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CALM

General
CALM
Syntax: commune 'calm'

One of the most useful and often overlooked abilities of the healer and cleric 
is the calm spell, which attempts to relax surrounding creatures and those in 
combat with the caster.  Successfully calmed targets will lose any violent urges 
and in the case of mindless creatures, they will stop attacks on the caster's party.  Due to 
their nature, the Undead are particularly vulnerable to this spell.