GNOME2
General
Gnomes live in a fairly equitable society where cleverness, wit, and intelligence are measured beyond brawn. Many amuse themselves by dabbling in magic. Being naturally peaceful creatures, they generally avoid conflict whenever possible. Younger gnomes are known to rigidly respect the views of their family unit and elders. Because of their peaceful nature, they have found great knowledge in the ways of the world, and are the wisest of all Aabahran's races. Gnomes are a contemplative lot, thinking of this and that, and due to their daydreaming nature, they are vulnerable to the two types of attacks that assault the mind, Charm spells and Mental spells. While gnomes aren't concerned so much with societal advancement technologically, they love to invent and try different things. Not afraid to look foolish, gnomes tend to be cheery and amusing. Relationship with other Races: Due to their peaceful nature, gnomes generally get along quite well with most of the other races of Aabahran. Notoriously gullible and trusting, gnomes are often easily beguiled. This often results in the darker inclined intelligent races as Drow or Illithid using gnomes for their own goals. Gnomes and Halflings get along especially well; they share physical similarities as well as a general cheerfulness and a fondness of good food and drink. Gnomes can be the following classes: Bard, Warrior, Ranger, Thief, Invoker, Battlemage and Blademaster
