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HEROISM

General
HEROISM

Being champions of all that is good, paladins have been known to venture 
forth on heroic quests alone, against great odds.  As preparation for such 
dangerous undertakings, the paladin can beseech the heavens for their divine 
favor in their heroic journey.  When paladins are filled with heroism, he will 
have divine wrath and good fortune for an entire day.  However, he cannot follow 
or lead anyone else for its duration, for such quests are meant to be undertaken 
alone.

While purified by heroism, paladins can commune wrath with greater power 
than they are normally capable of.  Also, their endurance is bolstered tremendously, 
enabling them to travel great distances in pursuit of their opponents without 
showing normal signs of fatigue.  Lastly, paladins affected by heroism have been 
known to begin combat with a charge attack when they defend someone using the 
rescue skill.