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KNIGHT KNIGHTS 'KNIGHTS OF THE CROWN

General
KNIGHTS
 
  Though few believe it these days, there has been such time in annals 
of Aabahran when the lands were free of the taint of Undead and Demonic
and the people of the land led their lives free of the corruption visited 
upon them by the powers of Nexus.
 
  Yet as all good things come to an end, so did this grand age of happiness
and in the time when the JUSTICE was weak, and the Royal Houses young the
shadowy powers of darkness were first spotted upon the horizon by the Royal
House of ValMiran.  Wasting no time the ValMiran royals gathered with the
Houses of Maelbrim and Miruvhor and quickly formed an elite force of men and
women to counter this threat.  Called the Knights of the Crown, and guided by
the Royal Houses, they were Aabahran's last defense against the tides of 
darkness.
 
Yet seeing the House of Maelbrim fickle in their loyalty and pursuit of
riches, and the House of Miruvhor often allied with the dark powers the
newly formed Knights of the Crown knew that only by remaining independent
of these squabbling royals, will their victory be assured.
 
And thus the Knights of the Crown were formed, and upon their shoulders
rested the safety of Aabahran as they searched for the True King to once
again unite the Royal Houses and bring harmony and peace upon the land
once more.
 
SPECIAL TRAITS:  Experts in fortifications, Knights construct better bastions.
Any area owned by them, will grant moderate health recovery bonus to any 
good or neutral aligned creature.

See also: SIGIL, PRAETORIAN, ARMIES