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MPROGS2

General
otransfer       mob otransfer <item> <vnum>   Transfers an object in the room
                                              to another location.
                mob otransfer <item> <person> Transfers an object from the room
                                              and onto a target.
rtransfer       mob rtransfer <target> <vnum> Transfers everyone in the targets
                                              room (excluding the target) to
                                              another vnum.
                mob rtransfer <all> <vnum>    Transfers everyone in the targets
                                              vnum (including the target) to
                                              another vnum.
force           mob force <action>            Uses the force command.
gforce          mob gforce <target> <action>  Forces the victims group 
vforce          mob vforce <vnum> <action>    Forces all mobs of a vnum
cast            mob cast <spell> <target>     casts spells
damage          mob damage bob 100 500 kill   Forces the mob to hurt the player
                                              by a random number of hp between
                                              the numbers choosen as min and
                                              max. It will stun unless kill is
                                              toggled.
remember        mob remember <target>         Allows a mob to remember a target
                                              to be used later on. The target
                                              can be referred to using the $q
                                              or $Q. Very useful in intricate
                                              quests.
forget          mob forget                    Causes the mob to forget its 
                                              target.
delay           mob delay <ticks>             Used in conjunction with the
                                              delaytrigger. When the timer
                                              runs out, the program is checked
                                              again. Can be seen in programs
                                              for objs that require recharging.
cancel          mob cancel                    Cancels the timer
call            mob call <vnum> <target> <obj> <obj2>
                mob call <vnum> <null> <null> <null>
                                              Lets a mob call/use other progs
                                              within the current prog. Very
                                              useful for complicated quest
                                              programs. The targets and objs
                                              must be in the same room.
flee            mob flee                      Makes the mob flee
 
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