to the north.
[Exits: north south]
Vigilance Way
The southern half of the north-south road that divides Maelbrim in two,
Vigilance Way was named as a sobering reminder of the terrible price of
laxity. One must always stand cautious against the innumerable dangers that
threaten to strike one down, not only for one's own sake, but for the sake
of those all round. It is a long, quiet, contemplative road with little
traffic that connects the Forum to Seer's Point. Trees have been planted to
either side, marking the passage of those that walk this road. The Library
and Academy are to the west and the Conservatory of Nature can be seen to
the east. From here, the road slowly approaches the Forum to the north and
leads into a square to the south.
[Exits: north south]
The Southern Commons
This is one of the places which has been rebuilt last in the Maelbrim
reconstruction effort. The southern commons look almost like a small park:
a round, cobbled space in the middle is framed by rows of planted flowers
and groomed bushes, all spiralling out from the central space in a beautiful
pattern. Young trees stand like sentinels at the outer rim of the plaza,
once these are grown their branches will provide shade to those enjoying the
miniature park in the future. A couple of benches are placed in strategic
positions, allowing people to rest while watching either the plants or the
business being conducted in the central of the square. A small plume of
smoke can be seen to the east, deriving from the Demesne of Fire.
Large [KNIGHT] tents occupy the space, giving shelter and healing the
remaining citizens.
[Exits: north east south west]
A polished marble fountain carved into the shape of dolphins gushes crystalline water.
Vigilance Way
The southern half of the north-south road that divides Maelbrim in two,
Vigilance Way was named as a sobering reminder of the terrible price of
laxity. One must always stand cautious against the innumerable dangers that
threaten to strike one down, not only for one's own sake, but for the sake
of those all round. It is a long, quiet, contemplative road with little
traffic that connects the Forum to Seer's Point. Trees have been planted to
either side, marking the passage of those that walk this road. The Library
and Academy are to the west and the Conservatory of Nature can be seen to
the east. From here, the road leads to a square to the north and south to
Seer's Point.
[Exits: north south]
Mulao the Gambler is here trying to panhandle.
Vigilance Way
The southern half of the north-south road that divides Maelbrim in two,
Vigilance Way was named as a sobering reminder of the terrible price of
laxity. One must always stand cautious against the innumerable dangers that
threaten to strike one down, not only for one's own sake, but for the sake
of those all round. It is a long, quiet, contemplative road with little
traffic that connects the Forum to Seer's Point. Trees have been planted to
either side, marking the passage of those that walk this road. The Library
and Academy are to the west and the Conservatory of Nature can be seen to
the east. From here, the road leads to a square to the north and south to
Seer's Point. To the west, a narrow marble path leads to a row of
buildings, while a darkly paved path can be seen to the east.
[Exits: north east south west]
A gnomish farmer is wandering around here.
Seer Point
Situated to the south of Maelbrim, Seer Point is little more than a
commercial checkpoint. There is no wall or gate, and the transition from
countryside to city is seamless. Fearing little militarily from the
southern peoples, the leadership of the city does take an interest in their
economics. Still, the people of Tarandue and Khorandain are relatively few
and rarely travel far from home, so most of the light traffic is composed of
peasants and traders. It is a peaceful place a set of rolling foothills
that rise into Mt. Khorand to the southwest and level out into the plains
to the south and southeast. To the north, the incline flattens off into the
plateau on which Maelbrim rests.
[Exits: north south]
(White Aura) An Aberrant Guard scans the entrance to the city.
(White Aura) An Aberrant Guard scans the entrance to the city.
Nearing Seer Point
You stand on a wide cobbled road leading to and from the great city of
Maelbrim. North of you, the path continues to Seer Point, Maelbrim's
southernmost checkpoint, while a well trodden dirt trail continues east and
west. South lies the road to Tarandue and Khorandain.
[Exits: north east south west]
Nearing Maelbrim's Southern Checkpoint
You are on a well traveled road connecting the souther parts of Aabahran
and the great city of Maelbrim. South of you the trail leads into a small
crossroads, while a small trail departs west from this spot.
[Exits: north south west]
A small sign is nailed to a tree here in the road.
Nearing Maelbrim's Southern Checkpoint
You are on a well traveled road connecting the souther parts of Aabahran
and the great city of Maelbrim. South of you the trail leads into a small
crossroads.
[Exits: north south]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
Nearing the Crossroads
You are on a well traveled road connecting the souther parts of Aabahran
and the great city of Maelbrim. South of you the trail leads into a small
crossroads.
[Exits: north west]
Alas, you cannot go that way.
Alas, you cannot go that way.
Alas, you cannot go that way.
Alas, you cannot go that way.
Southern Road is [KNIGHT] controlled. Players near you:
<PK> Thork Nearing the Crossroads
Nearing the Crossroads
You find yourself walking down a small dirt pathway. To your north,
the large gates of Maelbrim rise up in the distance. Here, though,
the hustle of city life is almost nonexistant, as you stroll down
this nice, winding road that leads toward a small rural village.
[Exits: east south]
(Glowing) A small slab of strange glittering stone lies here.
Small Crossroads
You are in a middle of small crossroads of three dusty paths. A larger
one leads north to Maelbrim while the path south slowly dwindles as it heads
into the southern plains. West is a well traveled road to Tarandue.
[Exits: north south west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
Nearing the Crossroads
You are standing on a small path leading north towards some kind of
crossroads. The land around you is a bit less hilly here as you slowly edge
away from the Dragon Teeth to the north and east.
[Exits: north south]
Nearing the Crossroads
You are standing on a small path leading north towards some kind of
crossroads. The land around you is a bit less hilly here as you slowly edge
away from the Dragon Teeth to the north and east.
[Exits: north south]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
Into the Plains
The slowly dwindling path leads south into the plains, and north into the
feet of Dragon Teeth and the bustling city of Maelbrim. You can spot some
kind of crossroads not far north from here.
[Exits: north south]
Into the Plains
The slowly dwindling path leads south into the plains, and north into the
feet of Dragon Teeth and the bustling city of Maelbrim. You can spot some
kind of crossroads not far north from here.
[Exits: north south]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
Southern Road is [KNIGHT] controlled. Players near you:
<PK> Thork Into the Plains
Into the Plains
The slowly dwindling path leads south into the plains, and north into the
feet of Dragon Teeth and the bustling city of Maelbrim. You can spot some
kind of crossroads not far north from here.
[Exits: north south]
Edge of the Plains
The edge of the Plains here has a decimated look to it. The ground is
charred, and grasses struggle to grow from the barren looking landscape.
Few creatures wander here, whether from fear or lack of sustenance it
matters not. Towards the south appears to be a huge depression in the
ground.
[Exits: north south]
Edge of The Plains
The edge of the Plains here has a decimated look to it. The ground is
charred, and grasses struggle to grow from the barren looking landscape.
Few creatures wander here, whether from fear or lack of sustenance it
matters not. Towards the south appears to be a huge depression in the
ground. There are paths in all directions.
