Aabahran

Disable and/or rework Syndicate Cabal

When a cabal grants near-perfect information, near-perfect mobility, forced engagement, and forced conditions the defender has no meaningful decisions left to make.

Spy gives near perfect, real‑time positional information
This is the equivalent of wallhacks.
Invalidates ability to hide and recover/collect thoughts/explore

Tunnel Network gives instant map traversal
This is essentially speedhacking.
It invalidates pursuit, escape, chokepoints, geography, and travel risk to assailant.

Abduct forces a one‑sided encounter
This is forced teleport ganking.
It removes player choice, removes counterplay, and guarantees the attacker’s preferred conditions, removing the "most important part of the game" fight on your terms, because you are always forced to fight on their highly curated terms. In the case of my last pvp it instantly removed my use of 4 pets, no access to thunderstorm due to being shoved indoors and it is also extremely disorienting. There are much more toxic places you can abduct people than where i was abducted to, but it's really hard to peace together a ton of information in the flash of an eye like that while being attacked and blinded. can't even look sky while indoors to figure out where you are.

Furthermore, the "bounty" system is being used as a lazy way to have gear delivered to you. It discourages exploring group content and can be diluted down to "loot boxes" as content. All of my characters have ended up on this bounty board any time there's an active syndicate and I have any amount of decent gear.

Finally, the bounty system allows the killer to loot and you are also looted by the system, so you will lose 4 items as a blue pk flag. In the case of my last death i also lost 2 very rare sockets on top of the items, so 6 hard to obtain items lost in a flash of 1-sided gank pvp, to be delivered to some lazy guy who saw i had items he wanted.

Please consider removing or revamping this cabal into something more meaningful, engaging and fun instead of a curated 1-sided lootbox delivery systems for lazy people.

Edited by Sandbox

Alright. where to start.

Spy is not near perfect, it gives you relative area unless you're hearing mobs in the room talking. Been like this forever, just limit where you go with talking mobs. I wouldn't say this is considered wall hacks because you are still able to outrun and lose the Syndicate.

As far at the tunnel network. This is a one time use deal pretty much, that costs, albeit not much. There are what, 4-5 selections to go which may put you closer, not always on top of, to your target. Still doesn't really seem like a giant hit.

Abduct. This to me is no different than just fighting over who is going to get the opener. Typically here, you are the one being hunted meaning that the Syndicate is coming to you. Get the opener. Don't get the opener? Flee. Teleport. Recall. Reset.

Yes, you got caught in an area filled with doors, some locked, some not. Sucks, but this is something that should be kept in mind when fighting a Syndicate that can abduct, OR anyone that can summon. Keep pass door potions. See them in your area? Quaff it. Be prepared.

The ideal scenario for anyone fighting anyone else with pets, is to limit pets. Whether you're slowly killing them, negating them with a door, forcing a teleport, forcing a recall or whatever, the end goal is to get you without pets. Now abduct was immediate, but it would be no different if you gave 30 minutes added to the fight for him to just kill your pets off. This was my tactic as Varkor vs any ranger. Full defensive until pets are gone. Then rangers aint shit.

As far as bounties, I think there should be a way to deny or reject bounties given to all Syndicate members. I feel each bounty should tell you who placed it, and they should be required to send a note with instructions, no more silent placing.

"Wah. Here is some gold. Please kill this guy that keeps bothering me."

"Wah. So-and-s0 has item x and I want it. Here is some gold, collect it for me."

As it is right now, the board goes from empty to full. Lots of fresh characters with no interaction being bountied.

Just my outlook and opinion.

As a small note, I’m almost certain that you can’t abduct to tele locked, no recall, etc rooms. If you get abducted and you aren’t ready or don’t want to fight, recall and teleport are options.

That is correct. You are limited to where you can actually abduct.

You also don't set a room, you set an area. Where you land within that area is as much a guess for the Syndicate as it is the victim.