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GNOME2

General
Gnomes live in a fairly equitable society where cleverness, wit, and
intelligence are measured beyond brawn. Many amuse themselves by dabbling
in magic. Being naturally peaceful creatures, they generally avoid conflict
whenever possible. Younger gnomes are known to rigidly respect the views
of their family unit and elders. Because of their peaceful nature, they
have found great knowledge in the ways of the world, and are the wisest
of all Aabahran's races. Gnomes are a contemplative lot, thinking of this
and that, and due to their daydreaming nature, they are vulnerable to
the two types of attacks that assault the mind, Charm spells and Mental
spells. While gnomes aren't concerned so much with societal advancement
technologically, they love to invent and try different things. Not afraid
to look foolish, gnomes tend to be cheery and amusing. 
 
Relationship with other Races:
Due to their peaceful nature, gnomes generally get along quite well with
most of the other races of Aabahran. Notoriously gullible and trusting,
gnomes are often easily beguiled. This often results in the darker inclined
intelligent races as Drow or Illithid using gnomes for their own goals.
Gnomes and Halflings get along especially well; they share physical
similarities as well as a general cheerfulness and a fondness of good
food and drink.
 
Gnomes can be the following classes:
Bard, Warrior, Ranger, Thief, Invoker, Battlemage and Blademaster