[Exits: north east south west]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
The Overlook
This area overlooks a great depression in the ground to your south. The
View is spectacular as you notice another depression off to your southwest.
The ground is seared and scarred in a pattern radiating from a point a good
distance down and to the south of you somewhere. There is nothing growing
in sight, only a blasted, brown landscape unfolds before you. Closer to the
edge, you notice a path down the cliff, steep and twisting.
[Exits: north down]
Alas, you cannot go that way.
Steep Cliff
The steep cliff gives way to a large slash across the face of the
depression. On the north, the unclimable face holds rocks littered with
silver and quartz. To the south is a drop-off of several hundred feet. There
is a path upwards here, and you can shimmy along the edge to the east.
[Exits: east up]
Alas, you cannot go that way.
Alas, you cannot go that way.
Alas, you cannot go that way.
Cliff Face
The ledge here is wider and narrower at points, with the abrupt cliff
face to your north, and the precipice to your south. You have no choice but
to sidle along the edge to the east or the west.
[Exits: east west]
Cliff Face
The ledge comes to a sudden stop here as the cliff cuts off any progress
to the east. Attached to the ledge is a small ladder of sorts. Made of
iron, it is brown with rust, but hopefully sturdy enough to hold your
weight. The ledge can be traversed to the west here, or you can climb the
ladder down.
[Exits: west down]
Blasted Plains is [KNIGHT] controlled. Players near you:
<PK> Thork Cliff Face
Alas, you cannot go that way.
Eastern Shelf
The ladder here ends upon a wider shelf on the eastern side of the
depression. There are handholds cut into the rock, so that you can traverse
the east face to the south. The drop to the bottom is still a hundred feet
or more to your west. Chiseled out of the eastern wall of the rock face is
what looks like a small hole that can perhaps be squeezed through.
[Exits: east south up]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
Alas, you cannot go that way.
The day has begun.
Cliff Face
The ledge comes to a sudden stop here as the cliff cuts off any progress
to the east. Attached to the ledge is a small ladder of sorts. Made of
iron, it is brown with rust, but hopefully sturdy enough to hold your
weight. The ledge can be traversed to the west here, or you can climb the
ladder down.
[Exits: west down]
Alas, you cannot go that way.
Alas, you cannot go that way.
Blasted Plains is [KNIGHT] controlled. Players near you:
<PK> Thork Cliff Face
Eastern Shelf
The ladder here ends upon a wider shelf on the eastern side of the
depression. There are handholds cut into the rock, so that you can traverse
the east face to the south. The drop to the bottom is still a hundred feet
or more to your west. Chiseled out of the eastern wall of the rock face is
what looks like a small hole that can perhaps be squeezed through.
[Exits: east south up]
[KNIGHT] [||||||](2) A mighty Fortress looms over the area.
Alas, you cannot go that way.
Eastern Shelf
The rock face here is steep, and the ledge almost nonexistent. Travel is
almost only possible by handhold or flight. The drop behind you is easily a
hundred feet down. Towards the south and the north, you see the ledge
becoming wider, and more easily traversed.
[Exits: north south]
Small Alcove
A small alcove has been formed in the cliff face here. By what force is
unclear, but certainly not nature. The cliff face curves over your head,
almost creating a roof for shelter. There is a ledge with handholds off to
your north, and a ladder curves precariously over the edge of the cliff,
leading down.
[Exits: north down]
Alas, you cannot go that way.
Rounded Ledge
There is a small round ledge here, with very little room. Anchored into
the wall to the west is a rusted ladder, three feet up from the ground.
This ladder leads up and out, over the cliff wall to your east, making for a
rather dangerous climb. To your west is a tunnel, smooth and round, tall
enough for a grown man to walk upright.
[Exits: west up]
Glowing Tunnel
This tunnel leads east and west for a short distance. At odd intervals,
the rock seems to glow, as if luminescent. It seems at times that the
glowing almost makes a pattern, but you cannot make it out. The smooth
rounded walls make for easy travel.
[Exits: east west]
The Void
At first glance, this room appears to be a perfect globe. The walls are
an oily black, and seem to absorb your light, creating few shadows. Only by
feeling your way do you notice some deformities in the seemingly perfect,
rounded walls. Some of these abnormalities are larger than others. Perhaps
they hold the secret to your escape from this room.
[Exits: none]
You can't see the area out of this room.
You are affected by the following:
Spell: horse stance : modifies con by 3 for 7 hours
Spell: preying mantis : for 10 hours
Spell: stance : modifies hitroll by 3 for 4 hours
: modifies savingspell by -6 for 4 hours
Spell: pass door : for 3 hours
Spell: truesight : for 8 hours
: for 8 hours
Spell: chii : modifies ac by -33 for 6 hours
Spell: aura : modifies ac by -50 for 7 hours
Spell: defensive : for 7 hours
Spell: armor : modifies ac by -20 for 4 hours
Spell: mounted : for 31 hours
It's about half-filled with a white liquid.
You can't see the area out of this room.
~ Wanderers of Aabahran ~
[ H-Dro ] <PK> [SYNDICATE] Hendren the Master of Unbreaking Stone
[ Human ] Gyuil the Rogue Adept
[50 Cylps Mon] <PK> [WARMASTER] (Battle [M]) Thork Bloodtusk the Master of Unbreaking Stone
[ Human ] Cassedrine Veyne the Creator
[ H-Elf ] Apollys the Honorable
Players matched: 5
There are 5 characters on, the most on since startup was 20.
The title of Master Questor of Aabahran is currently held by Hendren.
You step out from your combat stance.
You sit down and begin to meditate.
[#990 ]Warlords : Engaging enemies.
[#240 ]Warlords : Engaging enemies.
~ Wanderers of Aabahran ~
[ H-Dro ] <PK> [SYNDICATE] Hendren the Master of Unbreaking Stone
[ Human ] Gyuil the Rogue Adept
[50 Cylps Mon] <PK> [WARMASTER] (Battle [M]) Thork Bloodtusk the Master of Unbreaking Stone
[ Human ] Cassedrine Veyne the Creator
[ H-Elf ] Apollys the Honorable
Players matched: 5
There are 5 characters on, the most on since startup was 20.
The title of Master Questor of Aabahran is currently held by Hendren.
You are still meditating.
You are still meditating.
You are still meditating.
You are still meditating.
You stop meditating and stand up.
You are already standing.
The Void
At first glance, this room appears to be a perfect globe. The walls are
an oily black, and seem to absorb your light, creating few shadows. Only by
feeling your way do you notice some deformities in the seemingly perfect,
rounded walls. Some of these abnormalities are larger than others. Perhaps
they hold the secret to your escape from this room.
[Exits: none]
You can't see the area out of this room.
