forums wiki races classes cabals religions world history immortals all pages bugs items helps stats changes calendar map login donate play now

DRUID DRUIDS

General
DRUID

Druids are the purest embodiment of nature. They live to serve only Gaia, the
Earth Mother, and are perhaps some of the most ancient of the sages in
Aabahran. By nature, Druids are communers, as they use the forces of the
Forest to cast their own spells of protection and healing. Powerful healers
and quite knowing of the ways of natural herbs and healing remedies, a Druid
is a very smart companion to know, as they can provide certain types of
healing even those of the Healer profession cannot.

Druids are the predecessors of the modern Ranger class, and while they have
many of the same combat abilities, they are much more aloof, and clerical
than the fighting class of the Ranger.

As a Druid's home is within the forest, while he is away from the forest, he
will experience yearning (HELP YEARNING) the longer he remains away.

A druid will find his guildmasters residing within a forest only, as druids
by nature dislike population and the crowd of a city. They are rural
creatures, and come out of the forest very seldom.

If you desire to join the order of Druids, you must be a ranger of no more or less
than the 30th level. Upon reaching this rank, inquire at the Ranger Guild.

The following races may become a druid:
Firbolg, Human, Half-Elf, Slith, Stone_Giant, Werebeast, Wood-Elf
You must also be of NEUTRAL alignment with the exception of Firbolgs.

NOTE: YOU MAY NOT BECOME A DRUID WHILE CABALED.

See also: YEARNING