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Cabal guards who Push or are not Aggro.

Lately I have noticed a run of tactics in Cabal warfare where in a situation that it is 1v1 one of the parties involved "camps" at their cabal guard, not moving, waiting for the aggressor to come into the room so they can freely open on them and begin unloading. They tend to shoot at people in adjacant rooms as well.

It is my udnerstanding that camping like this is frowned upon by the imm's though I can honestly agree that enforcement is nearly impossible.

My proposed solutions are two, and should be considered as different answers to the problem.

one proposal is to have the cabal guard push them out after an hour...

The better suggestion though is to make the cabal guards NOT aggro, but leave them an aggro table for if they get assaulted. For example, if a warmaster rides in on the savant guardian..the guardian should warn them, but not attack. It wont let them pass of course, and if the warmaster engages them..well then it is aggro on them until they leave and return.

As it is currently being used, the cabal guard is a SUPER pet that always aggros on any enemy of that cabal even if it is blinded. Though the defender cannot go back into their cabal, they can just sit there, freely opening on anyone who enters.

I like the second idea, don't see any problems or why this shouldn't be implemented.

Ehhh... now we got something new to whine about...

Since when is a cabal guardian a problem at 50?

Since when is a cabal guardian a problem at 50?

Btw, this can only be said by someone who doesn't have much experience at 50

Ehhh... now we got something new to whine about...

not whining, asshat

This has been an issue, I believe for quite a while.

Since when is a cabal guardian a problem at 50?

Have you not had a cabaled character in the last..year? Unless your power peaking gear wise the cabal guards can be a bit tough for several classes..they take a long time to kill, and tend to always land a few hits here or there.

The problem is you have a very capable player, who instead of fighting..runs back to the guard and camps there. Leaving the aggressor to choose, ignore cabal warfare for today..or..run in and hope they can switch to the player before the player dirt kicks them.

It is a pk avoidance tactic. If you dont want to fight in vendetta driven conflicts then you shouldnt be in a cabal. Notice I specifically pointed out 1v1 conflicts. We are looking at a scenario where neither player has some unfair advantage, until one of them starts only camping at his cabal guard.

This has been an issue, I believe for quite a while.

If it has been an issue then the immortals would have made them non aggro unless they are attacked.

Every character who has some pride will not do that. A strong character who does this will be noticed by an IMM sooner or later. Then you can simply laugh at him when he stays at V and you speed through cabal ranks.

Not just that but there is a penalty for sitting in the room of the guard, which is more than enough.

If it has been an issue then the immortals would have made them non aggro unless they are attacked.

Every character who has some pride will not do that. A strong character who does this will be noticed by an IMM sooner or later. Then you can simply laugh at him when he stays at V and you speed through cabal ranks.

Not just that but there is a penalty for sitting in the room of the guard, which is more than enough.

in the past this has been handled on a case by case basis, you pray when its going down and if an imm is present they take care of it.

My suggestion would remove the need for this as the cabal guardian would not engage on site.

of course...they will then just hide inside until you attack it...but hey cant fix peoples backbones.

You have to ask a question though - is that really needed? What happens to the inductees and weaker characters who need the assistance so they can level the playing field? As I said, there is already a HUGE penalty for camping in that room. I personally think that is enough.

This just makes sense to me, changing them to non-aggro doesn't change anything except taking the ability to sit next to the cabal guard away. If the cabal is being attacked the guard is already fighting to help inductees protect it.

The problem is it's either aggro against all or it's aggro against the last person who attacked it.

New issue. Just tossing it out there for ya'll to chew on. Continue.

The ONLY cabal guardian that deals heavy damage is Savant b/c of the it's attack type. The rest have never dished out enough damage to sway a fight.

Edit: Though I've played mostly BMG's over the past few years for cabal'd chars

Edit #2: Making them non-aggro opens the door for ninja studying again. This is the whole reason they were made aggro in the first place IIRC

It's not just damage delt that can be a problem. Ok say you're savant going after a warmaster who's camping there.