You are affected by the following:
Spell: horse stance : modifies con by 3 for 6 hours
Spell: preying mantis : for 9 hours
Spell: pass door : for 2 hours
Spell: truesight : for 7 hours
: for 7 hours
Spell: chii : modifies ac by -33 for 5 hours
Spell: aura : modifies ac by -50 for 6 hours
Spell: defensive : for 6 hours
Spell: armor : modifies ac by -20 for 3 hours
Spell: mounted : for 30 hours
~ Wanderers of Aabahran ~
[ H-Dro ] <PK> [SYNDICATE] Hendren the Master of Unbreaking Stone
[ Human ] Gyuil the Rogue Adept
[50 Cylps Mon] <PK> [WARMASTER] (Battle [M]) Thork Bloodtusk the Master of Unbreaking Stone
[ Human ] Cassedrine Veyne the Creator
Players matched: 4
There are 4 characters on, the most on since startup was 20.
The title of Master Questor of Aabahran is currently held by Hendren.
[#987 ]Warlords : Patroling The Cavern of Shudde M'ell.
You tell Hendren 'Thork continue this battle another time!'
You can't see the area out of this room.
You are affected by the following:
Spell: horse stance : modifies con by 3 for 6 hours
Spell: preying mantis : for 9 hours
Spell: pass door : for 2 hours
Spell: truesight : for 7 hours
: for 7 hours
Spell: chii : modifies ac by -33 for 5 hours
Spell: aura : modifies ac by -50 for 6 hours
Spell: defensive : for 6 hours
Spell: armor : modifies ac by -20 for 3 hours
Spell: mounted : for 30 hours
~ Wanderers of Aabahran ~
[ H-Dro ] <PK> [SYNDICATE] Hendren the Master of Unbreaking Stone
[ Human ] Gyuil the Rogue Adept
[50 Cylps Mon] <PK> [WARMASTER] (Battle [M]) Thork Bloodtusk the Master of Unbreaking Stone
[ Human ] Cassedrine Veyne the Creator
Players matched: 4
There are 4 characters on, the most on since startup was 20.
The title of Master Questor of Aabahran is currently held by Hendren.
You can't see the area out of this room.
Glowing Tunnel
This tunnel leads east and west for a short distance. At odd intervals,
the rock seems to glow, as if luminescent. It seems at times that the
glowing almost makes a pattern, but you cannot make it out. The smooth
rounded walls make for easy travel.
[Exits: east west]
Blasted Plains is [KNIGHT] controlled. Players near you:
<PK> Thork Glowing Tunnel
The Void
At first glance, this room appears to be a perfect globe. The walls are
an oily black, and seem to absorb your light, creating few shadows. Only by
feeling your way do you notice some deformities in the seemingly perfect,
rounded walls. Some of these abnormalities are larger than others. Perhaps
they hold the secret to your escape from this room.
[Exits: none]
You can't see the area out of this room.
You sit down and begin to meditate.
~ Wanderers of Aabahran ~
[ H-Dro ] <PK> [SYNDICATE] Hendren the Master of Unbreaking Stone
[ Human ] Gyuil the Rogue Adept
[50 Cylps Mon] <PK> [WARMASTER] (Battle [M]) Thork Bloodtusk the Master of Unbreaking Stone
[ Human ] Cassedrine Veyne the Creator
Players matched: 4
There are 4 characters on, the most on since startup was 20.
The title of Master Questor of Aabahran is currently held by Hendren.
~ Wanderers of Aabahran ~
[ H-Dro ] <PK> [SYNDICATE] Hendren the Master of Unbreaking Stone
[ Human ] Gyuil the Rogue Adept
[50 Cylps Mon] <PK> [WARMASTER] (Battle [M]) Thork Bloodtusk the Master of Unbreaking Stone
[ Human ] Cassedrine Veyne the Creator
Players matched: 4
There are 4 characters on, the most on since startup was 20.
The title of Master Questor of Aabahran is currently held by Hendren.
You are still meditating.
You are still meditating.
You stop meditating and stand up.
The Void
At first glance, this room appears to be a perfect globe. The walls are
an oily black, and seem to absorb your light, creating few shadows. Only by
feeling your way do you notice some deformities in the seemingly perfect,
rounded walls. Some of these abnormalities are larger than others. Perhaps
they hold the secret to your escape from this room.
[Exits: none]
You can't see the area out of this room.
You are affected by the following:
Spell: horse stance : modifies con by 3 for 5 hours
Spell: preying mantis : for 8 hours
Spell: pass door : for 1 hours
Spell: truesight : for 6 hours
: for 6 hours
Spell: chii : modifies ac by -33 for 4 hours
Spell: aura : modifies ac by -50 for 5 hours
Spell: defensive : for 5 hours
Spell: armor : modifies ac by -20 for 2 hours
Spell: mounted : for 29 hours
You spread open a tactical map of Ruins of Xymerria.
Ruins of Xymerria 0/5R
The Southern Gate of Xymerria
ID Defense Arm Commander Name Status
[26 ] 3000[||||||] 67 ~v~ Savant Vortex besieged
[256 ] 292[||----] 67 ~v~ Savant Elemental fighting
[990 ] 1581[||||||] 0 Thork Warlords fighting
[45 ] 934[||||--] 0 Thork Warlords fighting
[240 ] 1609[||||||] 0 Thork Warlords fighting
<7: 0.0 >[APHGFB]-[CTR]-[ZMOQ]-[?] Map#68 : Ruins of Xymerria
You roll up your maps.
~ Wanderers of Aabahran ~
[ H-Dro ] <PK> [SYNDICATE] Hendren the Master of Unbreaking Stone
[ Human ] Gyuil the Rogue Adept
[50 Cylps Mon] <PK> [WARMASTER] (Battle [M]) Thork Bloodtusk the Master of Unbreaking Stone
[ Human ] Cassedrine Veyne the Creator
Players matched: 4
There are 4 characters on, the most on since startup was 20.
The title of Master Questor of Aabahran is currently held by Hendren.
[#450 ]Warlords : No enemies in The Southern Gate of Xymerria.
[#450 ]Warlords : Departing from Ruins of Xymerria.
You can't see the area out of this room.
~ Wanderers of Aabahran ~
[ H-Dro ] <PK> [SYNDICATE] Hendren the Master of Unbreaking Stone
[ Human ] Gyuil the Rogue Adept
[50 Cylps Mon] <PK> [WARMASTER] (Battle [M]) Thork Bloodtusk the Master of Unbreaking Stone
[ Human ] Cassedrine Veyne the Creator
Players matched: 4
There are 4 characters on, the most on since startup was 20.
The title of Master Questor of Aabahran is currently held by Hendren.
