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REINFORCE REINFORCEMENT

General
REINFORCEMENT
 
A key idea required for successful warmongering is the concept
of reinforcement. An area is reinforced if your armies can get
to it by traveling through allied territory.
 
Armies in areas that are reinforced will gain +10% defense per hour
as long as they are out of combat.  Bastions require more effort to
rebuilt and will gain +5% of their defense.  Since armies cannot heal
or move into an unreinforced area it is crucial to protect your supply
routes.
 
Example:
  Cabal-A-B
	  |
	  C-D
"A" belongs to KNIGHT, KNIGHT can reinforce "A", "B" and "C" but not "D"
 
See also: BASTION, ARMY, ARMY GARRISON