You walk in, cabal guard attacks you.

Warmaster dirts you so you can't aim at him.

You're a thief and they camp. You can't come in and blackjack/pry, if they're camping there and won't leave traps aren't as useful.

There's many ways to use this to your advantage that don't deal with the guard's damage potential. I can't think of one good thing about an aggro guard and plenty of ways it can and is abused.

The ONLY cabal guardian that deals heavy damage is Savant b/c of the it's attack type. The rest have never dished out enough damage to sway a fight.

You need to get the sand out of your eyes(ears), so to speak...

You CANNOT enter the room without the cabal guard aggroing. This allows the person camping there to FREELY OPEN on you. Dirt kick seems to be the common choice. So you cant switch targets and engage them directly. You flee, and they just sit there waiting.

Its not that the cabal guard is so tough, or does high damage, its that a V cabal member is camping at the aggro mob refusing to engage in 1v1 battles unless you enter getting immediatly aggroed.

So to recap the choices are, if you face one of these opponents, you can ignore cabal warfare (sitting around until they get brave enough to come out) , or try to attack anyways despite the huge advantage (only really possible with attrition classes) the camping defender has.

OMG I can't be the amazing powerhouse I want to be because of an aggro cabal guardian!

Let's just recap the circumstances (you know - since it's me that is blind/deaf): It is YOUR conscious decision to go after THEM at THEIR cabal. Some of you need to gain a little perspective.

OMG I can't be the amazing powerhouse I want to be because of an aggro cabal guardian!

Let's just recap the circumstances (you know - since it's me that is blind/deaf): It is YOUR conscious decision to go after THEM at THEIR cabal. Some of you need to gain a little perspective.

so the point of the game, is to have one person always flee to their cabal and sit there till they can log off? or until you log off?

I mean, how can you justify camping at a cabal guard in a 1 v 1 situation, show us?

FL is designed to create character interaction. The imms FORCE us to interact. To PK, to RP, it is all the style of the game.

I'm not justifying it. It's just part of a world I have learned to deal with...along with MANY other annoying little things that we all deal with (like dischord clerics )

If you are having an issue with one or two chars who are abusing the cabal camping thing...you know how to deal with it. But having aggro cabal guards means one less way for a cheap assassinate. And IMO, that is well worth having them aggro.

So explain how a cabal healer is going to defend? Are you suggesting he openly attack your exampled warmaster? I do not think the gods would like that. As for non healers camping, its a strategy, and it is used by nearly everyone. What Kyz will you do when you take my standard and I come to retrieve it? I will bet you camp at the defender and cabal guardian and wait for me. Its what happens. The only way to stop it is to place these two in different rooms.

com heal guardian

They are not here. <-----because he pushed me out of the room? An Idea against healers and little more.

Thumbs down.

You CANNOT enter the room without the cabal guard aggroing.

Wrong. There are certain situations where you can.

So explain how a cabal healer is going to defend? Are you suggesting he openly attack your exampled warmaster? I do not think the gods would like that.

one exception does not become the rule. Your scenario isnt grounded much in the actual reality of gameplay either. So if the Healer is waiting outside their cabal guardian room, and the warmaster goes past them to attack the cabal guard...then the healer is open to attack the warmaster in an effort to defend their cabal. If the healer is camping in the cabal room, and wont leave because the warmaster is going to attack them..this is the abuse I am talking about.

As for non healers camping, its a strategy, and it is used by nearly everyone. What Kyz will you do when you take my standard and I come to retrieve it? I will bet you camp at the defender and cabal guardian and wait for me. Its what happens. The only way to stop it is to place these two in different rooms.

The cabal guardian becomes non-aggro when a standard is captured by that cabal. So camping to defend becomes a non issue. If someone rides in to retake their standard, they can freely engage any defenders camped there with no aggro from the cabal defender or altar. The defender become

you just cited an example of where my suggestion is already in place and working.

Wrong. There are certain situations where you can

Yeah you can get a pet in front I believe, but only for a little bit and its very random from what I have experienced.