/-------------------\/------------------------------------------------\
| Thork || Grunt of GLADIATOR |
\-------------------/\------------------------------------------------/
| Str: 23(23) || Level 50 Sex M Age 16(32h) |
| Int: 15(15)^1 || Class monk Size large |
| Wis: 17(17) || Race Cylps(troll) Align chaotic evil |
| Dex: 19(19) || Hp 930/1154 (107%) Exp 21819/584981 |
| Con: 23(23)^3 || Mana 485/630 (100%) +Hit 56 (69%) |
\ Lck: [||||||] \/ Move 450/450 (105%) +Dam 33 /
/-------------------/\--------------------/\--------------------------\
| ARMOR || SAVES || Deity Zoichan |
| Slash -455 71% || Spell -10 || Faith Scourge |
| Pierce -440 72% || Afflictive -7 || Weight 228/525 |
| Blunt -434 74% || Maledictive -4 || Items 32/41 |
| Magic -404 77% || Mental -3 || Prac 11 Train 1 |
| || Breath -1 || RP 71 |
| || || Gold 23K CP 2.4K |
\-------------------\/--------------------\/--------------------------/
/---------------------------------------------------------------------\
| CAST LEVELS Affl: 50 Maled: 47 Mental: 50 Breath: 50 |
\---------------------------------------------------------------------/
/ You are in the prime of your health. \
| Anatomy : Mob Human Elf Dwarf DemiHum Giant Beast Flying Unique |
| 97 100 97 58 0 94 96 73 100 |
| 1 more hours must pass before a cabal promotion. |
\---------------------------------------------------------------------/
You can't see the area out of this room.
You are carrying:
( 3) the barrel
the Boots of Endless Void
( 3) a barrel of milk
the Time Spindle
(Glowing) the Powerspring
a lockbox with enamel fittings
a sturdy backpack
a sharp hook
the shifu's shawl
(Magical) (Glowing) a ruby eyepatch
~ Wanderers of Aabahran ~
[ H-Dro ] <PK> [SYNDICATE] Hendren the Master of Unbreaking Stone
[ Human ] Gyuil the Rogue Adept
[50 Cylps Mon] <PK> [WARMASTER] (Battle [M]) Thork Bloodtusk the Master of Unbreaking Stone
[ Human ] Cassedrine Veyne the Creator
Players matched: 4
There are 4 characters on, the most on since startup was 20.
The title of Master Questor of Aabahran is currently held by Hendren.
Thork is using:
<used as light> (Magical) (Glowing) (Humming) the Ancient Banner of Illisidar
<worn on finger> (Magical) (Glowing) a gold scarab ring
<worn on finger> (Glowing) a Ring of Accuracy
<worn around neck> (Glowing) a Winterwolf Cloak
<worn around neck> a string with a bunny paw
<worn on head> a Centaurian Helm adorned with a chasm tooth
<worn on ear> (Glowing) a cobalt earring adorned with a black sapphire
<worn on torso> (Glowing) (Humming) a Robe of Precision
<worn on arms> (Glowing) (Humming) the Bracer of Serpents adorned with a chasm tooth
<worn on hands> (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs> (Magical) (Humming) a pair of basilisk-hide leggings
<worn on feet> boots of the riftkin
<worn about body> the Death Shroud
<worn about waist> (Magical) the black belt of Avalon
<worn around wrist> (Glowing) (Humming) champion's cufflinks
<worn around wrist> (Glowing) a steel, cuffed bracer
<held> (Magical) prayer beads
<worn on face> a combat visor
<floating nearby> A vicious black wheel
<in the quiver> nothing.
<coiled on shoulder> (Glowing) a winged earth dragon
Level 1: dagger 33 polearm 100
spear 33 sword 71
whip 71 dodge 103
hand to hand 110 scrolls 33
staves 34 recall 100
staff 100 anatomy 100
Level 2: beads 82
Level 4: martial arts b 105
Level 5: dirt kicking 100
Level 6: kick 100
Level 7: aura 63
Level 8: fast healing 103
Level 9: first parry 109
Level 10: meditation 100
Level 11: disarm 67 kickboxing b 106
Level 12: chii 100
Level 13: lore 1
Level 14: sneak 1 crane stance 105
Level 15: trip 100 leadership 2
Level 16: second parry 102
Level 17: martial arts a 108
Level 18: blind fighting 100
Level 19: shield disarm 1
Level 20: horse stance 105 inner focus 100
Level 21: double kick 100
Level 22: healing 85
Level 23: tiger stance 105 balance 105
Level 24: kickboxing a 109
Level 25: sense motion 1 roc call 34
Level 26: preying mantis 36
Level 27: chii bolt 91
Level 28: air thrash 95
Level 30: pathfinding 105 drunken stance 6
Level 32: catalepsy 1
Level 34: counter 101
Level 35: retreat 17 iron fist 100
Level 37: monkey stance 105
Level 38: truesight 25 stance 95
Level 40: iron strikes 100
Level 42: buddha stance 42
Level 45: dragon stance 103 shattering blow 86
Your skill in hand to hand combat is: 120
Your skill in first parry is: 109
Your skill in second parry is: 102
You stop using A vicious black wheel.
You release the Powerspring and it floats next to you.
Your skill in hand to hand combat is: 120
Your skill in first parry is: 107
Your skill in second parry is: 102
Thork is using:
<used as light> (Magical) (Glowing) (Humming) the Ancient Banner of Illisidar
<worn on finger> (Magical) (Glowing) a gold scarab ring
<worn on finger> (Glowing) a Ring of Accuracy
<worn around neck> (Glowing) a Winterwolf Cloak
<worn around neck> a string with a bunny paw
<worn on head> a Centaurian Helm adorned with a chasm tooth
<worn on ear> (Glowing) a cobalt earring adorned with a black sapphire
<worn on torso> (Glowing) (Humming) a Robe of Precision
<worn on arms> (Glowing) (Humming) the Bracer of Serpents adorned with a chasm tooth
<worn on hands> (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs> (Magical) (Humming) a pair of basilisk-hide leggings
<worn on feet> boots of the riftkin
<worn about body> the Death Shroud
<worn about waist> (Magical) the black belt of Avalon
<worn around wrist> (Glowing) (Humming) champion's cufflinks
<worn around wrist> (Glowing) a steel, cuffed bracer
<held> (Magical) prayer beads
<worn on face> a combat visor
<floating nearby> (Glowing) the Powerspring
<in the quiver> nothing.
<coiled on shoulder> (Glowing) a winged earth dragon
You are carrying:
( 3) the barrel
the Boots of Endless Void
( 3) a barrel of milk
the Time Spindle
a lockbox with enamel fittings
a sturdy backpack
a sharp hook
A vicious black wheel
the shifu's shawl
(Magical) (Glowing) a ruby eyepatch
/-------------------\/------------------------------------------------\
| Thork || Grunt of GLADIATOR |
\-------------------/\------------------------------------------------/
| Str: 23(23)^1 || Level 50 Sex M Age 16(32h) |
| Int: 15(15)^1 || Class monk Size large |
| Wis: 17(17) || Race Cylps(troll) Align chaotic evil |
| Dex: 19(19) || Hp 974/1139 (117%) Exp 21819/584981 |
| Con: 23(23)^3 || Mana 485/630 (100%) +Hit 56 (69%) |
\ Lck: [||||||] \/ Move 450/450 (105%) +Dam 33 /
/-------------------/\--------------------/\--------------------------\
| ARMOR || SAVES || Deity Zoichan |
| Slash -445 72% || Spell -10 || Faith Scourge |
| Pierce -430 74% || Afflictive -7 || Weight 228/525 |
| Blunt -424 73% || Maledictive -4 || Items 32/41 |
| Magic -394 79% || Mental -3 || Prac 11 Train 1 |
| || Breath -1 || RP 71 |
| || || Gold 23K CP 2.4K |
\-------------------\/--------------------\/--------------------------/
/---------------------------------------------------------------------\
| CAST LEVELS Affl: 50 Maled: 47 Mental: 50 Breath: 50 |
\---------------------------------------------------------------------/
/ You are in the prime of your health. \
| Anatomy : Mob Human Elf Dwarf DemiHum Giant Beast Flying Unique |
| 97 100 97 58 0 94 96 73 100 |
| 1 more hours must pass before a cabal promotion. |
\---------------------------------------------------------------------/
You stop using the Powerspring.
