ROGUE ROGUES
General
ROGUE
Where the thief skulks through shadows picking pockets and planting
daggers in unsuspecting backs, the rogue has refined these arts into
something altogether more dangerous. Trained in diverse disciplines
that blend stealth, alchemy, and combat ingenuity, rogues are versatile
fighters whose methods vary wildly depending on their chosen path.
At a pivotal point in their training, every rogue must commit to one
of four specializations:
Mechanist - Tinkers and trapmakers who fashion alchemical bombs
and plant deadly devices on their enemies.
Pugilist - Knife fighters who hurl clouds of sharpened blades
and overwhelm opponents with relentless aggression.
Assassin - Patient killers who study their prey in combat and
strike with crippling precision when the moment is right.
Toxicologist - Poison experts who coat darts with layered toxins and
systematically weaken their targets from within.
All rogues share a common foundation of stealth, dual wielding, and
light combat before their paths diverge.
Rogues may be: human, elf, drow, avian, feral, half-elf, half-drow,
or wood-elf.
See also: MECHANIST, PUGILIST, ASSASSIN, TOXICOLOGIST
