REINFORCE REINFORCEMENT
General
REINFORCEMENT A key idea required for successful warmongering is the concept of reinforcement. An area is reinforced if your armies can get to it by traveling through allied territory. Armies in areas that are reinforced will gain +10% defense per hour as long as they are out of combat. Bastions require more effort to rebuilt and will gain +5% of their defense. Since armies cannot heal or move into an unreinforced area it is crucial to protect your supply routes. Example: Cabal-A-B | C-D "A" belongs to KNIGHT, KNIGHT can reinforce "A", "B" and "C" but not "D" See also: BASTION, ARMY, ARMY GARRISON