You release A vicious black wheel and it floats next to you.
/-------------------\/------------------------------------------------\
| Thork || Grunt of GLADIATOR |
\-------------------/\------------------------------------------------/
| Str: 23(23) || Level 50 Sex M Age 16(32h) |
| Int: 15(15)^1 || Class monk Size large |
| Wis: 17(17) || Race Cylps(troll) Align chaotic evil |
| Dex: 19(19) || Hp 974/1154 (107%) Exp 21819/584981 |
| Con: 23(23)^3 || Mana 485/630 (100%) +Hit 56 (69%) |
\ Lck: [||||||] \/ Move 450/450 (105%) +Dam 33 /
/-------------------/\--------------------/\--------------------------\
| ARMOR || SAVES || Deity Zoichan |
| Slash -455 71% || Spell -10 || Faith Scourge |
| Pierce -440 72% || Afflictive -7 || Weight 228/525 |
| Blunt -434 74% || Maledictive -4 || Items 32/41 |
| Magic -404 77% || Mental -3 || Prac 11 Train 1 |
| || Breath -1 || RP 71 |
| || || Gold 23K CP 2.4K |
\-------------------\/--------------------\/--------------------------/
/---------------------------------------------------------------------\
| CAST LEVELS Affl: 50 Maled: 47 Mental: 50 Breath: 50 |
\---------------------------------------------------------------------/
/ You are in the prime of your health. \
| Anatomy : Mob Human Elf Dwarf DemiHum Giant Beast Flying Unique |
| 97 100 97 58 0 94 96 73 100 |
| 1 more hours must pass before a cabal promotion. |
\---------------------------------------------------------------------/
You stop using A vicious black wheel.
You release the Powerspring and it floats next to you.
You can't see the area out of this room.
Hendren tells you 'This fight is good for my training.'
You stop using the Powerspring.
You release A vicious black wheel and it floats next to you.
~ Wanderers of Aabahran ~
[ H-Dro ] <PK> [SYNDICATE] Hendren the Master of Unbreaking Stone
[ Human ] Gyuil the Rogue Adept
[50 Cylps Mon] <PK> [WARMASTER] (Battle [M]) Thork Bloodtusk the Master of Unbreaking Stone
[ Human ] Cassedrine Veyne the Creator
Players matched: 4
There are 4 characters on, the most on since startup was 20.
The title of Master Questor of Aabahran is currently held by Hendren.
You sit down and begin to meditate.
~ Wanderers of Aabahran ~
[ H-Dro ] <PK> [SYNDICATE] Hendren the Master of Unbreaking Stone
[ Human ] Gyuil the Rogue Adept
[50 Cylps Mon] <PK> [WARMASTER] (Battle [M]) Thork Bloodtusk the Master of Unbreaking Stone
[ Human ] Cassedrine Veyne the Creator
Players matched: 4
There are 4 characters on, the most on since startup was 20.
The title of Master Questor of Aabahran is currently held by Hendren.
You feel solid again.
You stop meditating and stand up.
They can't hear you.
You can't see the area out of this room.
You are affected by the following:
Spell: horse stance : modifies con by 3 for 3 hours
Spell: preying mantis : for 6 hours
Spell: truesight : for 4 hours
: for 4 hours
Spell: chii : modifies ac by -33 for 2 hours
Spell: aura : modifies ac by -50 for 3 hours
Spell: defensive : for 3 hours
Spell: armor : modifies ac by -20 for 0 hours
Spell: mounted : for 27 hours
~ Wanderers of Aabahran ~
[ H-Dro ] <PK> [SYNDICATE] Hendren the Master of Unbreaking Stone
[ Human ] Gyuil the Rogue Adept
[50 Cylps Mon] <PK> [WARMASTER] (Battle [M]) Thork Bloodtusk the Master of Unbreaking Stone
[ Human ] Cassedrine Veyne the Creator
Players matched: 4
There are 4 characters on, the most on since startup was 20.
The title of Master Questor of Aabahran is currently held by Hendren.
You are affected by the following:
Spell: horse stance : modifies con by 3 for 3 hours
Spell: preying mantis : for 6 hours
Spell: truesight : for 4 hours
: for 4 hours
Spell: chii : modifies ac by -33 for 2 hours
Spell: aura : modifies ac by -50 for 3 hours
Spell: defensive : for 3 hours
Spell: armor : modifies ac by -20 for 0 hours
Spell: mounted : for 27 hours
~ Wanderers of Aabahran ~
[ H-Dro ] <PK> [SYNDICATE] Hendren the Master of Unbreaking Stone
[ Human ] Gyuil the Rogue Adept
[50 Cylps Mon] <PK> [WARMASTER] (Battle [M]) Thork Bloodtusk the Master of Unbreaking Stone
[ Human ] Cassedrine Veyne the Creator
Players matched: 4
There are 4 characters on, the most on since startup was 20.
The title of Master Questor of Aabahran is currently held by Hendren.
They can't hear you.
You sit down and begin to meditate.
~ Wanderers of Aabahran ~
[ H-Dro ] <PK> [SYNDICATE] Hendren the Master of Unbreaking Stone
[ Human ] Gyuil the Rogue Adept
[50 Cylps Mon] <PK> [WARMASTER] (Battle [M]) Thork Bloodtusk the Master of Unbreaking Stone
[ Human ] Cassedrine Veyne the Creator
Players matched: 4
There are 4 characters on, the most on since startup was 20.
The title of Master Questor of Aabahran is currently held by Hendren.
You are still meditating.
You are still meditating.
[#450 ]Warlords : Returned to barracks (Thork).
You are still meditating.
~ Wanderers of Aabahran ~
[ H-Dro ] <PK> [SYNDICATE] Hendren the Master of Unbreaking Stone
[ Human ] Gyuil the Rogue Adept
[50 Cylps Mon] <PK> [WARMASTER] (Battle [M]) Thork Bloodtusk the Master of Unbreaking Stone
[ Human ] Cassedrine Veyne the Creator
Players matched: 4
There are 4 characters on, the most on since startup was 20.
