CALM
General
CALM Syntax: commune 'calm' One of the most useful and often overlooked abilities of the healer and cleric is the calm spell, which attempts to relax surrounding creatures and those in combat with the caster. Successfully calmed targets will lose any violent urges and in the case of mindless creatures, they will stop attacks on the caster's party. Due to their nature, the Undead are particularly vulnerable to this spell.
