Cabal Services
Using CP
service :
teach : Teach and lecture on use of skills
teach : Teach and lecture on use of spells
teach : Teach and lecture on use of cabal powers
Raises a single skill by 1%. 100 cp per session.
1/2 price for [CABAL] knowledge, 8 cp for [CABAL] knowledge below average level.
train : Provide physical and mental training
Raises a single statistic, 500 cp per attempt.
advance : Provide experience
Grants 33 exp points per cp.
identify : Identify object
Identifies item, cost equal to level of item.
bind : Bind an owner to item
Binds the item to you, as its owner for 20 days.
Cost is 2 times the level of item.
reinforce : Make an item resistant to destruction
Makes the object more resistant to destruction for 6 days if it
is a weapon or shield. Armors are resistant to destruction permanently.
Cost is 2 times the level of item if a weapon, or 12 times the level of
the item if a piece of armor.
locate : Locate a item in the lands.
Locates an item, 60 cp per attempt.
bless : Bless an item [BLESS ARMS]
Places a permanent blessing on an item.
Cost is 5 times the level of an item.
life-insurance : Secure your items in case of demise
Makes the transition to death more peaceful for 3 days.
Cost is 250 now and once more upon event of death.
Using RP (Bazaar)
The Mentor says 'I offer following services.'
service :
identify : Identify object
Identifies item, cost equal to 1 rp point.
bless : Bless an item [BLESS ARMS]
Places a permanent blessing on an item.
Costs 15 rp points.
bind : Bind an owner to item
Binds the item to you, as its owner for 20 days.
Cost is equal to level of item.
reinforce : Make an item resistant to destruction
Makes the object more resistant to destruction for 6 days if it
is a weapon or shield. Armors are resistant to destruction permanently.
Cost is a quarter the level of item if a weapon, or one half the level of
the item if a piece of armor.
locate : Locate a item in the lands
Locates an item, 2 rp points per attempt.
teach <skill/spell>: Teach and lecture on use of skills
Raises a single skill by 1%. 25 rp points per session.
train : Provide physical and mental training
Raises a single statistic, 50 rp points per attempt.
Lengths of time are measured in game days.
Example: Life Insurance lasts 3 days or 72 ticks; approximately 36 minutes.
See Time