The title of Master Questor of Aabahran is currently held by Hendren.
You are still meditating.
You feel less armored.
You feel someone protecting you.
You stop meditating and stand up.
You spread open a tactical map of Ruins of Xymerria.
Ruins of Xymerria 0/5R
The Southern Gate of Xymerria
ID Defense Arm Commander Name Status
[26 ] 3000[||||||] 67 ~v~ Savant Vortex besieged
[256 ] 125[|-----] 67 ~v~ Savant Elemental fighting
[990 ] 1559[||||||] 0 Thork Warlords fighting
[45 ] 543[|||---] 0 Thork Warlords fighting
[240 ] 1563[||||||] 0 Thork Warlords fighting
<7: 0.1 >[APHGFB]-[CTR]-[ZMOQ]-[?] Map#68 : Ruins of Xymerria
You roll up your maps.
~ Wanderers of Aabahran ~
[ H-Dro ] <PK> [SYNDICATE] Hendren the Master of Unbreaking Stone
[ Human ] Gyuil the Rogue Adept
[50 Cylps Mon] <PK> [WARMASTER] (Battle [M]) Thork Bloodtusk the Master of Unbreaking Stone
[ Human ] Cassedrine Veyne the Creator
Players matched: 4
There are 4 characters on, the most on since startup was 20.
The title of Master Questor of Aabahran is currently held by Hendren.
Thork is using:
<used as light> (Magical) (Glowing) (Humming) the Ancient Banner of Illisidar
<worn on finger> (Magical) (Glowing) a gold scarab ring
<worn on finger> (Glowing) a Ring of Accuracy
<worn around neck> (Glowing) a Winterwolf Cloak
<worn around neck> a string with a bunny paw
<worn on head> a Centaurian Helm adorned with a chasm tooth
<worn on ear> (Glowing) a cobalt earring adorned with a black sapphire
<worn on torso> (Glowing) (Humming) a Robe of Precision
<worn on arms> (Glowing) (Humming) the Bracer of Serpents adorned with a chasm tooth
<worn on hands> (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs> (Magical) (Humming) a pair of basilisk-hide leggings
<worn on feet> boots of the riftkin
<worn about body> the Death Shroud
<worn about waist> (Magical) the black belt of Avalon
<worn around wrist> (Glowing) (Humming) champion's cufflinks
<worn around wrist> (Glowing) a steel, cuffed bracer
<held> (Magical) prayer beads
<worn on face> a combat visor
<floating nearby> A vicious black wheel
<in the quiver> nothing.
<coiled on shoulder> (Glowing) a winged earth dragon
~ Wanderers of Aabahran ~
[ H-Dro ] <PK> [SYNDICATE] Hendren the Master of Unbreaking Stone
[ Human ] Gyuil the Rogue Adept
[50 Cylps Mon] <PK> [WARMASTER] (Battle [M]) Thork Bloodtusk the Master of Unbreaking Stone
[ Human ] Cassedrine Veyne the Creator
Players matched: 4
There are 4 characters on, the most on since startup was 20.
The title of Master Questor of Aabahran is currently held by Hendren.
~ Wanderers of Aabahran ~
[ H-Dro ] <PK> [SYNDICATE] Hendren the Master of Unbreaking Stone
[ Human ] Gyuil the Rogue Adept
[50 Cylps Mon] <PK> [WARMASTER] (Battle [M]) Thork Bloodtusk the Master of Unbreaking Stone
[ Human ] Cassedrine Veyne the Creator
Players matched: 4
There are 4 characters on, the most on since startup was 20.
The title of Master Questor of Aabahran is currently held by Hendren.
You tell Hendren 'Thork understand training real good.'
~ Wanderers of Aabahran ~
[ H-Dro ] <PK> [SYNDICATE] Hendren the Master of Unbreaking Stone
[ Human ] Gyuil the Rogue Adept
[50 Cylps Mon] <PK> [WARMASTER] (Battle [M]) Thork Bloodtusk the Master of Unbreaking Stone
[ Human ] Cassedrine Veyne the Creator
Players matched: 4
There are 4 characters on, the most on since startup was 20.
The title of Master Questor of Aabahran is currently held by Hendren.
You are affected by the following:
Spell: armor : modifies ac by -20 for 24 hours
Spell: horse stance : modifies con by 3 for 2 hours
Spell: preying mantis : for 5 hours
Spell: truesight : for 3 hours
: for 3 hours
Spell: chii : modifies ac by -33 for 1 hours
Spell: aura : modifies ac by -50 for 2 hours
Spell: defensive : for 2 hours
Spell: mounted : for 26 hours
You stop using the Death Shroud.
You wear the Death Shroud about your body.
~ Wanderers of Aabahran ~
[ H-Dro ] <PK> [SYNDICATE] Hendren the Master of Unbreaking Stone
[ Human ] Gyuil the Rogue Adept
[50 Cylps Mon] <PK> [WARMASTER] (Battle [M]) Thork Bloodtusk the Master of Unbreaking Stone
[ Human ] Cassedrine Veyne the Creator
Players matched: 4
There are 4 characters on, the most on since startup was 20.
The title of Master Questor of Aabahran is currently held by Hendren.
You are affected by the following:
Spell: armor : modifies ac by -20 for 23 hours
Spell: horse stance : modifies con by 3 for 1 hours
Spell: preying mantis : for 4 hours
Spell: truesight : for 2 hours
: for 2 hours
Spell: chii : modifies ac by -33 for 0 hours
Spell: aura : modifies ac by -50 for 1 hours
Spell: defensive : for 1 hours
Spell: mounted : for 25 hours
Thork is using:
<used as light> (Magical) (Glowing) (Humming) the Ancient Banner of Illisidar
<worn on finger> (Magical) (Glowing) a gold scarab ring
<worn on finger> (Glowing) a Ring of Accuracy
<worn around neck> (Glowing) a Winterwolf Cloak
<worn around neck> a string with a bunny paw
<worn on head> a Centaurian Helm adorned with a chasm tooth
<worn on ear> (Glowing) a cobalt earring adorned with a black sapphire
<worn on torso> (Glowing) (Humming) a Robe of Precision
<worn on arms> (Glowing) (Humming) the Bracer of Serpents adorned with a chasm tooth
<worn on hands> (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs> (Magical) (Humming) a pair of basilisk-hide leggings
<worn on feet> boots of the riftkin
<worn about body> the Death Shroud
<worn about waist> (Magical) the black belt of Avalon
<worn around wrist> (Glowing) (Humming) champion's cufflinks
<worn around wrist> (Glowing) a steel, cuffed bracer
<held> (Magical) prayer beads
<worn on face> a combat visor
<floating nearby> A vicious black wheel
<in the quiver> nothing.
<coiled on shoulder> (Glowing) a winged earth dragon
~ Wanderers of Aabahran ~
[ H-Dro ] <PK> [SYNDICATE] Hendren the Master of Unbreaking Stone
[ Human ] Gyuil the Rogue Adept
[50 Cylps Mon] <PK> [WARMASTER] (Battle [M]) Thork Bloodtusk the Master of Unbreaking Stone
[ Human ] Cassedrine Veyne the Creator
Players matched: 4
There are 4 characters on, the most on since startup was 20.
The title of Master Questor of Aabahran is currently held by Hendren.
CABAL | TOTAL ACTIVE INACTIVE
===============|==============================
[NEXUS] | 7 4 3
[SYNDICATE] | 7 4 3
[KNIGHT] | 5 1 4
[TRIBUNAL] | 5 3 2
[WARMASTER] | 4 2 2
[WATCHER] | 4 2 2
[HERALD] | 2 1 1
[SAVANT] | 1 1 0
[CHURCH] | 0 0 0
[#450 ]Warlords : Patrol The Cavern of Shudde M'ell confirmed.
You spread open a tactical map of Ruins of Xymerria.
Ruins of Xymerria 0/5R
The Southern Gate of Xymerria
ID Defense Arm Commander Name Status
[26 ] 3000[||||||] 67 ~v~ Savant Vortex besieged
[256 ] 72[|-----] 67 ~v~ Savant Elemental fighting
[990 ] 1551[||||||] 0 Thork Warlords fighting
[45 ] 397[||----] 0 Thork Warlords fighting
[240 ] 1546[||||||] 0 Thork Warlords fighting
<7: 0.1 >[APHGFB]-[CTR]-[ZMOQ]-[?] Map#68 : Ruins of Xymerria
You roll up your maps.
~ Wanderers of Aabahran ~
[ H-Dro ] <PK> [SYNDICATE] Hendren the Master of Unbreaking Stone
[ Human ] Gyuil the Rogue Adept
[50 Cylps Mon] <PK> [WARMASTER] (Battle [M]) Thork Bloodtusk the Master of Unbreaking Stone
[ Human ] Cassedrine Veyne the Creator
Players matched: 4
There are 4 characters on, the most on since startup was 20.
The title of Master Questor of Aabahran is currently held by Hendren.
You are affected by the following:
Spell: armor : modifies ac by -20 for 23 hours
Spell: horse stance : modifies con by 3 for 1 hours
Spell: preying mantis : for 4 hours
Spell: truesight : for 2 hours
: for 2 hours
Spell: chii : modifies ac by -33 for 0 hours
Spell: aura : modifies ac by -50 for 1 hours
Spell: defensive : for 1 hours
Spell: mounted : for 25 hours
~ Wanderers of Aabahran ~
[ H-Dro ] <PK> [SYNDICATE] Hendren the Master of Unbreaking Stone
[ Human ] Gyuil the Rogue Adept
[50 Cylps Mon] <PK> [WARMASTER] (Battle [M]) Thork Bloodtusk the Master of Unbreaking Stone
[ Human ] Cassedrine Veyne the Creator
Players matched: 4
There are 4 characters on, the most on since startup was 20.
The title of Master Questor of Aabahran is currently held by Hendren.
Thork is using:
<used as light> (Magical) (Glowing) (Humming) the Ancient Banner of Illisidar
<worn on finger> (Magical) (Glowing) a gold scarab ring
<worn on finger> (Glowing) a Ring of Accuracy
<worn around neck> (Glowing) a Winterwolf Cloak
<worn around neck> a string with a bunny paw
<worn on head> a Centaurian Helm adorned with a chasm tooth
<worn on ear> (Glowing) a cobalt earring adorned with a black sapphire
<worn on torso> (Glowing) (Humming) a Robe of Precision
<worn on arms> (Glowing) (Humming) the Bracer of Serpents adorned with a chasm tooth
<worn on hands> (Glowing) (Humming) a pair of spiked light-steel gauntlets
<worn on legs> (Magical) (Humming) a pair of basilisk-hide leggings
<worn on feet> boots of the riftkin
<worn about body> the Death Shroud
<worn about waist> (Magical) the black belt of Avalon
<worn around wrist> (Glowing) (Humming) champion's cufflinks
<worn around wrist> (Glowing) a steel, cuffed bracer
<held> (Magical) prayer beads
<worn on face> a combat visor
<floating nearby> A vicious black wheel
<in the quiver> nothing.
<coiled on shoulder> (Glowing) a winged earth dragon
/-------------------\/------------------------------------------------\
| Thork || Grunt of GLADIATOR |
\-------------------/\------------------------------------------------/
| Str: 23(23) || Level 50 Sex M Age 16(32h) |
| Int: 15(15)^1 || Class monk Size large |
| Wis: 17(17) || Race Cylps(troll) Align chaotic evil |
| Dex: 19(19) || Hp 1038/1154 (107%) Exp 21819/584981 |
| Con: 23(23)^3 || Mana 630/630 (100%) +Hit 56 (69%) |
\ Lck: [||||||] \/ Move 450/450 (105%) +Dam 33 /
/-------------------/\--------------------/\--------------------------\
| ARMOR || SAVES || Deity Zoichan |
| Slash -455 71% || Spell -10 || Faith Scourge |
| Pierce -440 72% || Afflictive -7 || Weight 228/525 |
| Blunt -434 74% || Maledictive -4 || Items 32/41 |
| Magic -404 77% || Mental -3 || Prac 11 Train 1 |
| || Breath -1 || RP 71 |
| || || Gold 23K CP 2.4K |
\-------------------\/--------------------\/--------------------------/
/---------------------------------------------------------------------\
| CAST LEVELS Affl: 50 Maled: 47 Mental: 50 Breath: 50 |
\---------------------------------------------------------------------/
/ You are in the prime of your health. \
| Anatomy : Mob Human Elf Dwarf DemiHum Giant Beast Flying Unique |
| 97 100 97 58 0 94 96 73 100 |
| 1 more hours must pass before a cabal promotion. |
\---------------------------------------------------------------------/
~ Wanderers of Aabahran ~
[ H-Dro ] <PK> [SYNDICATE] Hendren the Master of Unbreaking Stone
[ Human ] Gyuil the Rogue Adept
[50 Cylps Mon] <PK> [WARMASTER] (Battle [M]) Thork Bloodtusk the Master of Unbreaking Stone
[ Human ] Cassedrine Veyne the Creator
Players matched: 4
There are 4 characters on, the most on since startup was 20.
The title of Master Questor of Aabahran is currently held by Hendren.
~ Wanderers of Aabahran ~
[ H-Dro ] <PK> [SYNDICATE] Hendren the Master of Unbreaking Stone
[ Human ] Gyuil the Rogue Adept
[50 Cylps Mon] <PK> [WARMASTER] (Battle [M]) Thork Bloodtusk the Master of Unbreaking Stone
[ Human ] Cassedrine Veyne the Creator
Players matched: 4
There are 4 characters on, the most on since startup was 20.
The title of Master Questor of Aabahran is currently held by Hendren.
You feel your equilibrium shift.
Hendren tells you 'Which bounty did you place?'
~ Wanderers of Aabahran ~
[ H-Dro ] <PK> [SYNDICATE] Hendren the Master of Unbreaking Stone
[ Human ] Gyuil the Rogue Adept
[50 Cylps Mon] <PK> [WARMASTER] (Battle [M]) Thork Bloodtusk the Master of Unbreaking Stone
[ Human ] Cassedrine Veyne the Creator
Players matched: 4
There are 4 characters on, the most on since startup was 20.
The title of Master Questor of Aabahran is currently held by Hendren.
[#990 ]Warlords : Triumphed over Elemental.
You lose the stability and endurance of a horse.
The aura around you fades.
Your defensive energy has been depleted.
You tell Hendren 'Elexan and some paladin.'
You begin empowering your defensive skills.
You position yourself with the stability and endurance of a horse.
Hendren tells you 'Ah.'
An aura surrounds you in a blanket of warmth and safety.
You have become better at aura! [64%]
[#658 ]Warlords : Defeated by Elemental[#860 ].
You spread open a tactical map of Ruins of Xymerria.
Ruins of Xymerria 0/5R
The Southern Gate of Xymerria
ID Defense Arm Commander Name Status
[26 ] 2977[||||||] 67 ~v~ Savant Vortex fighting
[990 ] 1592[||||||] 0 Thork Warlords fighting
[45 ] 374[||----] 0 Thork Warlords fighting
[240 ] 1632[||||||] 0 Thork Warlords fighting
<8: 0.1 >[APHGFB]-[CTR]-[ZMOQ]-[?] Map#68 : Ruins of Xymerria
You roll up your maps.
~ Wanderers of Aabahran ~
[ H-Dro ] <PK> [SYNDICATE] Hendren the Master of Unbreaking Stone
[ Human ] Gyuil the Rogue Adept
[50 Cylps Mon] <PK> [WARMASTER] (Battle [M]) Thork Bloodtusk the Master of Unbreaking Stone
[ Human ] Cassedrine Veyne the Creator
Players matched: 4
There are 4 characters on, the most on since startup was 20.
The title of Master Questor of Aabahran is currently held by Hendren.
[#987 ]Warlords : Departing from The Cavern of Shudde M'ell.
[#987 ]Warlords : Attack The Cavern of Shudde M'ell confirmed.
Your eyes see less truly.
~ Wanderers of Aabahran ~
[ H-Dro ] <PK> [SYNDICATE] Hendren the Master of Unbreaking Stone
[ Human ] Gyuil the Rogue Adept
[50 Cylps Mon] <PK> [WARMASTER] (Battle [M]) Thork Bloodtusk the Master of Unbreaking Stone
[ Human ] Cassedrine Veyne the Creator
Players matched: 4
There are 4 characters on, the most on since startup was 20.
The title of Master Questor of Aabahran is currently held by Hendren.
You begin to pay great attention to your surroundings.
~ Wanderers of Aabahran ~
[ H-Dro ] <PK> [SYNDICATE] Hendren the Master of Unbreaking Stone
[ Avian ] <PK> [WARMASTER] (Battle [T]) Levaneer the Phantom Blade
[ Human ] Gyuil the Rogue Adept
[50 Cylps Mon] <PK> [WARMASTER] (Battle [M]) Thork Bloodtusk the Master of Unbreaking Stone
[ Human ] Cassedrine Veyne the Creator
Players matched: 5
There are 5 characters on, the most on since startup was 20.
The title of Master Questor of Aabahran is currently held by Hendren.
You can't see the area out of this room.
The Void
At first glance, this room appears to be a perfect globe. The walls are
an oily black, and seem to absorb your light, creating few shadows. Only by
feeling your way do you notice some deformities in the seemingly perfect,
rounded walls. Some of these abnormalities are larger than others. Perhaps
they hold the secret to your escape from this room.
[Exits: none]
[#987 ]Warlords : Engaging enemies.
You are affected by the following:
Spell: truesight : for 25 hours
: for 25 hours
Spell: aura : modifies ac by -50 for 24 hours
Spell: horse stance : modifies con by 3 for 11 hours
Spell: defensive : for 25 hours
Spell: armor : modifies ac by -20 for 20 hours
Spell: preying mantis : for 1 hours
Spell: mounted : for 22 hours
You focus inward and regulate your body's circulation.
You sit down and begin to meditate.
[#450 ]Warlords : Patroling The Cavern of Shudde M'ell.
You stop meditating and stand up.
The Void
At first glance, this room appears to be a perfect globe. The walls are
an oily black, and seem to absorb your light, creating few shadows. Only by
feeling your way do you notice some deformities in the seemingly perfect,
rounded walls. Some of these abnormalities are larger than others. Perhaps
they hold the secret to your escape from this room.
[Exits: none]
~ Wanderers of Aabahran ~
[ H-Dro ] <PK> [SYNDICATE] Hendren the Master of Unbreaking Stone
[ Human ] Gyuil the Rogue Adept
[50 Cylps Mon] <PK> [WARMASTER] (Battle [M]) Thork Bloodtusk the Master of Unbreaking Stone
[ Human ] Cassedrine Veyne the Creator
Players matched: 4
There are 4 characters on, the most on since startup was 20.
The title of Master Questor of Aabahran is currently held by Hendren.
You are affected by the following:
Spell: chii : modifies ac by -33 for 23 hours
Spell: truesight : for 24 hours
: for 24 hours
Spell: aura : modifies ac by -50 for 23 hours
Spell: horse stance : modifies con by 3 for 10 hours
Spell: defensive : for 24 hours
Spell: armor : modifies ac by -20 for 19 hours
Spell: preying mantis : for 0 hours
Spell: mounted : for 21 hours
You can't quit yet! Your adrenaline is rushing.
~ Wanderers of Aabahran ~
[ H-Dro ] <PK> [SYNDICATE] Hendren the Master of Unbreaking Stone
[ Human ] Gyuil the Rogue Adept
[50 Cylps Mon] <PK> [WARMASTER] (Battle [M]) Thork Bloodtusk the Master of Unbreaking Stone
[ Human ] Cassedrine Veyne the Creator
Players matched: 4
There are 4 characters on, the most on since startup was 20.
The title of Master Questor of Aabahran is currently held by Hendren.
You tell Hendren 'Damn Thork adrenaline rushing so high!'
~ Wanderers of Aabahran ~
[ H-Dro ] <PK> [SYNDICATE] Hendren the Master of Unbreaking Stone
[ Human ] Gyuil the Rogue Adept
[50 Cylps Mon] <PK> [WARMASTER] (Battle [M]) Thork Bloodtusk the Master of Unbreaking Stone
[ Human ] Cassedrine Veyne the Creator
Players matched: 4
There are 4 characters on, the most on since startup was 20.
The title of Master Questor of Aabahran is currently held by Hendren.
You have escaped from the Forsaken Lands.
[GLADIATOR]: 'Grunt Thork has left the fray.'
[Fight ended - player quit]
Aabahran